"I BASED THE MAIN CHARACTER ON MYSELF."

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Roden
who could forget dear ratboy
3857
Sooz
If you're not working on a personal story, I can't see why you'd bother mentioning the character being a self-insert. Either it's obvious, in which case it doesn't bear mentioning, or it's not, in which case who gives a crap?


Yeah, I agree with this. I feel as though I've been presenting my opinion here in a confusing manner. If the story isn't personal then a character heavily based on someone (and not just influenced or inspired by them) won't fit.

As a general rule, I think putting just the real you in a game is a HUGE no-no in game design. Like you said, there are too many pitfalls involved in it. So perhaps saying that you based the character off of x person is the wrong approach, as it generates the image of a Mary Sue.

I want to also clarify that (noawadays) the character I mentioned is more like Sooz's description of an original character influenced heavily by my own life. In case I came off as having a big double standard.
Isrieri
"My father told me this would happen."
6155
Writing other characters that pull from your own life and experiences is one thing. Plopping yourself into the main character and running around as him is another.

I mean, its a given that some of yourself will rub off on your characters, but you can't do as much with them as characters if you simply limit yourself to who you are as a person. You can't challenge them adequately that way. You could try to do it with you in an avatar, but if the audience knows that it doesn't come across as genuine as it would if they did not - it'll reek of ham or something.

If you are going to put yourself into a video game as a character, the tactful way to do it is to make yourself a secret NPC. Like have a dev room ala Chrono Trigger.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I like the idea of having myself in the game as a minor boss, allowing the characters to kill the game designer out of frustration with how annoying the puzzles are.
Still, I have to reinforce that personal, carefree sessions of gam mak can be really healthy. Trying to conceive yourself and your surroundings; or that of a friend, maybe of a real-life event, can be pretty healthy for the designer. (and not necessarily for the game)
It's interesting, an exercise in creativity and observation. It's more than worth it. And, more often than not, if you do it in a thoughtful way the result will be better than expected, and most definitely unique (to that specific situation)

So, I mean that it's not good game design, but it's a good exercise.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Yeah the main point is what your target audience is and what you're communicating to them.

Like, I have no problem if someone wants to make a game that's "ME: THE AWESOME ADVENTURES OF ME BEING AWESOME!" and just keep it for their own entertainment, or even the entertainment of people who know and like this person already. But it's a little ridiculous to put it up for general audiences, because nobody cares about your self-important stuff if they don't already care about you.

It's also kinda hard to step back far enough from oneself to determine if one's self-insert game is legitimately interesting or just interesting because "Well, I love me, so I automatically give a shit." (Or, in the case of family and friends, "Well, I already think you're awesome, so this is great!")

If I were going to self-insert, it'd probably be as a random pathetic NPC, probably one who gets killed by a monster, because I have a stupid sense of humor.
Max McGee
with sorrow down past the fence
9159
Do people actually do this in games? I'm not sure how much I've seen this. I mean when I was literally 14, I wanted to make an RPG Maker game about me and my teenage friends (I was inspired by Illusion of Gaia actually) but I feel like everyone went through this phase as a kid...and promptly grew out of it.

In my fiction, back when I used to write a lot of fiction and before I became a worthless bum professional game designer, I included a lot of different characters with a few autobiographical elements. But these characters were, well...complicated and nuanced...sometimes the autobiographical elements were inobvious or easy to miss...generally speaking the autobiographical elements depict things I find problematic about my personal identity, and the portrayals are generally pretty negative throughout.

If I look at my output of VIDEOGAMS I see many less characters with any real and conscious autobiographical resonance. Armand Carter the protagonist from Iron Gaia shares my serious problems with authority figures and my appreciation of classic rock, but was meant to be an everyman. The same is true with the laziness and chronic procrastination of Gordon from Journeyman, it reflects myself but it's also something I saw as an everyman trait. And disturbingly I guess there's a little bit of my own teenage fatalistic romanticism in Tom Keller from Backstage, but I really don't want to think about that too long considering the reveals about that character that the game has shown to anyone who's played it all of the way through.

"Well, I love me, so I automatically give a shit."

Wait, do most people love themselves? I mean, I have literally hated myself continuously for as long as I can remember. I'm not like, fishing for sympathy or anything, I just thought it was normal! Like, don't most people hate themselves?

Edit: Further thoughts. You know in games that allow for character creation and character naming, I guess I've heard that some people like to create a version of themselves and play that, like in the character generator? Is that true? If that's true, it's always struck me as really fucking weird. In those types of games I always create a character that is nothing at all like me, but a specific character, and then I ROLEPLAY that character and try to do what they would do while playing the video game. (Actually, come to think of it, even in games with a set premade character I take this roleplaying approach.) I even do this almost compulsively on videogames that are OBVIOUSLY not roleplaying games.
Everyone simultaneously love and hate themselves.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Max McGee
Do people actually do this in games? I'm not sure how much I've seen this.


Well, not in well-known AAA things or most popular indie things (for obvious reasons) but in any medium where there's little or no barrier to making stuff, you're gonna find a sea of various works wallowing in whatever makes the creators happy with no attempts to give anything to the audience. I don't spend a lot of time trawling the games here, but I've seen a few around.

I don't think most of them are heavily advertised because that's not generally the point: unless the creator is particularly narcissistic, they won't care much about getting a big audience.

Wait, do most people love themselves? I mean, I have literally hated myself continuously for as long as I can remember. I'm not like, fishing for sympathy or anything, I just thought it was normal! Like, don't most people hate themselves?


No, self-loathing isn't normal. It's a sign of depression, so you should see about getting that treated. (I speak from experience here.)

You know in games that allow for character creation and character naming, I guess I've heard that some people like to create a version of themselves and play that, like in the character generator? Is that true? If that's true, it's always struck me as really fucking weird. In those types of games I always create a character that is nothing at all like me, but a specific character, and then I ROLEPLAY that character and try to do what they would do while playing the video game. (Actually, come to think of it, even in games with a set premade character I take this roleplaying approach.) I even do this almost compulsively on videogames that are OBVIOUSLY not roleplaying games.


Oh, same, though I've known other people who like to play themselves. I think it's just a function of different tastes.

* "crap" meaning "shitty from a technical and/or artistic point of view" and not being a judgment on the creator. Ain't no shame in putting together a thing just because it makes you (and only you) happy!
slash
APATHY IS FOR COWARDS
4158
I base every character in my games off of me, but only the worst parts of my personality XD

In all seriousness, I agree with Unity. If you're writing anything by yourself or with a small team, bits of your personality are going to end up in your writing. Self-inserts, though... if you're not careful you could easily make a really obvious power fantasy or a Mary Sue. The first RPG story I wrote definitely starred myself, my best friend, and some angelicized hypothetical girlfriend ;-_- embarrassing. I suppose you could write an interesting autobiographical game, though... I've seen some good little ones, like Conversations With My Mother.

You gotta embrace yourself, flaws and all, and incorporate it when you write! Those kinds of honest stories are what make indie games really appealing to me - it's like having a personal conversation with the creator. But you also gotta be careful and honest about your intentions, too.
Max McGee
with sorrow down past the fence
9159
No, self-loathing isn't normal. It's a sign of depression, so you should see about getting that treated. (I speak from experience here.)

Hmm..well, I mean...I'm 28. It's been going on as long as I can remember (maybe as far back as 8 years old?) so I'm not sure it's even treatable at this point or if treatment is even an applicable concept for a self-attitude I've held for at least 20 years.

Anyway I am on some antidepressants/antianxiety medication, Cymbalta, actually prescribed by my gastroenterologist to help with neuropathic pain related to Crohn's disease and nerve damage. So I guess I'm not totally untreated so that's good.

Then there's also this...

Everyone simultaneously love and hate themselves.

This rings true of my personal experience, I think, more than self-hatred or self-loathing necessary being a serious condition that needs treatment. I mean, to state the obvious it's a complicated topic and I'm really glossing over it because it's not what this thread is about, but obviously it really depends on things such as the intensity/character of the feelings and how it affects your quality of life.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's not good to be happy about every aspect of yourself, nor to be unhappy about every aspect of yourself. Most people are somewhere in the middle - feeling guilt and shame over all the things they've been taught are wrong or worthless but keep doing anyway, but still having enough self-esteem to not want to blow their own brains out.

This really is kind of important for understanding how mary sues get created. Mary sues are about making a character that includes the parts of yourself you like, or at least the parts you feel like are important to your identity, and replaces or reverses the parts of yourself you don't like. An idealized, flawless version of the writer, with a great deal more competence. And often this character will spend the entire story proving that the aspects of himself that other people see as flaws can in fact be good.

At least my "self-insert" character in my first game was different enough from me that you'd never realize it's a self-insert while playing it. He also had the unusual character flaw of not being a very good leader or decision-maker, and generally playing sidekick for the entire game. He wasn't even the main character.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Max McGee
Hmm..well, I mean...I'm 28. It's been going on as long as I can remember (maybe as far back as 8 years old?) so I'm not sure it's even treatable at this point or if treatment is even an applicable concept for a self-attitude I've held for at least 20 years.


I've had chronic depression (dysthymia in my case) all my life, and only got diagnosed in college. The fact that you're on antidepressants is a good start, but some talk/behavioral therapy would also be good: meds just stop your brain from eating up all the serotonin, but don't do anything to help the shit thinking patterns you develop growing up with depression.

It's definitely worth it to put in the work; I've gotten improvements in all areas of my life, and actually getting into a place where I can mostly hold back the automatic reflex to assume I'm a terrible human.

Everyone simultaneously love and hate themselves.
This rings true of my personal experience, I think, more than self-hatred or self-loathing necessary being a serious condition that needs treatment. I mean, to state the obvious it's a complicated topic and I'm really glossing over it because it's not what this thread is about, but obviously it really depends on things such as the intensity/character of the feelings and how it affects your quality of life.


Nah, if you have persistent feelings of hating yourself, that's not normal at all, and it's not really a healthy state to be in.

Agreed that it's kind of a derail; please feel free to PM me if you'd like to continue. (Anyone reading who wants to talk about this as well; I've got a combo personal experience and a parent who's a shrink, so I feel I can offer some basic advice in this area.)
EDIT: About the self-hate stuff...

author=Max McGee
Hmm..well, I mean...I'm 28. It's been going on as long as I can remember (maybe as far back as 8 years old?) so I'm not sure it's even treatable at this point or if treatment is even an applicable concept for a self-attitude I've held for at least 20 years.

I feel your pain, man, I feel your pain. -_-

I'm 26 and absolutely hated myself for about 18 of those, and only juuuust overcame the root cause recently (I realized at the end of August 2014 that I had been a doormat my whole life and decided "Fuck it. I'm worth something just by existing. Anyone who tells me I'm worthless because X reasons can go and piss off"). It was a life changing moment and everything has been better since then.

Any remaining self-hate comes purely from frustration at how hard it is for me to concentrate on stuff I don't like (like, say, the advanced math that they throw at me in University Computer science for no good reason), and thus my fear I'll end up a useless bum on the street. That problem will likely go away once I get my actual adult life together, so I'm not that worried.

If you can, find someone (Close friend, psychologist, whoever you can trust) to talk about WHY you have those feelings of self-hate. Find the root cause, and if it's possible to change it, do so. Life really changes when you do. It was the best damn feeling in the world to throw those chains off.

Good luck, man.

---
On Topic:
Non-crappy "insert me" characters can definitely be done. But it's still a Red Flag for me because of how hard it is to make it work.

Trust me. I know. -_- I was on a project with some friends a long time ago and we were working on a large game where all the main characters were based on us.

When we started? It was awful. Pure distilled AWFUL. The character based on me was especially boring and stupid and out of place.

When we ended up putting it on hold? We had managed to change them up enough that they could stand on their own as pretty decent characters. Some of them REALLY changed a lot, and for the better.

We ended up taking one or two traits from each of us (The desire to be recognized as a hero, endless determination that doubles as a weakness because it overrides common sense, a desire to invent and create things, etc) and then using that purely as a base trait, while then building the character in a way that reflects their reality and the things they have endured. In that sense, they may have begun as "us", but they were something different by the time we took a hiatus.

So yeah. It can be done. It's just very very hard.

Personally, I don't recommend it. It's far easier to just find an interesting Base Character Trait or two, mix in a few quirks and flaws that work with the setting, and then build a character up around that. If you base it on yourself, you will not want to change them and thus your character cannot be refined into something better.

Hell, when we changed the character based on me, I was initially against it because it was a massive, rather dark and twisted change. But then, I realized "Wait...That sounds a lot more interesting. WAY more interesting in fact. You know what? Let's go with that!", and he became one of the more interesting characters in the game.

(Sorry if I can't be specific. The friend who essentially came up with the concept of the game would track me down and skin me alive if I said anything specific. We still want to make this game someday, or take just the base concept and turn it into a novel instead.)
author=NewBlack
there are two main types of MC

Self-inserts and self-inserts in denial.

The quality of the execution varies wildly, though.

(other insert would be the distant third)

Just to expand on this--and I think it's basically right--the term "self-insert" can be as little as pulling from your own personality, worldview, morals, etc--it's not a 1:1 thing. It's impossible to divorce the author from the character completely, but it is possible to have a character very much unlike the author who is rooted because of some deep emotional sincerity of the author. I'd say that's the key to writing a believable character that's not precisely the author. It's like having a character react to a situation in a way you wouldn't, but the psychological reasoning for reacting in that way is similar to how you would normally react to it.

Edit: Unity, Adaptation's definitely worth a watch.
Max McGee
with sorrow down past the fence
9159
author=Aegix
I feel your pain, man, I feel your pain. -_-

Here's the thing and again I am really trying to be the opposite of melodramatic and not drag this too much further off topic: it doesn't actually feel like pain. And it definitely doesn't feel like a handicap.

(There are things I'm not happy about in my life, sure, just like everyone. And I actually know that the idea of a "reason for being depressed" is a fallacious concept. Depression is basically defined as sadness for no reason.

But anyway I've been in a committed romantic relationship for eight entire years now, and my girlfriend is independently wealthy so I honestly don't even have to work for a living, and the only work I do is the work that I want to do, which is enough to keep me employed more or less full time. I spend almost all of my time doing the stuff I want to do and almost all of my energy on the stuff I care about. I have adequate friends and social interaction. I have really adorable pets. I have a TON of videogames to play. I have nothing to complain about.

And the root cause of my self-loathing is really not a mystery that requires psychiatric excavation. I have done shitty things. Things so amazingly shitty I would hate ANYONE that did them, even if that person was or was not myself. Things so awful I won't talk about them on internet forums in any but the vaguest of terms. I mean, I hated myself long before I DID those things so that adds a bit of a wrinkle, I'll admit it. And I am a massive failure based on the goals I've set for myself in life and the degree to which I've failed to reach them by now. The second of those things is actually fixable, but it's really hard to fix.)

My Crohn's disease, which is purely physical, that's pain. My crippling anxiety disorder, which makes it hard for me to do ordinary stuff because ordinary stuff is TERRIFYING, that is pain, that is something I suffer from.

The fact that I think I am more or less a shitty person and almost totally a failure? That is not in and of itself a source of pain for me. It just feels like an objectively correct perception of reality, like to the point where if I didn't feel that way, didn't have that level of self hatred that feels objectively, empirically accurate, I would actually fear for my sanity. Like I would feel like I was no longer capable of an accurate, unbiased self evaluation if I didn't hate myself.

Hmm...I guess I could see to how that might sound kind of fucked up, lol.

But I don't know...I guess I would say like...

author=sooz
Nah, if you have persistent feelings of hating yourself, that's not normal at all, and it's not really a healthy state to be in.

I definitely feel like it's one of those things that while it's probably not HEALTHY, I feel like it definitely is normal. I don't know, I guess I should talk to more people and ask if they hate themselves to be sure, lol. But I feel like the presence of self-hatred isn't innately that worrisome, so much as the absence of any self-love would be.

If anyone is interested, I made a microgame vignette teaser a few years ago that riffs on psychology, even though it's too short to be really about anything: Sinfonia.

A good example of a main character that's absolutely nothing like me, also. So there's that.

-SEGUE-

The movie Adaptation is fascinating and intelligently written. But there was definitely a navel-gazing aspect of pretentiousness to its "meta-film" gimmick that bothered me.
I am really a ninja who places bombs wherever I step.
pianotm
The TM is for Totally Magical.
32388
author=SnowOwl
I'm sure a skilled storyteller would be able to make it interesting, the problem is no skilled storyteller would actually put themselves in their own story.
Because doing that is something unskilled storytellers do.

The reason people do this is for several reasons, they can't write fictional characters well enough, they have a big ego so they can't imagine someone else being the main character (even a fictional character), and they are lazy.


This is very disingenuous. While I'll admit, I'd never base a character on myself, just because other people do it doesn't make them lazy, egotistical, unimaginative, or unskilled.
author=unity
Then what's your reason for doing so? Just to clarify, I'm asking because I'm genuinely curious ^_^

It's mainly because I thought up the idea for the game while I was at my brother's house, after we had just jammed in his garage. It popped into my head that it would be a good idea to make a game that follows the life of me and most of my rl friend musicians. We all sit around and jam songs, with thoughts of making it big, but we don't do anything to make it happen. What ends up happening is that we all have to get boring shitty jobs and get drunk and jam on weekends.

It's a unique, or at least uncommon, scenario for an RPG and easy for me to write about because I lived it. The character, to start out with, is based on me 10 years ago. I've changed a lot since then, so my character definitely has room to grow. He doesn't have my name and it's not 100% me, but since my writing tends to sound like me it will be easy. Writing as other characters with different personalities will be more of a challenge.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=pianotm
This is very disingenuous. While I'll admit, I'd never base a character on myself, just because other people do it doesn't make them lazy, egotistical, unimaginative, or unskilled.


Well, no, not necessarily, but like 99% of the time these things are comorbid, sooooooo....
A lot of people do self-inserts in their plot though? Like, Sol Badguy from GG or Batman are technically self-inserts but they're cool so :D;;

But to be honest, it's really easy to see if someone is a self-insert (IMHO), like everyone inexplicably fears them and normally, prideful characters get crushed under their skill, or professionals going, wtf, this person is so gud I suddenly degrade in terms of personality and skill because of fear or smth.

I've never really done a -direct- self-insert but I would be lying if I said that I didn't base a character from personal experiences, friends or what if I was born under this and that, what kind of personality would I have? But that wouldn't be technically me? It makes a lot more sense that you'd write yourself in different scenarios and childhood since it gives you a better grasp of what you could've been and make it easier to write? Like, idk, if you were born under depression and had to starve and hindered development. You'd probably be like this person from the family, someone you met through other circumstances or something you read/watch. Would that still count as a Self Insert?

I'm just rambling right now <:D