ZERO SUIT SAMUS

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author=kentona
I would be more vulnerable and weaker if my powered spacesuit armor fell off.


What about when your powered spacesuit armor falls off because you are weak and vulnerable?
Wow this topic grew big in a short span of time. I finally read everything.
It definitely went off topic but whatever its all good, conversations develop after all.
I was just trying to say that her old school version looked more like what I imagine the badass space bounty hunter that is Samus Aran should look like.
Also, I want to add something why is the suit blue. I studied some color theory I get that the blue contrasts with Samus power armor. But why would you want that contrast. When I think of Samus the colors that come to mind are Orange, Red and Yellow. Why should I have to associate her with a different color when she's not in armor. It creates a weird disconnect. To be fair,the SNES suit, which I praised, is a greyish purple which also contrasts but it contrasts far less than that bright blue suit. Plus, the greyish purple seems more unique of a color than just bright blue.

Anyway though, I might as well share my thoughts on what everyone else was talking about. Yeah I agree lately Samus's depictions have been objectifying. Other M really messed up.
I feel like what Nintendo should do is hire a really good female author who can guide Samus's character growth in a more positive direction. It would be nice if said author was a fan too.


author=unity
What I don't get is why does the Zero Suit now have high-heels? Those are just asking for you to trip and fall in a combat situation, especially if there's grating or any other non-flat surface.


Indeed, I completely agree those heels are impractical besides even if the designer wanted to give her jet propulsion I'm sure there is a way to do it without making it into heels.

author=Red_Nova
Samus was there as a conduit for a player to explore the world. Her character was defined by YOU, the player. She felt what you felt: Excitement from surviving an encounter with a huge monster, wonder at exploring an unknown world, and even loneliness when standing in a barren wasteland. Samus didn't need any DEFINED character traits because each and every gamer defined her in their own unique way.


Yep, much like Link, Samus is a character largely defined by the player which is partially why Other M fails not only did you not feel conected to that Samus but her personality did not match the way most of us had always envisioned her. To be fair, there are definitely character defining moments in the old games though which is why many of us share a similar idea of what her personality should be take for example what Aegix said.

author=Aegix_Drakan
Everyone looked to Samus in the old days as a champion among female characters. She didn't like taking orders, she was ruthlessly practical, able to handle difficult missions even when they scared her (see Metroid prime 2 and 3), and just all around super capable on her own, while also having a soft side (being unable to kill the metroid hatchling that imprinted Samus as its mother


When I read that line "ruthlessly practical" I was like right there with you man.

author=Kylaila
She hasn't lost her strength, but I still find it disappointing and would've loved her to stay portrayed as a strong character first and foremost.
We should voice that, at least.


My thoughts exactly. Nintendo may have stumbled but Samus still stands tall and strong as far as I'm concerned.

How DO you have a sexy character without oversexualizing them or treating them like a sex object?

When we have people in real life who dress sexy, we respect their dress sense. Objectifying people is an asshole move.

But when it comes to video game characters? They aren't as diverse as people. Is it wrong for a character to dress sexy? Does the wrong really lie with the designers or the people who objectify the character? Are video game characters technically objects to begin with?

When certain female characters exist in a game just for them to fulfil a helpless damsel heroine and have humongous jubblies that jiggle with impossible breast physics, I get that that's obviously sexual objectification.
But with a character like Bayonetta and Samus, who kick ass alongside their attractive physique?
But where is the line drawn?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
The line's drawn right around the chest.

No, but seriously, as a man, you cannot fully comprehend the depths of which this affects women as you yourself have never been subject to this kind of thing. Even when a man is sexualized, he's still seen as a dominant role. For men, it's stuff like Hercules; while for women, it's... well... Playboy. There's a very clear distinction between the two and how society views them.

VS

Tell me, where is your eye first drawn with either image?

The guilt the designers carry is in their creation. You spend so long bringing something to life and, after a while, it's going to expose your view on the matter. You are responsible for what you put out, and society has every right to hold you responsible for it. It then makes its way to the consumer and, subconsciously, your views will rub off on them. We should hold ourselves responsible to what we put in our minds, but that doesn't dismiss the whole ordeal as "don't like, don't look" because it's still a prevalent force upon its release.

Sorry, it's early and I can't quite get it together before breakfast. I'll edit this post if I feel more of a point needs to be made. If not, I'll probably just quote my other post.
A sex object that can kick butt is still a sex object! A woman whose entire role is to be rescued by the protagonist is a related issue but not necessarily inclusive to being a sex object.


Also relatedly is The Hawkeye Initiative. Proclick recommended!

(it's tl;dr is "replace women in comic books who are in ridiculous poses and clothings with Hawkeye to try and demonstrate how awful the whole women as sex objects in comic books is")
This is hilarious. Reminds me of a car model sex swap! Great pictures indeed.

However, there is also a clear destinction between a character dressed sexy, and striking sexy poses whenever possible .. which is, as I mentioned, something intentional. I don't know of a single woman who would strike all these poses shown in screenshots, promotion and ingame naturally. And certainly not all the fucking time.

LoL got several redrawings of old characters, only changing pose (and artstyle)

old



new



The outfit hasn't changed much. The portrayel has slightly.
There is a clear difference between a neutral pose, a fighting stance and oversexifyied ridiculousness.
If you want to see whole picture, not just the loading screens.
Old
New

I don't know exactly where to draw the line. I don't dislike scandily clad female characters, and I don't mind some mindless walking boobs every now and then (x-blade was better than expected, had nice music - and hey, you gained more clothes as you picked up armor, not less).
But when the focus lies on "how hot she looks in there while beating baddies" and not on "that hot girl beats up baddies", the feeling you get is entirely different.

For example, I started up a brawler-esque I had gotten from a recent humblebundle (which I otherwise wouldn't have bought ..) - called Mitsurugi Kamui Hikae
And really, the buttonsmashing is boring and repetitive. But you could watch this nicely animated girl, which is probably the only fun to be had .. a quite sexy fighting style, let's put it like this. Boobs jiggling, panties showing all the time and overall a nice flow. Not worth a play still, but it obviously puts an emphasis on watching her fight rather than the fighting itself.

A fighter should aim to make no unnecessary movement. Swinging your hips, making huge jumps left and right, backflips and others may look nice, but are not practical at all. They are for eyecandy first and foremost.

As for the "GUYS ARE OVERSEXIFIED, TOO!"-"argument".
Not necessarily sefixied, but overpowered. To have that stereotype all the time is annoying as well, a topic in itself, and a problem, yet it doesn't refute anything.. it's just a related topic. It's too bad it appears to be used as that all the time, though.

The main difference to what context it's usually used in is that both stereotypes are made "for men".
The majority of women find slightly athletic guys most attractive, not the super buff type. You don't see overly brawny heroes in most female orientated media.
Whereas the symbolization of strength, perfect endurance and dedication are supposed to be an ideal. A power fantasy.

I won't argue that this is truly what the majority of people want .. I won't know and I'm no guy, either. It must've sold splendidly, though.
So far, the only League splash art I'm really annoyed with is Caitlin's.

It was pretty good before, but now? Now it not only makes her look plain evil (which she's not, she's a goddamn SHERIFF), but the whole point of the splash art seems to be to give us a look up her miniskirt, which I find just a liiiitle bit overly cheesecake.

Swear to mod, if they screw up Leona's main splash art, I'm going to be kinda peeved off.
author=Kylaila
The main difference to what context it's usually used in is that both stereotypes are made "for men".
The majority of women find slightly athletic guys most attractive, not the super buff type. You don't see overly brawny heroes in most female orientated media.
Whereas the symbolization of strength, perfect endurance and dedication are supposed to be an ideal. A power fantasy.


Good point.
It made me think of what would be the opposite. What is the equivalent fantasy that is made for women in fiction?
Edward Cullen. Christian Grey. And probably many other examples I can't think of because I've never been interested in those characters and only since Twilight has this stereotype become so blatant to me.

Many men consider those characters unrealistic, annoying and lame. They exploit the fantasy of obsession, mystery and danger some women who still believe in fairy tales go crazy for. They have immense power, are alpha males among other men, are desired by other women, yet they will choose you, the one woman who is average and unoriginal because that makes the fantasy even more satisfying. A huge triumph. And the female character is sucked into a chain of events she has no control over at first but she ends up becoming the man's everything, his only reason to exist, therefore holding immense power over him.

Hardly any men approve of such a stereotype and associate with it.
I doubt the majority of women believe that this is what they should expect from or seek in men, just as I doubt the majority of men are stupid enough to want real women to be sex objects and undergo boob jobs and titillate them all the time.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
author=Avee
Hardly any men approve of such a stereotype and associate with it.

To be fair, that's actually what most women (to my knowledge; don't crucify the messenger) find attractive in a man:

1. Someone who is willing to lay down their life for her.
2. Someone who can defend her.
3. Someone who is faithful.
4. Someone who is honest.
5. Someone who considers her wants/needs above all else and treats her like a queen.
6. Someone who tells her that he loves her every day, not because he's prompted to, but because he means it.
It also helps if you can dance.

If you're a true man, you should.

Or you could just lie to her for a one night stand. I 'unno.
slash
APATHY IS FOR COWARDS
4158
Fanservice isn't a bad thing. Anyone can appreciate fanservice! The problem isn't the fanservice, but where it comes from, who it's created by and who it's created for. The vast majority of fanservice in games is designed by and for men, with women either ignored or just thrown the occasional bone, especially if they happen to be into super beefcake dudes. Think of how many female characters' main (or only) personality trait is "sexy", and then think of male characters who can be defined so narrowly. There's an imbalance.

I don't know if there's a simple answer. Just pointing at a game and saying that it's bad because it has characters with big boobs isn't the way to go - it's reducing the issue. Some women have big boobs in real life! Some women like women with big boobs. It's not about any one particular game or character or style, but the trend of many, many creators to focus so heavily on what they think we want that they forget the people who play games are very different from one another and have a vast array of tastes.

The only thing I know for sure is that more diversity would be fantastic, both in the characters we create and the creators themselves. We could use more sexy dudes like short shorts Shulk or Link or Dwarf from Dragon's Crown (if you're into that??) to appeal to various tastes. We could use a more diverse cast of ladies who have developed personality traits and agency to go along with their sexiness (or lack thereof), so we don't give this creepy idea that women are only there to seduce easily titillated dudes in the cheapest way possible! So many designers have a tendency to blindly copy what's worked in the past, forgetting that there's a whole unexplored terrain of things people would love if given the chance.

Edit: it'd also be nice to see some realistic characters that aren't designed to be particularly sexy, or to be sexy in a way that isn't so... Brute force.

---

For what it's worth, the Zero Suit and the bikini top / shorts are pretty similar to athletic outfits women actually wear... but not with high heels.
I didn't miss your point. I ignored most of what you said. I'm not stupid enough to get involved.

I was pointing out how silly it is to link stat changes to gender inequality. There's more than 1 example of over-reacting. Mostly legitimate complaints, though.
author=Aegix_Drakan
So far, the only League splash art I'm really annoyed with is Caitlin's.

It was pretty good before, but now? Now it not only makes her look plain evil (which she's not, she's a goddamn SHERIFF), but the whole point of the splash art seems to be to give us a look up her miniskirt, which I find just a liiiitle bit overly cheesecake.

Swear to mod, if they screw up Leona's main splash art, I'm going to be kinda peeved off.


Riot isn't going to get any better at that. In fact, they really seem to be getting worse...Leona may be safe so that they can have some semblance of a counter-argument, though.
pianotm
The TM is for Totally Magical.
32388
Seriously, though, it doesn't matter how serious they make the female character, they can't stop putting her in high heels. I mean, come on!
I doubt that finger pointing at 'Men sexualize women all the time' and 'OMG women sexualize guys too' would solve anything.

I just really wonder if it's possible for a character to be scantily clad and not be considered a sex object.

Or will all characters be covered in layers and layers of clothing, not showing a single bit of skin, as feminism and sexual equality rage on, because everyone's focused on the finger pointing.

Or is equality keeping everybody equally scantily clad like Final Fantasy XIV lol

Bayonetta's a sexy character, dressed sexy, loses clothes during attacks, but I can't seem to see her as a sex object. I thought this would be the ideal path for anyone wanting to design a sexy character, by making her other traits stand out so much that she's 'sexy', not 'sex object'. I could be wrong?
We need less humans, and more robots/orcs/machines/animals in games. ...though I fear someone has sexualized those things, too.
Ratty524
The 524 is for 524 Stone Crabs
12986
author=kentona
We need less humans, and more robots/orcs/machines/animals in games. ...though I fear someone has sexualized those things, too.

Rule #34.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
The Zero Suit Samus looks like Jill from Resident Evil 5. Like really? Someone is truly hung up on that design.
Skin tight suit? Check. Blonde ponytail? Check.
Skintight suit underneath a powered armor spacesuit makes sense, though.

Liquid Cooling and Ventilation Garment
Most long underwear keeps people warm. This underwear keeps spacewalkers cool. It is made of stretchy spandex material. It has 91.5 meters, or 300 feet, of narrow tubes throughout. Water is pumped through the tubes near the spacewalker's skin. The chilled water removes extra heat as it circulates around the crewmember's entire body. The vents in the garment draw sweat away from the astronaut's body. Sweat is recycled in the water-cooling system. Oxygen is pulled in at the wrists and ankles to help with circulation within the spacesuit.


http://www.nasa.gov/audience/foreducators/spacesuits/home/clickable_suit_nf.html#.VDREMDZTepg
slash
APATHY IS FOR COWARDS
4158
I used to have to wear a spandex suit like that :P they're pretty comfy...
I love a nice set of giant, round pauldrons on my lady.