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[RMVX ACE] RELACING SKILL WHEN YOU LEARN BY OTHER WAY THAN LEVENING.

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Hello, I'm pretty new around here. (I joined a while ago, but I didn't start, trying to create a game until a little ago.)

I want to know if somone can guide me in make a Skill replace another Skill, both of this learned in a different way than levening-up.

I'm using YEA learn Skill Engine, I foun another script about Upgrading Downgrading skills, and even though I can do what I want with it, I feel it will become to much window passing and become annoying.

What i want is that using YEA Learn Skill Engine, well for example.

I Learn with the Engine Fire I that unlocks in the window to show Fire II then I want to Learn Fire II, when I learn Fire II I want it to replace Fire I, but leaving the actor unable to Learn Fire I again, How can I do that?

Do I need a Script or do I need a switch or a something else, and if i do can someone explaine me what do I need to do?

Sorry for my grammar English is not my mother lenguage
SunflowerGames
The most beautiful user on RMN!
13323

Perhaps you could have parallel processes on every map checking if characters have certain skills then removing them if the conditions are met. I didn't really check if this would 100% work, but off the top of my head it doesn't require any scripting knowledge to try this out.

You could also have multiple classes with the same name that don't have the skills you don't want the player to learn.

Marrend
Guardian of the Description Thread
21806
I did skill replacements through common events. I had the processing of skill evolutions activate when the skill is used. Of course, that game only had one character, and that character only had six skills to evolve.

I guess it boils down to what kinds of skills your characters can use. If the characters in your game don't share skills, you can probably use the same method I used. If they do, it would, necessarily, become more complicated, and I doubt you could use the same method that I did.
Thank all of you but, I decided to simply us the KRX Upgrade method, and simple morph skills that i want to evolve and put limits in Skills that don't.

However I'd like to know if someone can tell me how to make a item that teach a skill but as something like this.

Item A teaches -------> Skill C to Charater A

BUT only if Charater A knows Skill A.Lv 3-5 and Skill B.Lv 3-5

They are going to be morphed skills (mostly because the upgrade script dosen't affect staes, and that's what the upgrade is going to do in my game)

I want to know if it is possible to do it directly with VX Ace instead of using a script I know that there's a Script of conditionals, but some of the thigs there are strange to me. and i don't know if they are compaible with Yanlfy and KXR Scripts. So if someone know and can tell me I'll glady apreciated it.
Marrend
Guardian of the Description Thread
21806
author=emelian65
However I'd like to know if someone can tell me how to make a item that teach a skill but as something like this.

Item A teaches -------> Skill C to Charater A

BUT only if Charater A knows Skill A.Lv 3-5 and Skill B.Lv 3-5


With the older makers (2K, probably 2K3), you could set certain items to be usable by specific characters, but you could not set any other limits, such as having SkillX already learned. While you can make items that teach skills in VX Ace (the "Learn Skill" effect), there are no default limitations associated with that effect. Which means they would have to be inserted, somehow. If Yanfly's Learn Skill Engine does this for you (I'm not familiar with it, sadly), that would be great.
It can be done... but only within the Skill Learn menu Wich I'm not longer going to use becuse it to much screen travel, and cannot be done with Items.

At first I want to make a Skill Tree, however that is a option to difficult to an Amateur like me (T_T). Because of that is going to be, sometimes event that teach a skill(this is througth story line, adn ther's no conditions), and Items with extra skilss(this ones with the conditions.

I'll cheack again the conditionals script to try and understand it, but if someone has an Easier way, well let me know plase.

Thanks in advance
author=Feldschlacht IV
whaddup doe

http://cobbtocs.co.uk/wp/?p=174


I tried at first use this code qith Yanlfy learning engine, but the skills thata were suposed to be replaced weren´t and as i'm not good at anything regarding scripting, I didn't have a clue of what to do.

But likke I said before know I'm searching for a way to do this:

Item A -Teach-> Skill C -> Charater A

BUT only if Charater A knows Skill A.Lv 3-5 and Skill B.Lv 3-5

So if you have any idea of how to do it ireally apreaciat it.
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