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[REVIVE THE DEAD] GAME DISCUSSION

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author=pianotm
I have downloaded a version that is much more playable


Cool, gonna give it another try

author=Max McGee
Not, by any means, a Colossal Cave Adventure, but A Cave Adventure nonetheless


Thanks for the review

- I will reduce the HP recovered by herbs

- The archer gains two new abilities... at level 4 (everyone gains new abilities at level 4 , I'll fix that)

- I don't want to use scripts because I want to keep this game as simple as possible , though perhaps in some day...

- There is a new area with the new version , but if you want you can wait until the next update, will try to extend the game and make it more harder

Again thanks for the review
Marrend
Guardian of the Description Thread
21806
I gave Risen a shot. A few questions before I proceed any further.

First off, what's with Focus? I'm pretty sure it's only meant to be used in combat and that it's only supposed to target the caster. It does neither!

Second off, what's with Emaline's combat menu? She doesn't have the "Skill" option!

Third, I'm noticing that, after the first boss battle, the first couple seconds of "Battle1" plays before reverting back to "Legacy - Hollow Citadel". I presume this is because I have the RTP installed, and it's still able to "see" it, despite the "FullPackageFlag=1" in the ini file?


With that out of the way, I have identified "Legacy - Enigma" and "Extra - Hadol The Devourer" as "Sad Color" and "Calling From a Distance" (both from Breath of Fire - Dragon Quarter) respectively.


*Edit: I took a quick look in the database. I don't see a method to force skills to be used in combat only when it targets an ally, or self. Yeah, it's been a while since I've done things in 2K/2K3.

*Edit2: Here's another question. I'm noticing that most of your battles have a "Turn Elapsed: 0" event of PLAY BGM: "01 Legacy - Hollow Citadel". The ones that don't play this BGM are, presumably, boss fights. Maybe I'm being a total idiot, but, why not set the default battle music to "Hollow Citadel" to begin with, and switch it for the boss fights (since they are evented anyway)?
Max McGee
with sorrow down past the fence
9159
@Max McGee. I'm not trying to torture you or anything, but I'd really like you to give it another try since you've given the best review so far. Of course, I understand if you decline.

I will give it another try if the player battlers don't look anything like this.



Normally I don't even care about graphics but I CANNNOT look at that style of BattleCharSet. The chubby little bastards make my damn eye-holes bleed. They are completely inappropriate for virtually every style of game, yours included.

As for using better BattleCharsets, you have a few options. One is to make one that matches the style of the on-map sprites you're using. This template will get you started, and mixing it with the sprite you're using for Emaline should be fairly easy. The disadvantage of this method is that you won't be able to show the character using different types of weapons, only one (or maybe two if you can figure it out), but I've always found that to be an acceptable tradeoff.



This is something I know is easy to do because I am flat out retarded at graphical stuff and I have managed to do it even like eight years ago when I was like eight years MORE retarded.



(I used to go by Legion, until I quit in 2006-2007 and game back in 2008 after graduating college, as Max McGee.)

That said, it's possible it won't work quite right the first time and you'll wind up with some errant pixels or offset frames when you first try to use it in the engine. Don't panic, just try to fix up the errors one at a time. Of course, if you're not working in MS Paint, you'll have a substantial advantage over 2006 me. Using Gimp (a free program), you can use Configure Grid to set the grid to 48x48 and Show Grid and that should help you "color inside the lines" much more easily.

One of your many other options would be to just use/edit THIS which is really darn close to Emaline:





Probably pretty easy to recolor!

If you don't want to bother with any of this, that's totally your call. You don't have to cater to my personal preferences. And it looks like Marrend already gave you some notes on the new release, so that's cool.

author=Marrend
Third, I'm noticing that, after the first boss battle, the first couple seconds of "Battle1" plays before reverting back to "Legacy - Hollow Citadel". I presume this is because I have the RTP installed, and it's still able to "see" it, despite the "FullPackageFlag=1" in the ini file?


With that out of the way, I have identified "Legacy - Enigma" and "Extra - Hadol The Devourer" as "Sad Color" and "Calling From a Distance" (both from Breath of Fire - Dragon Quarter) respectively.


*Edit: I took a quick look in the database. I don't see a method to force skills to be used in combat only when it targets an ally, or self. Yeah, it's been a while since I've done things in 2K/2K3.

*Edit2: Here's another question. I'm noticing that most of your battles have a "Turn Elapsed: 0" event of PLAY BGM: "01 Legacy - Hollow Citadel". The ones that don't play this BGM are, presumably, boss fights. Maybe I'm being a total idiot, but, why not set the default battle music to "Hollow Citadel" to begin with, and switch it for the boss fights (since they are evented anyway)?

Man, if you're going to steal graphics from Phantom Legacy that Nightblade stole from other games to use in Phantom Legacy at least, you know, re-rename the stolen resources. : P (I find it funny because I've totally pulled this myself.)

Anyway I see no reason that Marrend is not absolutely right about changing the battle music in a more efficient way.
pianotm
The TM is for Totally Magical.
32388
@Max McGee, then I've got some work to do.

@Marrend

I'm removing Focus as I actually don't know how to force to be battle only.

I've found that I not only change menu selection in class menu but in battle layout also (why do you need to do it twice?).

As for the music: Clearly the curse of battle1 still infects the system. No matter I do, I can't stop battle1 from playing. It was fine when I did regular battles, because I could just put something else for the battle music, but with boss battles, any attempt to change it, it would always start to play battle1, then the boss music (as opposed to playing the battle music I actually had selected). It didn't matter what I put in the system, it didn't matter how I changed the boss music. I tried changing it at the boss meeting. I tried changing it any number of ways. Some worked, some didn't, but they all started the battle1 midi and then switched to my selection. I ripped other people's scripts and looked at how they dealt with music. They just used the system. I saw how they dealt with changing the music. Didn't work for me. It's simple, right? Change system BGM. How hard is that. Nothing got rid of battle1. So I started tying my music to the monster group events. There was a slight delay after the battle1 sound effect, not to be confused with the battle1 music, but it was barely noticeable and battle1 didn't play. I found that this method worked consistently. Oh, I was so happy. By this time, it didn't even occur to me to put anything in the system music, for fear the curse of battle1 would return. Then came this project. Everything was fine on level 1. Then I got to level 2. Battle1 returned! I was writing a Halloween game, but here was my own personal horror story. It was following me! I deleted the fucker. They can burn it and encase the ashes in concrete then hurl it into the sun for all I care. I never want to hear it again.

So how do I solve this problem?
Marrend
Guardian of the Description Thread
21806
I think I might have your culprit, pianotm!

Check the first boss battle's eventing. It's set to "boss1" before the fight, which is fine. However, after the fight, it's set to, you guessed it, "battle1". Change "battle1" to "Hollow Citadel" (or take out both these lines entirely?), and you should be golden. Though, I would check the other boss-fight-events as well just to make sure!
Max McGee
with sorrow down past the fence
9159
No idea on the music thing...that's bizarre. As for forcing skills to be used in battle only...

I don't REMEMBER this being the case but apparently 2k3 only allows that for skills with a Type set to Switch. Weird.



You'd then have to create a battle event command triggered by the switch in question with the event commands you want to perform the skill's effects. Make sure at the end of the battle event commands you turn the switch in question off so it doesn't repeat endlessly.



That's annoyingly clunky, and the fact it lacks basic default functionality like setting skills to battle only or field only is just one of the reasons that 2k3 sucks even worse than I remember it sucking. It is doable, though.
pianotm
The TM is for Totally Magical.
32388
author=Marrend
I think I have your culprit, pianotm!

Check the first boss battle's eventing. It's set to "boss1" before the fight, which is fine. However, after the fight, it's set to, you guessed it, "battle1". Change "battle1" to "Hollow Citadel", and you should be golden. Though, I would check the other boss-fight-events as well just to make sure!


@Marrend, You know, I selected the music much later in the gam mak process. I'll check that. I don't have battle1 anymore so I don't know what the outcome will be. Still, even without that, it's always been so much trouble I just started bypassing the system, but I always try to work the system with each different project, so you've probably found one of my issues with this one.

@Max McGee Thank you! I'll give this a try.
Marrend
Guardian of the Description Thread
21806
A funny thing happened to me when I tried to make Focus a Switch-skill available in combat only (not to mention making a parallel Common Event based on said switch being active). The skill didn't appear on Aluran's skill list when she was in combat. Yet, it was in her skill menu outside of combat, even if it was grayed out.

I'm not sure what to make of that.
pianotm
The TM is for Totally Magical.
32388
author=Marrend
A funny thing happened to me when I tried to make Focus a Switch-skill available in combat only (not to mention making a parallel Common Event based on said switch being active). The skill didn't appear on Aluran's skill list when she was in combat. Yet, it was in her skill menu outside of combat, even if it was grayed out.

I'm not sure what to make of that.


I'm getting the same thing. I've tried setting it to an event ability. Nothing works. Maybe I should just K. I. S. S. (Keep It Simple Stupid) and keep everything basic. After this is all over, I can take to VX Ace and solve half of my problems.
Max McGee
with sorrow down past the fence
9159
Tried to play the U.U.P. Gemstar early look demo, could not force myself to for long. Quirky (romantic) comedies are really not my cuppa tea, even if they are ostensibly set IN SPACE (I like space). I was intrigued to see how stats would be used in a Visual Novel, and having a non-human perspective character was really neat, but I couldn't keep playing long enough to find out, and the lack of music/sound (it wasn't implemented yet for time reasons, which wasn't mentioned on the main profile but was on the download link) didn't help. Plus it seemed a bit like one of those 'who will you end up with' dating sim type games and I really have no sort of interest in that kind of thing.
I can't say I'm surprised. I was pretty sure the game would fall well outside of your tastes, which is fine. I'm well aware it is not a game for everyone. It is definitely aimed at a very small audience. Actually, it's not really aimed at an audience. It falls completely in the realm of our own tastes, haha.

Not every ending will be romantic and there is an overarching plot, but it would have had a romance tag if such a tag existed on rmn.
unity
You're magical to me.
12540
author=Racheal
I can't say I'm surprised. I was pretty sure the game would fall well outside of your tastes, which is fine. I'm well aware it is not a game for everyone. It is definitely aimed at a very small audience. Actually, it's not really aimed at an audience. It falls completely in the realm of our own tastes, haha.


I'm certainly appreciative ^_^ It's hard to find good romance XD
Max McGee
with sorrow down past the fence
9159
Actually, it's not really aimed at an audience. It falls completely in the realm of our own tastes, haha.


I understand, this is true of most/all of what I develop as well.
Trying to play Lionheart is hard. The amount of plot in the beginning combined with all of this world-building stuff that I couldn't possibly know about yet being dropped onto me is overwhelming.

The game looks decent though. I'm also not a fan of a bunch of skills being suddenly dropped onto me but I think I can deal.
pianotm
The TM is for Totally Magical.
32388
Okay, I've got another updated version of Risen. I've put a bunch of work into making this system playable. I got Focus working perfectly. I pulled out one of Kentona's projects and looked at how he did switch abilities. For the record, a battle switch ability needs, not just the item switch, but two pages in the monster group events. The first page turns the switch on: use the switch as the trigger and then turn the switch on, and on the second page, you use the switch and Hero/Ability as triggers, and create a conditional branch using the switch. Create your skill in the conditional branch.

Random Encounters are much less aggressive. I've added items to the book cases on the fourth floor. There's four or five, but every square that you can touch on the bookcases either gives you something or says something. There's a silly little Easter egg most of you probably won't be interested in. Also, the bone piles on the second floor: most of them are still just bone piles, but now six or seven of them will attack you if you talk to them. Two of the attackers will give resins after the battle.

I think I've finally managed a balance. It's not too hard, but it's not easy.

BTW: I'm not done fixing this game by a long shot, but I wanted to make sure that there's a playable, completeable version in the downloads. My earlier ones were fairly playable, but somewhere along the line, they got all screwed up and virtually unplayable.

EDIT: I forgot to note that when you create a switch ability using this method, it'll have to have its own place on your battle menu. This method is useless for adding switch skills to abilities.
I played Descendant of Truth and got through a bit of Razed before my voice went really sore on me. Will probably have the videos up in about a day since they're so long. >.<;
Linkis
Don't hate me cause I'm Cute :)
1025
@pianotm, with the download limit on this site how do you expect us
to play 15 copies of your game ? :(

Guess I better wait this you're almost done with repairs :)
unity
You're magical to me.
12540
author=Liberty
I played Descendant of Truth and got through a bit of Razed before my voice went really sore on me. Will probably have the videos up in about a day since they're so long. >.<;

Oh shoot, Descendant of Truth! I completely overlooked that one since it was submitted late! Okay, downloading now!

In the meantime, I finished a couple of other games:

Cave Adventure

There wasn't a whole lot here, but I liked what there was. None of it was overly polished (tho the mapping was nice) but it was a decent start. Now, I have to say upfront that I'm one of those people who love RPGs for the characters, and this game didn't have any character interaction at all. Some games can do without that and do fine, but I'd like at least a passing narration of who these people are and why exactly they got roped into exploring the cave (and I mean more than the very brief bit we get at the start).

All in all, you've got a decent (if not very complicated) start for a dungeon crawler sort of game. Without character interaction or dialog, however, I found it a little bland.


Flower Bubble Game

After playing this for quite a while, I finally finished it and got the ending! I must say, with such a simple premise and game mechanic, this game sure does give you a ton of upgrades and hidden secrets! It's amazing how much mileage is gotten out of a single idea, "picking flowers."

Granted, I could only play the game for about an hour at a time before getting bored, but I was genuinely impressed with the secrets I kept finding as I advanced in the game. ^_^


Essence Enforcer

I haven't beaten the demo yet (I was on Mission 8 when I got a Nil!Class error and the game crashed, but I want to talk about this game regardless. I found the gameplay and story in this game to be nothing short of amazing. The gameplay is so different, yet it all clicks in a beautiful way. At first, it's all alien, but when I got used to it, I really really got into it! I'd get completely schooled by a group of monsters, only to play again, try a different strategy, and wipe the floor with them!

To explain the gameplay in a simplified manner, you have 1 essence charge for each element, and can equip skills of each element type. You lose a charge when you use a skill of that element, but get one back when you're hit by an elemental attack. If your turn starts and you have no elemental charges, you get super-powerful for a turn and all of your charges are refilled!

Your enemies work by the same rules, except they generally start with no charges of any element, so by "feeding" them charges by attacking them with certain attacks, you can control their battle strategies with some trial and error. But be careful! They can go into super-mode too, and since they generally don't start with essence, you'll want to feed them some quickly, so self-buffing should be done when you've got a strategy set up.

It's all a little different, and that's a breath of fresh air for me. I applaud the developer for taking such a risk and for coming up with such a cool mechanic!

The visual-novel format works well enough, but you must keep in mind that there's no healing or changing equipment between battles, just between missions, and each mission can have several battles in it. It takes some getting used to, but it makes each mission feel like a gauntlet of survival and works well.

The story revolves around strange happenings in the Polis, and Rita and her other allies have to scramble to figure out what's going on when murders start and strange beings appear. I really liked the story and characters, and the developer has started up some great world-building. The art is also phenomenal and I really loved the overall visual feel of the game. I'll have to plunge back into it to see how much story is left in the demo ^_^
The download limit is 15 minutes between redownloading.
pianotm
The TM is for Totally Magical.
32388
author=Linkis
@pianotm, with the download limit on this site how do you expect us
to play 15 copies of your game ? :(

Guess I better wait this you're almost done with repairs :)


Hey, it happens. I can't tell you how many times Final Fantasy XIV has been broken and needing a patch. Square's support was pretty cool about patching broken shit though. Nevertheless, there was so much that people started complaining.