VX ACE: ALTERING SALE PRICE?
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I've looked through every class that has anything to do with shops and items and I can't seem to find anything that affects how much items can be sold for. It always defaults to half the buy price.
Does anyone know where I can change that?
If it's not possible, or requires a new script, or is otherwise too much trouble, I'll just make selling impossible. I don't really want to encourage selling looted equipment from enemies, but allowing the player to sell their duplicate equipment makes having duplicates in your enventory seem less annoying.
Does anyone know where I can change that?
If it's not possible, or requires a new script, or is otherwise too much trouble, I'll just make selling impossible. I don't really want to encourage selling looted equipment from enemies, but allowing the player to sell their duplicate equipment makes having duplicates in your enventory seem less annoying.
It's easy, I don't remember where it is though. Scene_Shop maybe? A find all (Ctrl+Shift+F) for 'price' (doublecheck the script help file what the property name is for the price of items) and look for one that is .price / 2 should do the trick. I can check when I get home from work in a few hours.
...SON OF A-
There it is, right at the bottom of the Scene_Shop class. I SWEAR I checked the whole thing! ;_;
Ahhh...There we go. All sales are now worth 10. Excellent.
Thanks GreatRed! :D
There it is, right at the bottom of the Scene_Shop class. I SWEAR I checked the whole thing! ;_;
Ahhh...There we go. All sales are now worth 10. Excellent.
Thanks GreatRed! :D
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