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[POLL] YOUR FAVORITE RPG SETTING

Poll

What is your favorite RPG Setting an why? - Results

Fantasy(anything's possible, usually a mix between different settings)
31
50%
Medieval
5
8%
Futuristic
6
9%
Modern Day/Realistic
10
16%
Steampunk
3
4%
Western
0
0%
Other
7
11%

Posts

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Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
My favoritest setting ever was Phantasy Star IV where you had this swords-and-sorcery kind of setup, but there was ancient tech and androids and there were archaeologists trying to figure it out and then malfunctioning computers and you went to different planets and meet aliens and also there was a woogety evil thing!!!

I am kind of a sucker in general for post-postapocalyptic fantasy settings. Lost tech and magic are two great tastes that taste great together!

In general, I like fantasy settings that aren't just Tolkien-derived D&D fantasy. Pseudo-European is boring as shit now. (Of course, this makes things difficult for RPGMaker creators, since that's the default graphics. :/ )

Oh, and surrealist settings are the tits.
High fantasy is my cup of tea~<3 I like a world that has it all but it needs to make sense. Chrono Trigger was pretty good at that!
I'm with Sooz. One day I'm totally gonna make a gam like that. A love letter to PSIV.
Anybody ever read Riddley Walker? That book dealt with a new Dark Age following a nuclear holocaust. That may be an interesting angle for one to combine settings.
I suppose that a lot of people enjoy variety in VG settings. I sometimes see VGs as escapes from reality, which is another reason I like Fantasy settings.

I agree that non consistency in a setting is a bit confusing at times: especially when I compare the cars and realistic toilets/WCs in the futuristic (evil) steel city with the small villages in the woods that have almost nothing.

It IS possible to live in a town that is behind in times. Heck, IRL we have like Amish People and whatnot who don't even have electricity! As long the setting can be explained and not overdone(cars and toilets), then I'm usually not bothered at all.

Originality is always a good thing to strive for. I have an idea for a RPG setting that is close to DMC and RE. It has that realistic feel to it, but also that dark and unnatural which people normally don't believe in. In this case, the game would take place in a post apocalyptic world, where evil entities/demons or whatever roam, similar to DMC3/2. The theme would be pretty dark and perhaps a bit surreal at points.

I'm not sure if this is too common in RPGs(at least not to my knowledge).
I like fantasy genres, but I hate it when it's too traditional.
When some modern elements get mixed in, or when a modern setting plays out kind of fantasy-like, I find it a lot more fascinating.

I really just don't like dealing with piles of lore and city names with apostrophes in them.
author=Nivlacart
I like fantasy genres, but I hate it when it's too traditional.
When some modern elements get mixed in, or when a modern setting plays out kind of fantasy-like, I find it a lot more fascinating.

I really just don't like dealing with piles of lore and city names with apostrophes in them.

Yes! Do fantasy settings really need such convoluted names and an overload of lore? Sometimes I can't help but blame Tolkien for his Lord of the Rings books and the people using it as a model on how to build fantasy settings.

Which I don't believe is a good way to build fantasy settings.

It would be hard for me to construct an Era Confused Fantasy setting, since I tend to hammer out the details of a setting to a greater extent than they appear in the story, and these settings generally don't allow for that kind of coherency. But I can generally suspend my disbelief while playing them. Sometimes I think it helps to just be able to employ Bellisario's maxim. Strict realism, or even strictly classical fantasy, can be a major constraint for video games, but if you want to go the other way and construct a really original setting which is explored in-depth, you have the challenge of writing your way through a world where the player needs to learn all sorts of things which the inhabitants can take for granted without really needing to think about them. There are ways to do this gracefully, and it can be a really interesting experience for the audience, but it can also be a challenge that a lot of writers are better off avoiding (currently playing Seraphic Blue, and from the beginning I'm running into a lot of awkward cases where characters talk about things people in their situations wouldn't realistically talk about, or monologue in weird ways, because the author apparently couldn't come up with a better way to convey novel setting information.)

Some stories may be better off if the creator simply acknowledges that the details of the setting don't bear close examination and should not be expected to make sense if attention is drawn to them.
I don't think that there'll ever be a thing as a "too detailed lore".
There might be an overexposed lore, sure. But too detailed, nah. Nothing, ever, will have a more detailed lore than humanity itself. Yet heck, during a lifetime we're exposed to, what, 0.001% of this lore? Perhaps a scholar is exposed to 0.05%?
As such, you should control exposition, not the ammount of lore you craft xD

Even if that lore you made doesn't seep out even in a game manual form, it's all good. It is there for the consistence :3
I particularily am a sucker for flavor text. I could wase hours into the Clan Primer in FFXII and, especially, in the Dictionary from Star Ocean 3. Those were amazing. With such vivid universes, having a little bit of exploration off-course from the storyline is great. It's got a special flavor of worldbuilding that gets me crazy.
I don't think that there'll ever be a thing as a "too detailed lore".
There might be an overexposed lore, sure. But too detailed, nah. Nothing, ever, will have a more detailed lore than humanity itself. Yet heck, during a lifetime we're exposed to, what, 0.001% of this lore? Perhaps a scholar is exposed to 0.05%?
As such, you should control exposition, not the ammount of lore you craft xD

Even if that lore you made doesn't seep out even in a game manual form, it's all good. It is there for the consistence :3
I particularily am a sucker for flavor text. I could wase hours into the Clan Primer in FFXII and, especially, in the Dictionary from Star Ocean 3. Those were amazing. With such vivid universes, having a little bit of exploration off-course from the storyline is great. It's got a special flavor of worldbuilding that gets me crazy.
Roden
who could forget dear ratboy
3857
I choose "Other" because I am a weirdo and choose inexplicable themes and inspirations to bounce ideas off of when I design a world. I would have picked your definition of "Fantasy" which I gather is referring to the sort of style FF 6/7/10 used, but I don't think that really explains the stuff I make too well.

My universes are... Stranger than that.
See I don't really care WHAT the setting is so long as it ends up being mostly characters talking about their feelings.

Fantasy? Make them talk about feelings.
Sci-Fi? Make them talk about feelings.
Vampire Western? Make them talk about feelings.

NO MATTER WHAT MAKE THEM TALK ABOUT FEELINGS

author=Sooz
In general, I like fantasy settings that aren't just Tolkien-derived D&D fantasy. Pseudo-European is boring as shit now. (Of course, this makes things difficult for RPGMaker creators, since that's the default graphics. :/ )
Also I feel this in the depths of my soul. If I have to see one more game that has orcs and elves and dwarves and/or wants to be ASoIaF I AM GOING TO SCREEEEEEAM
author=emmych
Also I feel this in the depths of my soul. If I have to see one more game that has orcs and elves and dwarves and/or wants to be ASoIaF I AM GOING TO SCREEEEEEAM


Really? I've seen loads of games with some combination of orcs, elves and dwarves, but I honestly haven't seen one that honestly seems like it wants to be ASoIaF. Maybe Tactics Ogre, but I never did get very far in that.
Fantasy is the best setting for me. You have all possibilities and can use them.
When I look for example at Lost Odyssey, there they use magic like we use electricity :D They have immortal protagonists, sad backroundstories and a lot
of other fancy stuff.
I like such. Reallity is boring. Therefore we play games :D
Backwards_Cowboy
owned a Vita and WiiU. I know failure
1737
I prefer modern or modern post-apocalyptic settings when they're done well, which isn't exactly an easy thing to do. When trying to pull off a modern RPG setting, you mostly either have to go for aliens (Earthbound) or demons (Persona, Shin Megami Tensei), or you need to push the limits of "modern" and go with post-apocalyptic, like with Fallout and some of the Shin Megami Tensei games.

I think part of the difficulty is restrictions on enemy and character types. When you use demons, it seems kind of fantasy/medieval, and if you use aliens or robots, you start to end up being more futuristic. And then sometimes if you start using people or animals as enemies, you might have some people claiming that it's animal cruelty, racism, or extreme violence. Luckily the real world is moving more towards robots with drones and unmanned vehicles, so pretty soon it's going to be easy to make a "realistic" modern-themed RPG.
pianotm
The TM is for Totally Magical.
32388
You know, best thing about Fantasy is that it can include any and all of the above.
Max McGee
with sorrow down past the fence
9159
author=emmych
See I don't really care WHAT the setting is so long as it ends up being mostly characters talking about their feelings.

Fantasy? Make them talk about feelings.
Sci-Fi? Make them talk about feelings.
Vampire Western? Make them talk about feelings.

NO MATTER WHAT MAKE THEM TALK ABOUT FEELINGS

author=Sooz
In general, I like fantasy settings that aren't just Tolkien-derived D&D fantasy. Pseudo-European is boring as shit now. (Of course, this makes things difficult for RPGMaker creators, since that's the default graphics. :/ )
Also I feel this in the depths of my soul. If I have to see one more game that has orcs and elves and dwarves and/or wants to be ASoIaF I AM GOING TO SCREEEEEEAM

yeesh, come on guys, rpgmaker games aren't tolkien, they're jfantasy. seriously someone name for me five rpgmaker games that have orks, elves, and/or dwarves in it (not coutning the one i'm making cause no one knew about it until like now). rpgmaker games don't have those things because until very recently we didn't have any graphics for that stuff.
Yeah there's barely any High Fantasy games on here, mostly just what some people refer to as "Generic Fantasy" which is only called that because it's so prevalent in JRPG land.

It's a good thing many people prefer that setting since most RPGs use it. As for me, I've never outright disliked a setting, but my favorites tend to be very dark. If you're going Medieval Fantasy, throw in the Bubonic plague and my interest is already peaked.
pianotm
The TM is for Totally Magical.
32388
author=Kel
Yeah there's barely any High Fantasy games on here, mostly just what some people refer to as "Generic Fantasy" which is only called that because it's so prevalent in JRPG land.

It's a good thing many people prefer that setting since most RPGs use it. As for me, I've never outright disliked a setting, but my favorites tend to be very dark. If you're going Medieval Fantasy, throw in the Bubonic plague and my interest is already peaked.


And thus, Monty Python and the Holy Grail: the RMN Game was born...
Heh, that already (kinda) exists in The Stupidest Game Ever: Reduh!
XD

Plague, you say? Have you heard the word about Sunset over Imdahl, my friend? :DDD


...I've had elves in various of my games, and there was at least two that had orcs as well. Granted, I've never released those games but still, parts of them exist.

I'm pretty big on Celtic mythology in games. Not saying I like vikings and the like, but seelie and unseelie courts, strange beasts from the Celtic lore and whatnot just make me happy~
I have plans for a game about a selkie. One day... one day it shall become a reality...
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