CITY MAPPING
Posts
Pages:
1
I consider myself to be a decent mapper, but city maps always throw me off.
I'm mapping one of the main cities in my game (in vx ace) but I'm stuck on deciding a layout. The whole map should be around 80x60, and it will include:
I was wondering if anyone could help me with where to start designing the layout for the city. Tips would be fine too.
Thank you in advance,
~Shadow
I'm mapping one of the main cities in my game (in vx ace) but I'm stuck on deciding a layout. The whole map should be around 80x60, and it will include:
- Fountain
- Inn, pub, weapon shop etc.
- Castle Entrance
I was wondering if anyone could help me with where to start designing the layout for the city. Tips would be fine too.
Thank you in advance,
~Shadow
Start with laying out main roads. Ideally you want them about 2-3 wide. There should be at least two in a + or four in a # pattern. You'll then want to add smaller roads. Only after that should you start adding buildings.
- The main roads should provide easy to follow lines from the main point in town - gates to castle, in this case.
- A fountain is usually in a highly-viewed area. Near the gates of the city or in the center. Definitely on or near the main thoroughfare.
- Inn/Pub/Weapon/Etc should be near to each other in the same district. You can move a pub a bit away (or have a secondary one in a larger city) but you want to keep them in relatively the same area so that the player doesn't have to go too far to find what they need.
- Castle entrance should be either behind the town (thus making the city a focal point if attacked - so the enemy has to fight their way through the streets before reaching the castle) or in the middle of the city (for the same reason.) The first, if the city has defensible walls/terrain behind it (I tend to go for mountain/lake myself).
- Not every house needs to be opened to the public. And easy way to fob this is to block the doors of houses with other houses~ (Check the images below for examples.)
- The usual city in RPGs have different areas - the shopping district, the poor district, the noble district, the castle and gardens, the scholar/museum/public works district and the residential district. Keep in mind that you can allude to these without actually having to create them.
Here are some examples:-
(A large city town. Most houses are blocked off by each other if you look close.)
(An example of areas you can't reach. They can make a place seem larger than it really is.)
Also, this thread might help you out!
- The main roads should provide easy to follow lines from the main point in town - gates to castle, in this case.
- A fountain is usually in a highly-viewed area. Near the gates of the city or in the center. Definitely on or near the main thoroughfare.
- Inn/Pub/Weapon/Etc should be near to each other in the same district. You can move a pub a bit away (or have a secondary one in a larger city) but you want to keep them in relatively the same area so that the player doesn't have to go too far to find what they need.
- Castle entrance should be either behind the town (thus making the city a focal point if attacked - so the enemy has to fight their way through the streets before reaching the castle) or in the middle of the city (for the same reason.) The first, if the city has defensible walls/terrain behind it (I tend to go for mountain/lake myself).
- Not every house needs to be opened to the public. And easy way to fob this is to block the doors of houses with other houses~ (Check the images below for examples.)
- The usual city in RPGs have different areas - the shopping district, the poor district, the noble district, the castle and gardens, the scholar/museum/public works district and the residential district. Keep in mind that you can allude to these without actually having to create them.
Here are some examples:-

(A large city town. Most houses are blocked off by each other if you look close.)

(An example of areas you can't reach. They can make a place seem larger than it really is.)
Also, this thread might help you out!
Pages:
1















