[VX ACE] SCRIPT REQUEST - EQUIP SCENE MODIFICATION - ~PAID~
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This is a screenshot of what my current equip scene looks like.
So, nothing wrong with that, but I need it to also display the Hit Rate, Evasion Rate (called and treated as Parry Rate in my game), and Critical Rate on the screen. Otherwise, players in my game won't be able to make informed decisions about equipment (i.e. the weapon with the best Strength is not always the best weapon in every way, the Parry bonus of a shield may be just as important as its Defense bonus, and so on) and that is very bad.
Besides the necessity of showing those additional values, any aesthetic concerns are secondary. But 'unsquashing' the auto-scaled text for the words Armor Class and Intelligence would be a great plus.
This is a link to my scripts.rvdata2 file which should contain all of the scripts I am using in my current project, Lionheart. Of those scripts, the only ones that should remotely matter here (i.e. in the "Equip Scene") are "Yami Engine Symphony - Equipment Learning" and "Yanfly Engine Ace - Ace Menu Engine v1.07". But in case I'm wrong, there's the entire scripts file in the link.
I will pay and credit anybody who wants to help me out with this. Doesn't seem like it should be too tough. Whatever you think's fair. Lemme know if you have any questions or if there's anything I can do to make this easier.

So, nothing wrong with that, but I need it to also display the Hit Rate, Evasion Rate (called and treated as Parry Rate in my game), and Critical Rate on the screen. Otherwise, players in my game won't be able to make informed decisions about equipment (i.e. the weapon with the best Strength is not always the best weapon in every way, the Parry bonus of a shield may be just as important as its Defense bonus, and so on) and that is very bad.
Besides the necessity of showing those additional values, any aesthetic concerns are secondary. But 'unsquashing' the auto-scaled text for the words Armor Class and Intelligence would be a great plus.
This is a link to my scripts.rvdata2 file which should contain all of the scripts I am using in my current project, Lionheart. Of those scripts, the only ones that should remotely matter here (i.e. in the "Equip Scene") are "Yami Engine Symphony - Equipment Learning" and "Yanfly Engine Ace - Ace Menu Engine v1.07". But in case I'm wrong, there's the entire scripts file in the link.
I will pay and credit anybody who wants to help me out with this. Doesn't seem like it should be too tough. Whatever you think's fair. Lemme know if you have any questions or if there's anything I can do to make this easier.
I got a couple of questions.
I see you have a couple of scripts below main, are you going to trash them? I tried them out and see they give an error, so not sure if you would want them fixed. Asking this because whoever is going to take this on needs to know if they should work in the default equip windows or inside of yanfly's, which is giving errors.
Fixing the letter spacing is really no problem, but the issue of layout is the "problem". You wouldn't happen to have a equip scene layout in mind? Since you want to add 3 more items to the stats window it would look best to make the window bigger instead of using smaller text, but to do that we would have to move the help, and shrink the bottom 2, then make the equip selection window bigger as well, and in my head that doesn't look so good and should instead just have a complete "makeover".
And finally as for the stat points, whats the highest number it will display? (seeing as 3 digit numbers are being squashed). Knowing this will help us know how much spacing should be between the stat name and the stat numbers, as well as the windows width, since bigger numbers means it will need more space so we would need to increase the windows width.
tl;dr version
It would look best to remodel equip menu for best outcome, any layout thought in mind?
I see you have a couple of scripts below main, are you going to trash them? I tried them out and see they give an error, so not sure if you would want them fixed. Asking this because whoever is going to take this on needs to know if they should work in the default equip windows or inside of yanfly's, which is giving errors.
Fixing the letter spacing is really no problem, but the issue of layout is the "problem". You wouldn't happen to have a equip scene layout in mind? Since you want to add 3 more items to the stats window it would look best to make the window bigger instead of using smaller text, but to do that we would have to move the help, and shrink the bottom 2, then make the equip selection window bigger as well, and in my head that doesn't look so good and should instead just have a complete "makeover".
And finally as for the stat points, whats the highest number it will display? (seeing as 3 digit numbers are being squashed). Knowing this will help us know how much spacing should be between the stat name and the stat numbers, as well as the windows width, since bigger numbers means it will need more space so we would need to increase the windows width.
tl;dr version
It would look best to remodel equip menu for best outcome, any layout thought in mind?
1. Things below main.
2. Stat Display
I am almost positive that three digits is the biggest any of those numbers will get over the course of the game.
3. Layout
In this respect, I am not at all picky, which is hopefully a good thing. As long as you think it looks good and it displays all the information I need, I literally do not care what the layout winds up looking like. I am fastidious in some aspects of my games, but I have never been an aesthete, so I will trust your aesthetic sense.
- Yanfly Equip Engine. I am almost certainly not going to wind up using. As far as I can tell its main function is to change the number and type of equip slots, and I am actually happy with the default there.
- Yanfly Shop Options I might or might not use later on. I don't think it effects the equip scene so I don't think it matters.
- Junk Symbol Fix. This script should just clean up the junk symbols that appear on the battle popups in combat. But IIRC it's the one throwing the error, and I have no idea why. So this definitely needs to stay below Main until I figure out why it's borked.
- "Awesome Thingy". I tried to use this script to solve my problem with the equip scene, but it didn't play nice with the modifications to the equip scene made by the "Equipment Learning" script.
2. Stat Display
And finally as for the stat points, whats the highest number it will display?
I am almost positive that three digits is the biggest any of those numbers will get over the course of the game.
3. Layout
It would look best to remodel equip menu for best outcome, any layout thought in mind?
In this respect, I am not at all picky, which is hopefully a good thing. As long as you think it looks good and it displays all the information I need, I literally do not care what the layout winds up looking like. I am fastidious in some aspects of my games, but I have never been an aesthete, so I will trust your aesthetic sense.
Think I might take this one on Max. One possible suggestion I have for getting everything in there: I could, if you like, have the stats only show when you press/hold down a certain key?
Trihan: quasi already took a crack at this one so let me see if I can get that working. If I can't, I'll definitely let you take a look at it. So thanks.
As for pressing a key to display the extra stats, I'd rather avoid that, as it would be one extra step to explain to the player to perform for them to be able to make informed decisions about which weapons and armor to equip.
Edit: It's looking for the moment like Quasi's modifications make the equip screen do everything I need it to do.
As for pressing a key to display the extra stats, I'd rather avoid that, as it would be one extra step to explain to the player to perform for them to be able to make informed decisions about which weapons and armor to equip.
Edit: It's looking for the moment like Quasi's modifications make the equip screen do everything I need it to do.
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