[RMVX ACE] [BATTLE SYMPHONY] PROBLEM WITH ENEMY CHARACTER ADD-ON

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I'm having a problem with Yami's Battle Symphony and the Enemy Character Add-on.
If you're unfamiliar with these scripts, they can be found here:

https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony and then go into "add-ons" for the other one.

The battle symphony seems to work fine, but the enemy character add-on only seems to half work. I can get a custom enemy sprite to show up, but they don't swing a weapon. I'm not sure of the issue, since I think I have the notetag right. In fact, this is what my page looks like:



But that redhead sure doesn't want to swing a sword...

Here's a demo/test file that has everything in it.
https://www.dropbox.com/s/4oj7f2zi710taxe/BattleSymphonyTest.exe

Basically, when the girl attacks, she should swing a little sword.
Any suggestions?
Well from what I can gather you don't have a weapon in your weapon database numbered 147, as it only goes up to 60.
Max McGee
with sorrow down past the fence
9159
I'm pretty sure that index refers to an icon, not a database entry.

I don't fucking know though, I have not read the config.
Max , that index refers to the weapon 147 which would have it's own icon set to it Yes, but their needs to be a weapon 147 first.
author=Rad
Max , that index refers to the weapon 147 which would have it's own icon set to it Yes, but their needs to be a weapon 147 first.


Thanks so much! This is the answer I was looking for! I have either been reading the wrong directions or completely misinterpreting them.

For people who may be having the same issue, the number refers to the number of the weapon in the "weapon" tab. The number of the icon in the iconset has nothing to do with it (which is where I was totally wrong). So if you put in <weapon 1: 20> it makes the long sword show up.
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