[RMXP] MAKE ENEMY NAME APPEAR AS A VARIABLE
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I am scripting a skill for my rpg demo Dream Chaser, but I am having trouble with the enemy's name showing up as a variable in the event.
I want it to be like
Actor_Name rips out Enemy_name's (variable, depending on enemy) soul for 100 damage.
But it won't work when I put the Enemy name as a variable. Any suggestions to get around this issue
I want it to be like
Actor_Name rips out Enemy_name's (variable, depending on enemy) soul for 100 damage.
But it won't work when I put the Enemy name as a variable. Any suggestions to get around this issue
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't think RMXP has a way to display an enemy name in a message. You'll want to download a script that lets you put more different kinds of codes in messages. CCoa's Message System is a good one, and there are a few others if that one's not compatible with other scripts you're using.
Then you can do a message tag like \e[24] to show the name of enemy 24. Or \e[\v[115]] to show the name of the enemy whose ID matches the value of variable 115.
Then you can do a message tag like \e[24] to show the name of enemy 24. Or \e[\v[115]] to show the name of the enemy whose ID matches the value of variable 115.
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