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[DYNRPG] DYNPOINTER EXTENSION: ANYBODY DOING THIS ALREADY?

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Okay, this is not so much a request that something be done as a check to make sure it hasn't already been/isn't being done. Looking at the code for KazeSui's clever DynPointer plugin, I realized that the basic principle used--overwriting the parameters of an event script command before the command is executed--could be applied not only to variable altering commands, but to practically any command in the system. Some of them, particularly those which already have variable reference options, don't particularly need this, but for others it would make scripting capabilities much more powerful. Imagine being able to use variable references to call common events, or change the switch checked in a conditional branch, or control which map event is moved by a move event command.

So far I've succeeded in extending the DynPointer plugin to control show battle animation commands, both inside and outside of combat. Before I go to all the trouble of creating cases for every event command for which this could be useful, though, I'd like to make sure this isn't already somebody else's project so that I don't end up doing duplicate work. So, anybody heard about anything like this being done?
Pages: 1