[RM2K]

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I was hoping if someone knows a way to create damage for my hero this way.
Ok when the hero moves onto a certain tile this will start a certain event the event being a boulder will start rolling down the mountain into view which he has to evade. So far so good but at the end of the boulders move event (off screen) I would like to start it over again (loop) until he reaches another tile to set a switch to cancel the event. The only way I can see to do it would be to use different switches does anyone know an easier way please.
Thank you.
Have a parallel event teleport the boulder back when it finished moving until the player reaches the next target tile.
Next time put in a descriptive heading so people know whether they might be able to help or not. Just putting the engine doesn't tell them anything about your issue.
Here is what I have so far.

When the event starts I can't seem to teleport it back to the start the screen go black and only sound can be heard. I forgot to add that under the Event Commands I inserted a teleport command back to the original start position. I also believe that even if we get this to work having the boulder using the slip through I will not be able to make contact with the hero to give him damage.

NP Liberty.
Firstly, I recommend ticking the Ignore if Can't be Moved box. In the case that something trips up this event it will skip the movement that would force a freeze.

Can we see the rest of the event window please? It doesn't look like you put any wait at all, which means that the event will constantly restart itself instead od waiting for the movement to finish.

Either time how long it takes to reach the bottom of the screen (and use the wait command between the move and teleport events for that amount of time) or use the Proceed with Action command (should be near the wait command). This will automatically 'time' the event so that it completes it's movement before the rest of the event works.
Thank you for your time but I have decided to scrap this idea and just have three boulders to dodge.
Thank you once again.
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