RMVX ACE LOSE HP WHILE WALKING
Posts
Pages:
1
I just would like to know how to make it so the characters lose 1 HP per step I have tried creating a parrellel event and spent hours searching google and other forums. Anyone that can help it would be greatly appreciated.
Under Conditions tab in the Database. Basically it's assigning a status effect to the player (like poison).
Why is this in the introductions?
Anyway, just create a state that adds a negative HP Regeneration rate to the player. Set the HP Regen to 1%. It's not really 1HP per step (it's 1% per second), but it's close enough.
If you want to do it using a parallel process event, you may have to mess with the scripts a bit, because it can't be done with just eventing. I'm not really sure what exactly is it that you will need, but you'll have to find some way to detect if the player moved or not, and then reduce their HP by 1. I bet someone else here is more knowledgeable on scripting than me, so...
I suggest you look into the script editor and poke around.
Anyway, just create a state that adds a negative HP Regeneration rate to the player. Set the HP Regen to 1%. It's not really 1HP per step (it's 1% per second), but it's close enough.
If you want to do it using a parallel process event, you may have to mess with the scripts a bit, because it can't be done with just eventing. I'm not really sure what exactly is it that you will need, but you'll have to find some way to detect if the player moved or not, and then reduce their HP by 1. I bet someone else here is more knowledgeable on scripting than me, so...
I suggest you look into the script editor and poke around.
Its in forums help me. Well I decided to do a parallel event to reduce hp while walking its says constant 1 but I think it reduces HP by like 10 or 11. I will just raise the starting HP to compesate for the high reduction. I appreciate both responses thank you.
Pages:
1















