EVENT ISSUE / POSSIBLE ENGINE PROBLEM (RM2000/3)
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Alrighty,
It has been quite a while since I used any RPG Maker. Recently I started to make a powerpoint to show a floor movement sequence. After realizing powerpoint was dull (and time consuming) I figured why not use RPGMaker2000, I'll just create the NPCs, make an event that moves them correctly and it should be easier to give a visual example of the floor movement.
Now, (keep in mind I haven't used RPGMaker for at least 5 years now and may be missing something very obvious) I created the NPCs (or events) and created a single event and began to map out their movements. To my surprise the first event moved, but would only follow the first command and repeat it.
Example: the command is "Move Event: "SD" DOWN LEFT DOWN LEFT" and the event walks to the left until it hits a wall and is forced to stop moving. The only way I have been able to get it to follow a sequence exactly, is to define its movement by its route but that won't allow me to accomplish my goal.
Am I missing something obvious? Any help would be appreciated.
Thanks in advance.
It has been quite a while since I used any RPG Maker. Recently I started to make a powerpoint to show a floor movement sequence. After realizing powerpoint was dull (and time consuming) I figured why not use RPGMaker2000, I'll just create the NPCs, make an event that moves them correctly and it should be easier to give a visual example of the floor movement.
Now, (keep in mind I haven't used RPGMaker for at least 5 years now and may be missing something very obvious) I created the NPCs (or events) and created a single event and began to map out their movements. To my surprise the first event moved, but would only follow the first command and repeat it.
Example: the command is "Move Event: "SD" DOWN LEFT DOWN LEFT" and the event walks to the left until it hits a wall and is forced to stop moving. The only way I have been able to get it to follow a sequence exactly, is to define its movement by its route but that won't allow me to accomplish my goal.
Am I missing something obvious? Any help would be appreciated.
Thanks in advance.
Images would help (a screenshot, for example) but what I think may be happening is that you've a looped command that causes a continuing move. Try checking to see if the move route command has the 'repeat movement' box ticked - it might be that you've set it to keep doing the same thing over and over again~
Alrighy, sorry for the delay.
With this command, I have the event moving down and then to the right. It will only move down.

With this command, I have the event moving down and then to the right. It will only move down.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My first guess is that you either moved "down" the wrong number of times, or set the passability wrong on the path, and the path leading to the right is simply blocked so the NPC can't walk there.
I'd say, the problem is that you have set your event to auto-start and never disable it again, so it's running in a loop. Since "Move Event" is not blocking, it will try to set the whole move route again every single frame, and therefore it will never get further than the first command.
You should either disable the auto-start event at the end (by calling "Erase Event", or turning a switch on which enabled a 2nd, empty, page) or add a "Proceed with Movement" after the "Move Event", which will wait for all movements to be completed before continuing.
You should either disable the auto-start event at the end (by calling "Erase Event", or turning a switch on which enabled a 2nd, empty, page) or add a "Proceed with Movement" after the "Move Event", which will wait for all movements to be completed before continuing.
If it is supposed to loop, you need to add a wait command equal to the amount of time it takes the NPC to move that route. When the move command runs the event doesn't wait for it to be finished. It continues to process, reaches the end of the event code, and starts over by activating the move command again. Which is why he keeps moving left.
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