NEW ENGINES: UNREAL AND SUPER MARIO
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Just a quick announcement letting you know that I added a couple of new engines to the list: Unreal Engine 4 and Super Mario Bros Game & Builder
First the simple one: the SMBNES engine allows you to make Mario levels and games in the style of the original Super Mario Bros. for the NES. It's pretty easy to use, and it has starman! Requires Java to be installed, though.
http://rpgmaker.net/engines/smbnes/
Next, the Unreal Engine 4 is Epic's epic engine making professional games. They are making big headway in the indie scene though (hence it's inclusion here at RMN), what with it being only $19 (per month, but you get to keep it after 1 month's subscription - you just don't get any new updates)(+5% for all future sales to endusers for any games you make with the Unreal engine). I heard a few games in the recent IGMC event were made in it!
http://rpgmaker.net/engines/unreal/
Enjoy! And as always, if you have suggestions for new engines we don't have but are worth including here, let me know.
First the simple one: the SMBNES engine allows you to make Mario levels and games in the style of the original Super Mario Bros. for the NES. It's pretty easy to use, and it has starman! Requires Java to be installed, though.
http://rpgmaker.net/engines/smbnes/

Next, the Unreal Engine 4 is Epic's epic engine making professional games. They are making big headway in the indie scene though (hence it's inclusion here at RMN), what with it being only $19 (per month, but you get to keep it after 1 month's subscription - you just don't get any new updates)(+5% for all future sales to endusers for any games you make with the Unreal engine). I heard a few games in the recent IGMC event were made in it!
http://rpgmaker.net/engines/unreal/

Enjoy! And as always, if you have suggestions for new engines we don't have but are worth including here, let me know.
I, for one, can't wait to see what small-time developers are able to do now that this kind of technical power is within their grasp. AAA companies will need to keep a careful eye on the indie scene from here on out, now that practically anyone is able to make their very own Super Mario game.
author=mawk
I, for one, can't wait to see what small-time developers are able to do now that this kind of technical power is within their grasp. AAA companies will need to keep a careful eye on the indie scene from here on out, now that practically anyone is able to make their very own Super Mario game.
http://e3.nintendo.com/games/wiiu/mario-maker/
That's quite unreal announcement to me. But I think it's kinda super.
Anyway, could you also add Game Develop to the list of engines. It is very interesting engine, kinda similar to Construct or MMF, but it is completely free (formerly only as in beer, since month or so free as in freedom as well). I seriously think GD doesn't get recognition it deserves.
Also it works great both on Linux and Windows (work on Mac version started since GD became open source).
Anyway, could you also add Game Develop to the list of engines. It is very interesting engine, kinda similar to Construct or MMF, but it is completely free (formerly only as in beer, since month or so free as in freedom as well). I seriously think GD doesn't get recognition it deserves.
Also it works great both on Linux and Windows (work on Mac version started since GD became open source).
author=mawk
I, for one, can't wait to see what small-time developers are able to do now that this kind of technical power is within their grasp. AAA companies will need to keep a careful eye on the indie scene from here on out, now that practically anyone is able to make their very own Super Mario game.
mawk, you ain't seen my work on ACE.....and you may never as I seem to be too dumb or ancient to figure out how to use it :(
@Linkis, don't tell me you're giving up. Keep trying! Nothing's gonna happen if you accept it as it is :D
Tried out the Super Mario engine. I can never get used to SMB1 physics, but it's very easy to use and the editor is pretty intuitive so far. It doesn't give you as broad of a range of options as SMBX, but it does one thing that SMBX doesn't do: Make an actual (or at least really faithful) SMB1 game.
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