G'DAY, EH?
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Hello, everyone. I feel like I've already made this post, right after filling out my profile. lol. But I'm 26, and from Canada. I'm a passionate linguist and conlanger who also happens to have a passion for retro games and game development. I've literally been using RM2K3 for half of my life, as I picked it up when I was 13, and am now quite the seasoned veteran therein.
I've been working on an RM2K3 project for over a year now (albeit with an exceptionally large hiatus within that time), but I'm keeping basically everything about it a secret until I'm ready to release it to the world. But I promise you, it's an extremely ambitious project.
Anyway, the whole reason that I decided to join this forum today is because I need some help in finding either some sort of utility or some of instructions on how I can increase the maximum number of Variable IDs in RM2K3 from 5000 to (at least) 8000. I'm currently using about 3500 variables in my project, and I'm realizing now that an extremely important system that needs to be implemented into this project is going to require 3306 variables to manage. So that's no less than 6806 variables that I'll need, but of course, I'm going to need a little breathing room past that, so that's why I say 8000 and not 7000. I could swear to God that I remember there being some kind of patch (I want to say by RPG Advocate, even) that allowed you to raise the switch/variable ID cap up to 10,000. I've been trying to Google this for over an hour, but I just keep on getting Cherry's Pic Picker because his description of that patch's purpose happens to use the phrases "Variable ID", "5000", and "10000" for completely unrelated purposes, and Google seems to be fixating on that. At any rate though, this whole subject is not exactly appropriate for this section, so out of respect for this forum within which I'm a noob, I would ask that if you have an answer my dilemma, that you please don't answer it here (but if you wanna' say hi or whatever, that's cool :P); I'm going to go make an actual post about this in a more appropriate section, then come back and edit this post with a URL to that post. lol.
Anyway, good to meet you guys. I'm quite sure that if my having joined this site proves to be fruitful, that I'll be coming back for more information many times.
EDIT: So I've made that other post. Here's the URL to it. http://rpgmaker.net/forums/topics/16252/
I've been working on an RM2K3 project for over a year now (albeit with an exceptionally large hiatus within that time), but I'm keeping basically everything about it a secret until I'm ready to release it to the world. But I promise you, it's an extremely ambitious project.
Anyway, the whole reason that I decided to join this forum today is because I need some help in finding either some sort of utility or some of instructions on how I can increase the maximum number of Variable IDs in RM2K3 from 5000 to (at least) 8000. I'm currently using about 3500 variables in my project, and I'm realizing now that an extremely important system that needs to be implemented into this project is going to require 3306 variables to manage. So that's no less than 6806 variables that I'll need, but of course, I'm going to need a little breathing room past that, so that's why I say 8000 and not 7000. I could swear to God that I remember there being some kind of patch (I want to say by RPG Advocate, even) that allowed you to raise the switch/variable ID cap up to 10,000. I've been trying to Google this for over an hour, but I just keep on getting Cherry's Pic Picker because his description of that patch's purpose happens to use the phrases "Variable ID", "5000", and "10000" for completely unrelated purposes, and Google seems to be fixating on that. At any rate though, this whole subject is not exactly appropriate for this section, so out of respect for this forum within which I'm a noob, I would ask that if you have an answer my dilemma, that you please don't answer it here (but if you wanna' say hi or whatever, that's cool :P); I'm going to go make an actual post about this in a more appropriate section, then come back and edit this post with a URL to that post. lol.
Anyway, good to meet you guys. I'm quite sure that if my having joined this site proves to be fruitful, that I'll be coming back for more information many times.
EDIT: So I've made that other post. Here's the URL to it. http://rpgmaker.net/forums/topics/16252/
Didn't the Goliath patch do this? I need to dig that up. If not, Cherry probably could hook you up with something.
Welcome to RMN, eh? I am from Canada, too, and I run this joint. GO RIDERS!
Welcome to RMN, eh? I am from Canada, too, and I run this joint. GO RIDERS!
I'm pretty sure the Goliath patch just makes windowed mode run in a higher resolution, but I could be mistaken. And it would seem that Cherry can hook me up with something: rm2k9. lol. This variable problem of mine seems to be all worked out now in the other thread. =)
Thanks for the welcome. ^_^ GO RIDERS!... ... *turns to next person and whispers* Who or what are the Riders? =P
Thanks for the welcome. ^_^ GO RIDERS!... ... *turns to next person and whispers* Who or what are the Riders? =P
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