RPG MAKER TO ANDROID (HELP ME TO BREAK THIS OUT)
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rpg maker game called "Undefeated" sucessfully ported to android. so it gave me some cool idea to break it on. i downloaded its apk file and i found out this files inside the game
and inside that folder you can see some xml and bin file. also the rtp graphics and some dll extentions . the rtp file
and this is the data file (.bin)
I NEED SOMEONE TO BREAK THIS AND PORT RPG MAKER GAMES ON ANDROID!. THANKS.
No. no just no. Go back to working on a game and quit being a god damn script kiddie.
author=Max McGee
I approve of your crimes and most crimes in general. Keep on criming it up!
I really hope that was sarcasm, Max.
Even if you break it open, the concept of this is really simple. You need to rewrite all your scripts to C# first. Good luck bro.
It's not even as simple as "port it to C# bro", the Android platform actually uses some variant of JAVA as its normal development language and the Android NDK as a basic must for any competent game engine (i.e. not incredibly slow).
Doing even a passable port is a lot of work and further optimization, not to mention there are a lot of quirks with the NDK. Unlike your typical throw-together application for Android, this sort of thing takes a large amount of time and training. Even if there existed "script kiddie" tools out there to convert things, the results would be so poor it wouldn't really be worth it. The same goes for emulators that just play the game files back, I haven't seen good performance out of the VX/Ace class of engines on an ordinary PC machine, let alone a portable ARM device.
In fact, even writing an "emulator" to play back RPG Maker games on PC machines is a task that is greater and more difficult than writing an entire suite from scratch since there are a lot of idiosyncrasies in the format and expected behavior. Even working from an exhaustive wiki that documents every byte of the file format won't help you discern the precise behavior of its execution or display, you'll have to experiment repeatedly to discover those.
.. or you could just focus on making games. I recommend this.
Doing even a passable port is a lot of work and further optimization, not to mention there are a lot of quirks with the NDK. Unlike your typical throw-together application for Android, this sort of thing takes a large amount of time and training. Even if there existed "script kiddie" tools out there to convert things, the results would be so poor it wouldn't really be worth it. The same goes for emulators that just play the game files back, I haven't seen good performance out of the VX/Ace class of engines on an ordinary PC machine, let alone a portable ARM device.
In fact, even writing an "emulator" to play back RPG Maker games on PC machines is a task that is greater and more difficult than writing an entire suite from scratch since there are a lot of idiosyncrasies in the format and expected behavior. Even working from an exhaustive wiki that documents every byte of the file format won't help you discern the precise behavior of its execution or display, you'll have to experiment repeatedly to discover those.
.. or you could just focus on making games. I recommend this.
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