[REQUEST][SCRIPTER] NEED A SCRIPT IMPORTANT TO MY GAME
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Hey there! First of all, thank you for checking this out.
I need an RGSS3 script for my game, Shrouded in Dark.
About the game
In it you play an aspiring Dark Lord, and you travel from island to island conquering every one of them in plots typical to RPGs: kidnap the princess, steal ancient artifacts, summon monsters to do your bidding, et cetera et cetera.
Aside from all this there's the typical RPG dungeoneering and battles. For the battle system, I am planning to adjust the main battle system of RMVX Ace, and turn it into a system that's based off skills only. You equip skills outside of battle, and have to select them based on the circumstances, the enemies you're facing, et cetera. I'm hoping to have the battles be of a tactical nature as opposed to just spamming attack.
Another feature of the battle system is combo-ing: By having characters use certain skills, they can combine their attacks and turn it into a skill used by the both of them. Another way is if character B has, say, a fire element buff provided by character A, then character B's normal Slash attack would turn into a Fire Slash.
The 'job'
I would like a script to house the fundaments of this combo system. I've already found a combo script from Vlue, which is a great script, but I believe it's bugged or something as I can't for the life of me get it to work, even in a clean RMVXAce project. Aside from that, it doesn't quite house everything I need.
So, what should the script do? The following:
For 'regular' combos, in which two skills used at the same enemy trigger a combo
- It should be able to identify skills as part of a combo, and which skill is a result of it (Vlue did this through notes in the skill's database entry)
- It should be able to 'notice' that those two skills are being used, and then override them with the resulting combo skill
For 'boost' combos, in which one character gives a buff to the other, changing the skill
For boost combos, I think the best way to do this is by using states. So:
- It should be able to identify skills as being boostable by a state
- It should be able to 'notice' that a skill is trying to be used while a character is in said state, and then override the skill with the boosted version
That's essentially the gist of it, I believe! If I suddenly remind something very important, I'll be sure to change the topic, or if someone's working on it already, contact them ASAP, but I believe this is it.
What's in it for you?
Let me be honest with you. I'm sure you've heard this before, but I'm just a poor college student, and if you were to make me this one script free of charge, I would be very thankful. HOWEVER, I am fully aware that you're spending time on my project, so I feel it's only fair that a payment of some sorts is negotiable.
If you have any questions or are interested in taking this, feel free to reply on this topic or PM me, and thank you very much!
I need an RGSS3 script for my game, Shrouded in Dark.
About the game
In it you play an aspiring Dark Lord, and you travel from island to island conquering every one of them in plots typical to RPGs: kidnap the princess, steal ancient artifacts, summon monsters to do your bidding, et cetera et cetera.
Aside from all this there's the typical RPG dungeoneering and battles. For the battle system, I am planning to adjust the main battle system of RMVX Ace, and turn it into a system that's based off skills only. You equip skills outside of battle, and have to select them based on the circumstances, the enemies you're facing, et cetera. I'm hoping to have the battles be of a tactical nature as opposed to just spamming attack.
Another feature of the battle system is combo-ing: By having characters use certain skills, they can combine their attacks and turn it into a skill used by the both of them. Another way is if character B has, say, a fire element buff provided by character A, then character B's normal Slash attack would turn into a Fire Slash.
The 'job'
I would like a script to house the fundaments of this combo system. I've already found a combo script from Vlue, which is a great script, but I believe it's bugged or something as I can't for the life of me get it to work, even in a clean RMVXAce project. Aside from that, it doesn't quite house everything I need.
So, what should the script do? The following:
For 'regular' combos, in which two skills used at the same enemy trigger a combo
- It should be able to identify skills as part of a combo, and which skill is a result of it (Vlue did this through notes in the skill's database entry)
- It should be able to 'notice' that those two skills are being used, and then override them with the resulting combo skill
For 'boost' combos, in which one character gives a buff to the other, changing the skill
For boost combos, I think the best way to do this is by using states. So:
- It should be able to identify skills as being boostable by a state
- It should be able to 'notice' that a skill is trying to be used while a character is in said state, and then override the skill with the boosted version
That's essentially the gist of it, I believe! If I suddenly remind something very important, I'll be sure to change the topic, or if someone's working on it already, contact them ASAP, but I believe this is it.
What's in it for you?
Let me be honest with you. I'm sure you've heard this before, but I'm just a poor college student, and if you were to make me this one script free of charge, I would be very thankful. HOWEVER, I am fully aware that you're spending time on my project, so I feel it's only fair that a payment of some sorts is negotiable.
If you have any questions or are interested in taking this, feel free to reply on this topic or PM me, and thank you very much!
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