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H!F!S!: NO MAN'S SKY
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Everything that this game is promising (and demonstrating the lovely beginnings of) is BLOWING MY FUCKING MIND. The game is basically promising: a procedurally generated open universe game where players take the role of a planetary explorer with a spacecraft, allowing them to explore the surface of numerous planets and interact with the flora and fauna, and take to space, engaging in combat with hostile forces and travel to other planets. Planets and other features of this universe are procedurally generated; though initially built based on a 32-bit number processor, the final game will use a 64-bit seeding key, with the developers stating that this allows for more than 18 quintillion possible planets every single one of which is lush, gorgeous, and unique. The game will have online features that allow players to share details of planets they have visited with other online players, and will allow players to visit these planets through a large galactic map once they have upgraded their ship for hyperdrive capabilities.
Basically, it seems to be offering the freedom of a space exploration, combat, and trading game like X3 combined with the freedom of a vast planetary exploration game like Planet Explorers multiplied by about 18 quintillion due to Dwarf Fortress style procedural generation and cloaked in a layer of lush gorgeous graphics and just AGGGGGGHHHHHH. AGGGH. I cannot even handle this. What the fuck.
Holy. Fucking. Shit.
Basically, it seems to be offering the freedom of a space exploration, combat, and trading game like X3 combined with the freedom of a vast planetary exploration game like Planet Explorers multiplied by about 18 quintillion due to Dwarf Fortress style procedural generation and cloaked in a layer of lush gorgeous graphics and just AGGGGGGHHHHHH. AGGGH. I cannot even handle this. What the fuck.
Holy. Fucking. Shit.
I agree, No Man's Sky looks incredible.
Hopefully it doesn't suffer from the same pitfalls other procedural generation games do, namely that the different planets are just: "Planet A", "Planet A with Blue Grass", "Planet A with harder enemies".
I want some actual variation, not just small differences with no gameplay or scenario change.
Hopefully it doesn't suffer from the same pitfalls other procedural generation games do, namely that the different planets are just: "Planet A", "Planet A with Blue Grass", "Planet A with harder enemies".
I want some actual variation, not just small differences with no gameplay or scenario change.
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