SKILLS CAN BE USED ONLY IF WEAPON IS EQUIPPED RMXP

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Ok, so in my game I have a girl and guy with similar battle setups, the girl has spell cards and the guy has spell tomes, what I need to know is how can I make it so if they have say for the guy a tome of fire, they get a variety of fire spells, but then say they change thier weapon to tome of water, and the firespells dissappear and are replaced with water spells? I guess im basically asking for a suikoden rune system. I know you can set this kind of thing up in ace with thier basic tools, but can I do that in XP?
Not sure if you can do it with XP (though you should) but if you could it would either be by script or by the conditional branch event.

Create a common event (they're in the database). Add a wait of 0.0, then have a conditional branch to check if the male character has the fire book equipped. If he does, add the spells you want him to learn. If he doesn't, remove the spells you don't want him to know. Make conditional branches for each and every book he can equip, either adding or removing the spells. At the end add another wait of 0.0. Make sure the trigger for the event is Parallel Process.

It should update each time you enter/exit the menu.
I'm not familiar with xp, but in ace there's a feature for that. Just include the add skil feature to the weapon. Maybe there's a similar option for it?
Thx liberty i'll try that, and karin, that feature was added for vx ace, it wasn't around before that. Edit:I demofied it, and it works, but I have to put the common event to happen at the start of battles.
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