[RM2K3] WE SEEK "ENGINER"
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Hi everyone.
In our development team, we are looking for a user with good management with RPG Maker 2003 (1.09a). The idea is to continue a project in which the candidate will have direct and constant contact with the graphic designer.
In this case, our graphic designer will guide to the candidate to advance the game and engines.
Obviously, this person will be part of the game credits and possible co-authorship. Needless to say, both the project and we (the group), are serious and need to find the same.
Interested parties can contact privately.
Game Info:
Plot
Lisa Elmer is a young student who works delivering pizzas in the small town of Gray Bay and has a little scooter accident during a delivery. What seemed to be only rumors about experiments that could change the lives of the inhabitants of Gray Bay through the pharmaceutical company called Prometheus, turned out to be true, although not in the way it was expected... Desolate City: The Bloody Dawn opens a new world of terror and survival in the daily life with a large, unexpected plot.
Features
- During the game you can control two different characters who will be swapped during the plot, although initially you will manage Lisa Elmer.
- The game has a small inventory which you can manage with buttons 1, 2 and 3:
Free Hand: You will pick up objects, examine the scenery, read documents, etc. When you change this to any weapon, the action button ("Enter" or "Z") changes to attack mode, so you'll have to change to Free Hand (button "1") again if you want to explore the scenery again.
Melee weapons: Fists aren't enough against the maniacs. With these weapons we'll have a minimum opportunity against the enemies. Each weapon corresponds to a different character which will find it in different situations, but both of them will inflict the same damage. This weapon offer the minimum damage we can inflict, which will allow us the possibility to progress in the game. These weapons can be selected with button "2".
Firearms: These will facilitate the game due to its greater amount of damage. But the ammunition will be limited and sometimes it's better to save it and use melee weapons. Each weapon corresponds to a different character too. Once you find one of them you can select it with the button "3". Shotgun will inflict more damage than the normal gun, but the ammunition available is shorter and it takes more time to reload.
Debug Test #3:
Cover Art:
Enemy Set:
A greeting and thanks!
In our development team, we are looking for a user with good management with RPG Maker 2003 (1.09a). The idea is to continue a project in which the candidate will have direct and constant contact with the graphic designer.
In this case, our graphic designer will guide to the candidate to advance the game and engines.
Obviously, this person will be part of the game credits and possible co-authorship. Needless to say, both the project and we (the group), are serious and need to find the same.
Interested parties can contact privately.
Game Info:
Plot
Lisa Elmer is a young student who works delivering pizzas in the small town of Gray Bay and has a little scooter accident during a delivery. What seemed to be only rumors about experiments that could change the lives of the inhabitants of Gray Bay through the pharmaceutical company called Prometheus, turned out to be true, although not in the way it was expected... Desolate City: The Bloody Dawn opens a new world of terror and survival in the daily life with a large, unexpected plot.
Features
- During the game you can control two different characters who will be swapped during the plot, although initially you will manage Lisa Elmer.
- The game has a small inventory which you can manage with buttons 1, 2 and 3:
Free Hand: You will pick up objects, examine the scenery, read documents, etc. When you change this to any weapon, the action button ("Enter" or "Z") changes to attack mode, so you'll have to change to Free Hand (button "1") again if you want to explore the scenery again.
Melee weapons: Fists aren't enough against the maniacs. With these weapons we'll have a minimum opportunity against the enemies. Each weapon corresponds to a different character which will find it in different situations, but both of them will inflict the same damage. This weapon offer the minimum damage we can inflict, which will allow us the possibility to progress in the game. These weapons can be selected with button "2".
Firearms: These will facilitate the game due to its greater amount of damage. But the ammunition will be limited and sometimes it's better to save it and use melee weapons. Each weapon corresponds to a different character too. Once you find one of them you can select it with the button "3". Shotgun will inflict more damage than the normal gun, but the ammunition available is shorter and it takes more time to reload.
Debug Test #3:
Cover Art:

Enemy Set:

A greeting and thanks!
I know this is unsolicited advice and most likely to be a hard pill to swallow, but you should probably port this project over to something that is not a defunct, 11 year old engine.
This development platform is quite used today, although it seems otherwise. In fact, almost is used more RPG Maker 2000 Value!
The idea is to give a chance to EasyRPG project that will be compatible with RPG Maker series 2000/3.
Still, we appreciate the advice.
The idea is to give a chance to EasyRPG project that will be compatible with RPG Maker series 2000/3.
Still, we appreciate the advice.
This may be because English is not your native language, but I have difficulty trying to understand what you want exactly?
Do you want someone who can code the gameplay mechanics and systems using Events?
Do you want someone who can code the gameplay mechanics and systems using Events?
That ABS needs some serious beefing up. Enemies should have more than walk towards hero as their movement and far less HP. I don't think I could jump on board but I could offer some advice and some of my own code to help with those problems.
As a side note, I think calling someone who works with an RM engine an "engineer" is brilliant :D I'm an engineer!
As a side note, I think calling someone who works with an RM engine an "engineer" is brilliant :D I'm an engineer!
author=Avee
This may be because English is not your native language, but I have difficulty trying to understand what you want exactly?
Do you want someone who can code the gameplay mechanics and systems using Events?
Exactly isn't our native language.
What we seek is the equivalent of a programmer but for RPG Maker 2003 1.09a tool
author=Link_2112
That ABS needs some serious beefing up. Enemies should have more than walk towards hero as their movement and far less HP. I don't think I could jump on board but I could offer some advice and some of my own code to help with those problems.
As a side note, I think calling someone who works with an RM engine an "engineer" is brilliant :D I'm an engineer!
Haha! In the Spanish-speaking communities we call "enginer" the user is able to program event (variables, common events, conditions and effects RPG Maker 2k / 2k3 series).
Those problems you mention are more or less corrected. The problem today is to continue to advance the game.
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