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CONFUSED

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I'm having a hard time with the script known as XS - Pre Title. When I first used this script it would work just fine on my FF7 game, but now it won't work. I though maybe the issue was another script interfering, but I deleted all the scripts except for the XS - Pre Title, and still it doesn't work.

However I tried something else out... I created a new project and put the XS - Pre Title script into the game, and it worked. But when I try it on FF7, it doesn't work. This confuses me because if it's not due to other scripts causing the problem, then what could it be?
Is it bound to a switch that you've used in the game, perhaps? If it requires that switch to be on but you've turned it off, then that might be part of it.

Also, have you edited any of the default scripts?
Try recopying it from where you got it and pasting it in again. Make sure it's in the correct area and that it doesn't rely on other scripts to work (some do).

Maybe paste it here in ruby tags?
[code=ruby][/code]
Judging from this script:
#==============================================================================
#   XS - Pre Title
#   Author: Nicke
#   Created: 31/08/2012
#   Edited: 30/12/2012
#   Version: 1.0e
#==============================================================================
# Instructions
# -----------------------------------------------------------------------------
# To install this script, open up your script editor and copy/paste this script
# to an open slot below ? Materials but above ? Main. Remember to save.
#==============================================================================
# Requires: XS - Core Script.
#==============================================================================
# Pre title script.
# This will enables you to show pictures, texts and play movies before the title
# scene is presented.
#
# *** Only for RPG Maker VX Ace. ***
#==============================================================================
($imported ||= {})["XAIL-PRE-TITLE"] = true

module XAIL
  module PRE_TITLE
  #--------------------------------------------------------------------------#
  # * Settings
  #--------------------------------------------------------------------------#
    # FONT = [name, size, color, bold, shadow]
    FONT = [["Anklada™", "Verdana"], 32, Color.new(255,255,255), true, true]
    
    # Setup music to be played.
    # Can be set to nil to disable.
    # MUSIC = [name, pitch, volume]
    MUSIC = ["Battle1", 80, 100]
    
    # Setup the pictures here.
    # PICTURES = [name, opacity, delay (can be nil), fade_in, fade_out]
    PICTURES = {
    0 => ["Fog04", 255, 200, 100, 100],
    1 => ["Fog05", 255, 200, 100, 100],
    2 => ["Fog06", 255, 200, 100, 100]
    } # Don't remove this line.
    
    # Setup the text here.
    # TEXTS = [name, x, y, delay (can be nil), fade_in, fade_out]
    TEXTS = {
    0 => ["Text is cooool", 20, -100, 200, 50, 255],
    1 => ["Moink!", 80, -50, 200, 50, 255],
    2 => ["Hehe... :)", 160, 0, 200, 50, 255]
    } # Don't remove this line.
    
    # Setup the movies here.
    # MOVIES = [filename, goto_title?]
    MOVIES = {
    #0 => ["Movie01", true],
    #1 => ["Movie02", true],
    } # Don't remove this line.
    
    # Set the order. ID 0 begin the first one to be shown.
    # SHOW_ORDER[id] => symbol
    # symbol:
    # :m = movies
    # :p = pictures
    # :t = texts
    SHOW_ORDER = {
    0 => :m,
    1 => :t,
    2 => :p
    } # Don't remove this line.
    
    # Set the button to manually skip trough each texts and pictures.
    # BUTTON = symbol
    BUTTON = :C
    
    # Use this if you wish to skip the pre title scene.
    # Can be used when debugging your game.
    # SKIP_PRE_TITLE = true/false
    SKIP_PRE_TITLE = false
    
  end
end
# *** Don't edit below unless you know what you are doing. ***
#==============================================================================#
# ** Error Handler
#==============================================================================#
  unless $imported["XAIL-XS-CORE"]
    # // Error handler when XS - Core is not installed.
    msg = "The script %s requires the latest version of XS - Core in order to function properly."
    name = "XS - Pre Title"
    msgbox(sprintf(msg, name))
    exit
  end
#==============================================================================#
# ** SceneManager
#==============================================================================#
class << SceneManager

  alias xail_pre_title_scenemanager_first_scene_class first_scene_class
  def first_scene_class(*args, &block)
    # // Method for first scene class.
    return xail_pre_title_scenemanager_first_scene_class(*args, &block) if XAIL::PRE_TITLE::SKIP_PRE_TITLE
    return Scene_Title if DataManager.save_file_exists?
    $BTEST ? Scene_Battle : Scene_Pre_Title
  end
  
end
#==============================================================================#
# ** Scene_Base
# If YEA - Menu Cursor is installed change update_menu_cursors method to
# prevent bug.
#==============================================================================#
if $imported["YEA-MenuCursor"]
class Scene_Base
  
  alias xail_pre_title_yea_upd_menu_cur update_menu_cursors
  def update_menu_cursors(*args, &block)
    # // Method to update menu cursors.
    return if @menu_cursors.nil?
    xail_pre_title_yea_upd_menu_cur(*args, &block)
  end
  
end
end
#==============================================================================#
# ** Scene_Pre_Title
#==============================================================================#
class Scene_Pre_Title < Scene_Base
  
  def initialize
    # // Method to initialize the scene.
    Graphics.fadeout(0)
    setup_music unless XAIL::PRE_TITLE::MUSIC.nil?
    for i in XAIL::PRE_TITLE::SHOW_ORDER.values
      case i
      when :p ; setup_pictures
      when :t ; setup_texts
      when :m ; setup_movies
      end
    end
  end
  
  def update
    # // Method to update the scene.
    super
    goto_title
  end
  
  def setup_music
    # // Method to play a bgm.
    bgm = XAIL::PRE_TITLE::MUSIC
    Sound.play(bgm[0], bgm[1], bgm[2], :bgm)
  end
  
  def setup_pictures
    # // Method to setup the picture(s).
    pics = XAIL::PRE_TITLE::PICTURES
    pics.keys.each {|i| display_picture(pics[i])}
  end
  
  def setup_texts
    # // Method to setup the text(s).
    texts = XAIL::PRE_TITLE::TEXTS
    texts.keys.each {|i| display_texts(texts[i])}
  end
  
  def setup_movies
    # // Method to setup the movie(s).
    movies = XAIL::PRE_TITLE::MOVIES
    movies.keys.each {|i| display_movie(movies[i])}
  end
  
  def delay?(amount)
    # // Method to delay.
    if amount.nil?
      loop do
        update_basic        
        break if Input.trigger?(XAIL::PRE_TITLE::BUTTON)
      end
    else
      amount.times do
        update_basic        
        break if Input.trigger?(XAIL::PRE_TITLE::BUTTON)
      end
    end  
  end
  
  def display_picture(picture)
    # // Method to display a picture.
    return if picture.nil?
    begin
      pictures = Sprite.new
      pictures.bitmap = Cache.picture(picture[0])
      pictures.opacity = picture[1]
    rescue
      msgbox("Error. Unable to locate picture: " + picture[0])
      exit
    end
    Graphics.fadein(picture[3])
    delay?(picture[2])
    Graphics.fadeout(picture[4])
    delay?(60)
    pictures = nil, pictures.dispose unless pictures.nil?
  end
  
  def display_texts(text)
    # // Method to display a text.
    return if text.nil?
    Graphics.fadein(60)
    texts = Sprite.new
    texts.opacity = 0    
    texts.bitmap = Bitmap.new(Graphics.width, Graphics.height)
    texts.bitmap.font.name = XAIL::PRE_TITLE::FONT[0]
    texts.bitmap.font.size = XAIL::PRE_TITLE::FONT[1]
    texts.bitmap.font.color = XAIL::PRE_TITLE::FONT[2]
    texts.bitmap.font.bold = XAIL::PRE_TITLE::FONT[3]
    texts.bitmap.font.shadow = XAIL::PRE_TITLE::FONT[4]
    texts.bitmap.draw_text(text[1], text[2], Graphics.width, Graphics.height, text[0]) 
    for i in 1..text[4]
      update_basic
      texts.opacity = i * (255 / text[4])
    end
    delay?(text[3])
    for i in 1..text[5]
      update_basic
      texts.opacity = 255 - i * (255 / text[5])
    end
    delay?(60)
    texts = nil, texts.dispose unless texts.nil?
  end
  
  def display_movie(movie)
    # // Method to display a movie.
    return if movie.nil?
    begin
      Graphics.play_movie("Movies/" + movie[0])
    rescue 
      msgbox("Error. Unable to locate movie: " + movie[0])
      exit 
    end
    delay?(60)
    goto_title if movie[1]
  end
  
  def goto_title
    # // Method to go to title scene.
    RPG::BGM.fade(1000)
    delay?(500)
    RPG::BGM.stop
    SceneManager.goto(Scene_Title)
  end
  
end # END OF FILE

#=*==========================================================================*=#
# ** END OF FILE
#=*==========================================================================*=#

What above Materials could be affecting it?

I did think about copying and pasting everything back, but that would get confusing. I did edited something within the above Materials section, it had to do with party limit.
# Requires: XS - Core Script.

You need that script pasted above this one (but still below Materials.) Always read the comments in scripts to see if there's another script that is needed for it to work.

Did that fix it?
No I have it with the core script. As I said before, for some reason it won't work in my FF7 project, but when I tried it in a different project it works without a problem. At one point it use to work on my ff7 project, but after I think I messed around with the above setting within the script itself, it kinda ruined something. What section do you think could be the issue?
Odd. I just tried it in one of my own games, and it worked. Even without the core script. Have you tried it without it?

If you edited something in the default scripts it might have caused the issue in question. Maybe take the scripts from a new game project and replace them?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
What error do you get?
Yes that's very weird because when I remove that core script it says its required, but than what does it matter because the pre title doesn't even work... I might have to move everything to a new project which will be very annoying...
author=LockeZ
What error do you get?


I don't get an error, it just acts like if the script doesn't exist, but when I remove the core script, it gives me an error. The script use to work find. It has to be one of the default settings.
Wait, are you putting it above Main? Because if you put it below Main you will disable it. Only when placed between Materials and Main Process will it work.
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