[RMVX ACE] TSUKIHIME'S COMMAND MANAGER CONFLICTING WITH YANFLY ACE MENU ENGINE?
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We all know Yanfly's Ace Menu Engine, that wonderful script that lets us add custom commands to the menu, but I'm not sure if Tsukihime's Command Manager is as well known. The link is here: http://www.rpgmakervxace.net/topic/12735-command-manager/
Now, I'm trying to add a bestiary to my menu via Ace Menu Engine which I know how to do since I did so in past projects, but I've been unable to do so because it's not showing up in my current one. No custom menu commands are. I was growing frustrated as I had no clue what was going on. Using trial and error, I started deleting scripts from a copy of my project and test playing after EVERY deletion to see if custom commands from Ace Menu Engine would show up. Eventually, after deleting Tsukihime's Command Manager, they suddenly appeared.

Anyone know why this may be? Would anyone be able to look at Tsukihime's Command Manager and pinpoint what's causing this conflict? I want to add some custom commands to my menu (bestiary first followed by achievements), but I'm currently unable to do so if they're refusing to show up as long as the Command Manager script is present in my project.
Now, I'm trying to add a bestiary to my menu via Ace Menu Engine which I know how to do since I did so in past projects, but I've been unable to do so because it's not showing up in my current one. No custom menu commands are. I was growing frustrated as I had no clue what was going on. Using trial and error, I started deleting scripts from a copy of my project and test playing after EVERY deletion to see if custom commands from Ace Menu Engine would show up. Eventually, after deleting Tsukihime's Command Manager, they suddenly appeared.

Anyone know why this may be? Would anyone be able to look at Tsukihime's Command Manager and pinpoint what's causing this conflict? I want to add some custom commands to my menu (bestiary first followed by achievements), but I'm currently unable to do so if they're refusing to show up as long as the Command Manager script is present in my project.
Have you tried using YF's Battle Commands instead? It's the same exact thing, except made by him, so compatibility conflicts between Ace Menu and that would be nonexistent.
https://github.com/Archeia/YEARepo/blob/master/Battle_Command_List.rb
https://github.com/Archeia/YEARepo/blob/master/Battle_Command_List.rb
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