[RMVX ACE] SEEKING RELIABLE MAPPER *PAID*
Posts
Pages:
1
I am Max McGee. This is my resume. Take a second to digest it, there is a lot there. That said, the game project(s) this posting regards is not among the many (mostly unfinished) games on that long long list. I have been doing my game making 'off the radar' for a couple years now. Working in the editor, but not promoting on the web. I'd love to have built some public awareness of the game I'm working on right now, but I have limited time, and have spent that time developing, not documenting and promoting.
I am looking for a person who meets all of these requirements, in order from most important to least important. Not counting number five which is most important but also I hope to God a total non-issue.
1. Super reliable and not at all flaky. Totally unlikely to flake out, vanish from the internet, move to another country with no internets, get bored and stop talking to me, or disappear overnight. This means you also need to be willing to share extensive contact information so I can track them down when I need to.
2. Really enjoys mapping and has a lot of fun with it.
3. Can make maps pretty fast, and isn't a perfectionist. This is important because I like to MAK GAM and I cannot MAK GAM if I am waiting forever for you to MAK MAPs and I get cranky.
4. Can make maps as well as or better than I can (this is NOT a high bar; I am better now than I have ever been before, so the maps I'm making now are way better than most of the ones in most of the games in my resume, but that's still really not that good).
(5. Isn't going to overpromise a ton of maps and then "deliver" them by shamelessly stealing them from other people's games, making me look like a total asshole while being a total total asshole. This is a real thing that once happened. True story. I probably don't need to put this as a requirement. I just remember that this happened once and my gosh it sucked.)
I don't expect to find such a person immediately or very quickly (it could happen tho!) so I'll check back to this thread over time, bump it occasionally, whatever. I'm expecting this will be a long term search. I am going to take my time picking a person. And even when I've picked a person they might be chilling for a while before I'm ready to engage them in the mappening.
Anyway if you meet these criteria I will pay you and properly credit you to produce maps for my RPG Maker VX Ace games. I will pay you actual US Money Dollars, no foolsies. We shall collaborate on level design.
How much money dollars? I don't really know. I've never done anything like this before, so we'll have to work together to come up with a payment scheme and a payment plan. We shall come to an agreement on what's a reasonable amount of dollars: if you already have some idea as to what that might be, that's great. As someone who's done creative stuff work-for-hire, I know what it's like, so I've got a vested interest in making sure that you're paid fairly for your time and the quality of your efforts.
That said, I am not a brojillionaire, so don't expect any crazy earth shattering amount of money. This is part of requirement #2. If you don't love to mak maps, you need not apply. If you do love to mak maps, well here is opportunity to get paid to do something you love.
Umm...what else. This is probably obvious but the maps gotta be made to my general specifications. My specifications are usually real vague so you'll have lots of room to use your own creativity. If I cared that much about the specifics I'd want to do it myself. I have three *recent* *active* projects right now. I have a number of projects that are technically still *active* but not remotely recent, but I'm not concerned with those at this time. The former of these projects uses the lovely futuristic tiles for VX available here. The other two projects use the tiles from the High Fantasy Resource Packs I and II. So you're gonna want to make sure you're reasonably okay with working with those tile types. It's the projects using the HFRP tiles that are "live" right now.
That's everything I can think of, but let me know if you have any questions, and thank you for your time.
I am looking for a person who meets all of these requirements, in order from most important to least important. Not counting number five which is most important but also I hope to God a total non-issue.
1. Super reliable and not at all flaky. Totally unlikely to flake out, vanish from the internet, move to another country with no internets, get bored and stop talking to me, or disappear overnight. This means you also need to be willing to share extensive contact information so I can track them down when I need to.
2. Really enjoys mapping and has a lot of fun with it.
3. Can make maps pretty fast, and isn't a perfectionist. This is important because I like to MAK GAM and I cannot MAK GAM if I am waiting forever for you to MAK MAPs and I get cranky.
4. Can make maps as well as or better than I can (this is NOT a high bar; I am better now than I have ever been before, so the maps I'm making now are way better than most of the ones in most of the games in my resume, but that's still really not that good).
(5. Isn't going to overpromise a ton of maps and then "deliver" them by shamelessly stealing them from other people's games, making me look like a total asshole while being a total total asshole. This is a real thing that once happened. True story. I probably don't need to put this as a requirement. I just remember that this happened once and my gosh it sucked.)
I don't expect to find such a person immediately or very quickly (it could happen tho!) so I'll check back to this thread over time, bump it occasionally, whatever. I'm expecting this will be a long term search. I am going to take my time picking a person. And even when I've picked a person they might be chilling for a while before I'm ready to engage them in the mappening.
Anyway if you meet these criteria I will pay you and properly credit you to produce maps for my RPG Maker VX Ace games. I will pay you actual US Money Dollars, no foolsies. We shall collaborate on level design.
How much money dollars? I don't really know. I've never done anything like this before, so we'll have to work together to come up with a payment scheme and a payment plan. We shall come to an agreement on what's a reasonable amount of dollars: if you already have some idea as to what that might be, that's great. As someone who's done creative stuff work-for-hire, I know what it's like, so I've got a vested interest in making sure that you're paid fairly for your time and the quality of your efforts.
That said, I am not a brojillionaire, so don't expect any crazy earth shattering amount of money. This is part of requirement #2. If you don't love to mak maps, you need not apply. If you do love to mak maps, well here is opportunity to get paid to do something you love.
Umm...what else. This is probably obvious but the maps gotta be made to my general specifications. My specifications are usually real vague so you'll have lots of room to use your own creativity. If I cared that much about the specifics I'd want to do it myself. I have three *recent* *active* projects right now. I have a number of projects that are technically still *active* but not remotely recent, but I'm not concerned with those at this time. The former of these projects uses the lovely futuristic tiles for VX available here. The other two projects use the tiles from the High Fantasy Resource Packs I and II. So you're gonna want to make sure you're reasonably okay with working with those tile types. It's the projects using the HFRP tiles that are "live" right now.
That's everything I can think of, but let me know if you have any questions, and thank you for your time.
I might be interested in helping you, but I'm not sure right now since I already have a new project I've started working on.
You're probably only looking for parallax mappers, but if you'd ever be interested in working with a editor mapper, feel free to google my username or just check out my game if you want to grasp a quick look at what I can do.
You're probably only looking for parallax mappers, but if you'd ever be interested in working with a editor mapper, feel free to google my username or just check out my game if you want to grasp a quick look at what I can do.
Um, I meant in editor mapping. I didn't think I'd have to specify that, but there ya go. Parallax mapping can produce some really awesomely neat effects, and I was experimenting with it for a while a couple years ago, but it takes way too long for my personal preferences.
Thanks for the interest!
Thanks for the interest!
You might want to give Indrah a buzz? She's generally quick and reliable and does mostly editor mapping.
Puddor: Tell Indrah to stop by the thread. : )
Davenport: hit me up with a resume! By which I mean a link to some screenshots of maps you made. Also, you know, let me know what you're looking to get paid. Here or by PM. Whichever, I'm easy that way. : )
Davenport: hit me up with a resume! By which I mean a link to some screenshots of maps you made. Also, you know, let me know what you're looking to get paid. Here or by PM. Whichever, I'm easy that way. : )
I'm not a professional game designer yet.
Here are a couple of sample maps provided by the links:
http://rpgmaker.net/users/Davenport/locker/Castle1.jpg
http://rpgmaker.net/users/Davenport/locker/Castle1Inner.jpg
Here are a couple of sample maps provided by the links:
http://rpgmaker.net/users/Davenport/locker/Castle1.jpg
http://rpgmaker.net/users/Davenport/locker/Castle1Inner.jpg
Don't link your older Mario levels.
I would recommend not paying a whole lot for mapping a single room. If you pay by the map. It's a pretty easy thing to do and you'll probably find someone to work for cheap. Mapping is the easiest of all things to do, besides starting a new project.
I would recommend not paying a whole lot for mapping a single room. If you pay by the map. It's a pretty easy thing to do and you'll probably find someone to work for cheap. Mapping is the easiest of all things to do, besides starting a new project.
Pages:
1
















