VX ACE: ALTERING SALE PRICE?

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I've looked through every class that has anything to do with shops and items and I can't seem to find anything that affects how much items can be sold for. It always defaults to half the buy price.

Does anyone know where I can change that?

If it's not possible, or requires a new script, or is otherwise too much trouble, I'll just make selling impossible. I don't really want to encourage selling looted equipment from enemies, but allowing the player to sell their duplicate equipment makes having duplicates in your enventory seem less annoying.
It's easy, I don't remember where it is though. Scene_Shop maybe? A find all (Ctrl+Shift+F) for 'price' (doublecheck the script help file what the property name is for the price of items) and look for one that is .price / 2 should do the trick. I can check when I get home from work in a few hours.
...SON OF A-

There it is, right at the bottom of the Scene_Shop class. I SWEAR I checked the whole thing! ;_;

Ahhh...There we go. All sales are now worth 10. Excellent.

Thanks GreatRed! :D
Pages: 1