CHARACTERS FROM OTHER GAMES APPEARING IN NONE FANGAMES
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Hello RMN. I played an RPG Maker game that had a bunch of characters from other games all in one game. For the most, it was like the events of their game never happened. When I first saw this, I though it would be really cheesy, but it turned out to be really good. But it got me curious, how do you guys feel about this kind of thing? I think it works if done right, but you got to be real careful.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
...How is that a non-fangame? You're talking about doing something like Smash Bros. or Kingdom Hearts?
Have you ever play Lost Legecy(...have I been talking about this game a lot), I mean like that. When I mean none fangame, I mean that the game isn't trying to follow in the footsteps of another series. Its trying to its on game. I suppose its still a fan game in some ways, so I probably should have said something else... did I make any sense?
author=LockeZNo, he's talking about cameos. Big difference. Usually the characters are there unironically. The player knows who they are but the characters don't.
...How is that a non-fangame? You're talking about doing something like Smash Bros. or Kingdom Hearts?
It's like... a pixel version of some yellow-haired dork with a huge sword strapped to his back is sitting with a lady with brown hair in a bar, drinking and talking about making their way across the ocean to that tropical paradise of a town (they don't mention it by name, but you happen to have a tropical paradise town that they could be referring to - however, those who have played FF7 would instantly recognise the two, even though the characters themselves just see them as two peeps in a bar, and the two characters in question just act like they belong in this world. You don't play as them, you don't interact with them beyond just that short moment, they're just there as a shout-out. )
A cameo could even be something as small as a name drop - "That white-haired jerk with the huge sword is a total hottie~<3" - they don't even have to physically be in the game. As long as they're recognisable in some way to someone who has played the game/seen the movie/read the book from which they came, then they count as a brief 'appearance'. Something that only those who have seen the source material would know (though more often than not, it's someone/something that is well-known by a lot of people. Say, a random NPC mentioning that he saw a bird riding on the back of a bear "I could have sworn he was wearing a yellow back-pack, too... my eyes must be going on me." or "That plumber I called in the other day was weird! He jumped on down into the sewer pipe with not hesitation, not even caring that his red uniform was getting muck all over it! ...he was a pretty good jumper, come to think of it." or even "I'm the best there is as what I do, Bub." or some guy wearing purple shorts lamenting over the possibility of being fired from his job, like, "They're making me angry... and they won't like me when I'm angry...")
Cam-e-o
3. A brief appearance of a prominent
You cheapen the experience of your idea in order to ride the coattails of something more popular and well known. It's a bad idea, in most cases.
There are notable exceptions, such as featuring very veiled cameos (such as the FF1 tombstone that reads "Here lies Erdrick/Link"), or having a cameo from another game you've made (like Tales of with character costumes).
If you plan on going the Kingdom Hearts route, then it's an awful idea. Not only do you sully your own work, but you most likely wipe your ass with the original work too (just like Kingdom Hearts! Fuck Kingdom Hearts.)
EDIT: The method Liberty describes can be okay too, as long as the characters are not mentioned by name and bear a passing resemblance to their "real" counterparts. What I mean is that sticking the character there outright is dumb. Generally I would avoid having cameos of things you don't own/are not associated with.
There are notable exceptions, such as featuring very veiled cameos (such as the FF1 tombstone that reads "Here lies Erdrick/Link"), or having a cameo from another game you've made (like Tales of with character costumes).
If you plan on going the Kingdom Hearts route, then it's an awful idea. Not only do you sully your own work, but you most likely wipe your ass with the original work too (just like Kingdom Hearts! Fuck Kingdom Hearts.)
EDIT: The method Liberty describes can be okay too, as long as the characters are not mentioned by name and bear a passing resemblance to their "real" counterparts. What I mean is that sticking the character there outright is dumb. Generally I would avoid having cameos of things you don't own/are not associated with.
You know what game has a ton of references and cameos to other games/movies/stories/etc?
Hero's Realm.
Yeah, that's the shit right there. The main thing is making it seem like it belongs in your world.
I gotta disagree, Pizza, it doesn't cheapen a world as long as you make it belong. Own dat shit~
Hero's Realm.
Yeah, that's the shit right there. The main thing is making it seem like it belongs in your world.
I gotta disagree, Pizza, it doesn't cheapen a world as long as you make it belong. Own dat shit~
Yes, I agree that you need to make it belong. This is why you need to use it very carefully and thoughtfully. Sure, you could have Aeris talking to Cloud in a bar called "Goblin's Bar" for all I care, but unless your game was very FF inspired it probably wouldn't work, and as a player I would appreciate it only on the level of a cheap joke.
As an aside, yes, if your game is built entirely around the idea of cameos and references then go wild. Hero's Realm is a perfect example of this type of game.
As a person who cares most deeply about immersion, world building and character design, I feel that using characters you own (and are immediately relevant/familiar upon the game's release) is the safest bet for direct cameos, but on average, and in terms of what I would personally do, using non-direct cameos is the way to go. Running into a famous video game character in a house is distracting. Imagine if you were 4 hours into a Skyrim session and you ran into Link. It would be like driving at 60 K and suddenly grinding to a halt. On the other hand, when you encounter Mai'Q the Liar in an ES game, it works, because Mai'Q inherently belongs within the world of the Elder Scrolls.
The Tales of cameo costumes/bosses are a practically perfect example of obvious cameos done right. They are usually very hard to run into and involve the player specifically seeking them out, which is what you want. The player would, 99.9% of the time, never encounter them on a first playthrough, so they wouldn't fuck with their perception of the game. But someone playing the game to find everything, who is probably someone that loves the developers work, would greatly appreciate a cameo.
I would say that, objectively, a direct cameo inherently cheapens the game world. You are presenting the player with a situation that doesn't compute, it's immediately, noticeably wrong. Again, it depends on the world/game you want, but if it's anything that's meant to draw the player in and immerse them then I'd steer clear. What if, for example, someone appeared in One Piece with a Devil Fruit power that someone else had, or a Devil Fruit eater was able to swim? It would hurt your impression of the world, because it instantly registers as "does not belong" to the player. (granted, Oda would no doubt find a way to make it work, but that's besides the point)
Hopefully you can see where I'm coming from. I just prefer very non-direct cameos that would only register with very attuned people who would really understand and enjoy the cameo/reference in question.
The good thing about this discussion is that it's got me really interested in the topic of game to game cameos. This certainly warrants research.
As an aside, yes, if your game is built entirely around the idea of cameos and references then go wild. Hero's Realm is a perfect example of this type of game.
As a person who cares most deeply about immersion, world building and character design, I feel that using characters you own (and are immediately relevant/familiar upon the game's release) is the safest bet for direct cameos, but on average, and in terms of what I would personally do, using non-direct cameos is the way to go. Running into a famous video game character in a house is distracting. Imagine if you were 4 hours into a Skyrim session and you ran into Link. It would be like driving at 60 K and suddenly grinding to a halt. On the other hand, when you encounter Mai'Q the Liar in an ES game, it works, because Mai'Q inherently belongs within the world of the Elder Scrolls.
The Tales of cameo costumes/bosses are a practically perfect example of obvious cameos done right. They are usually very hard to run into and involve the player specifically seeking them out, which is what you want. The player would, 99.9% of the time, never encounter them on a first playthrough, so they wouldn't fuck with their perception of the game. But someone playing the game to find everything, who is probably someone that loves the developers work, would greatly appreciate a cameo.
I would say that, objectively, a direct cameo inherently cheapens the game world. You are presenting the player with a situation that doesn't compute, it's immediately, noticeably wrong. Again, it depends on the world/game you want, but if it's anything that's meant to draw the player in and immerse them then I'd steer clear. What if, for example, someone appeared in One Piece with a Devil Fruit power that someone else had, or a Devil Fruit eater was able to swim? It would hurt your impression of the world, because it instantly registers as "does not belong" to the player. (granted, Oda would no doubt find a way to make it work, but that's besides the point)
Hopefully you can see where I'm coming from. I just prefer very non-direct cameos that would only register with very attuned people who would really understand and enjoy the cameo/reference in question.
The good thing about this discussion is that it's got me really interested in the topic of game to game cameos. This certainly warrants research.
About Oda (like I'd pass up the chance to talk about One Piece ever), a lot of people don't realise that a lot of his character designs are based on famous or real life people. I mean, they tend to write off the likeness as 'kinda looks like x' but Oda deliberately does it.
For example, he based Franky off Ace Ventura. He based Enel off Eminem. He based the three Admirals off three Japanese actors who are well known (one of which died last year -
"Bunta Sugawara, the greatest-looking guy in the world with the best bone structure. Rest in peace. I have no words. I will draw Akainu with great respect."
Eiichirō Oda.)
Hell, he based Ivankov on a version of Dr Frank-n-Furter as done by a friend of his who was playing the part in a show.

That's not even talking about all the various manga characters he inserts into random areas or how he uses real historical pirates/marines (mashed together) to create his characters and give them an air of authenticity. The man is a God at using famous things/people in his stories. (That said, he has his own cameos thrown in too - like Pandaman and the door-fix-it-man who appear in scenes at random.)
:sigh:
The man's a story-telling genius. He waited over 200 chapters to make a joke about a toss-away scene involving a picture Luffy drew. It was hidden but when you saw it, good god, laughed my ass off. That's not counting all the strings he puts into place. I mean, Laboon... just... Laboon, man. And the giants of Elbaf. And Usopp's lies. And... well, just a lot. No wonder he only gets a few hours sleep a night. >.<;
For example, he based Franky off Ace Ventura. He based Enel off Eminem. He based the three Admirals off three Japanese actors who are well known (one of which died last year -
"Bunta Sugawara, the greatest-looking guy in the world with the best bone structure. Rest in peace. I have no words. I will draw Akainu with great respect."
Eiichirō Oda.)
Hell, he based Ivankov on a version of Dr Frank-n-Furter as done by a friend of his who was playing the part in a show.

That's not even talking about all the various manga characters he inserts into random areas or how he uses real historical pirates/marines (mashed together) to create his characters and give them an air of authenticity. The man is a God at using famous things/people in his stories. (That said, he has his own cameos thrown in too - like Pandaman and the door-fix-it-man who appear in scenes at random.)
:sigh:
The man's a story-telling genius. He waited over 200 chapters to make a joke about a toss-away scene involving a picture Luffy drew. It was hidden but when you saw it, good god, laughed my ass off. That's not counting all the strings he puts into place. I mean, Laboon... just... Laboon, man. And the giants of Elbaf. And Usopp's lies. And... well, just a lot. No wonder he only gets a few hours sleep a night. >.<;
Oda is actually a perfect example of how to reference something in your own creative work. Literally perfect. Because like you said, the average reader won't notice the reference. Even though they aren't cameos, it's a great thing to study if you want to learn how to reference people/characters with original designs and maintain your originality.
Also I haven't heard of door-fix-it man. This is something I MUST look into.
The inclusion of Silvers Rayleigh in the early chapters was always my favourite example of Oda's preparedness. It's unreal. That character isn't remotely important for like 600 chapters after his first canonical appearance. This is one of the reasons I love One Piece- because it has more thought put into it than just "it's a shonen better have a bimbo and a guy with a big sword *cough Bleach *cough*"
Also I haven't heard of door-fix-it man. This is something I MUST look into.
The inclusion of Silvers Rayleigh in the early chapters was always my favourite example of Oda's preparedness. It's unreal. That character isn't remotely important for like 600 chapters after his first canonical appearance. This is one of the reasons I love One Piece- because it has more thought put into it than just "it's a shonen better have a bimbo and a guy with a big sword *cough Bleach *cough*"
Yussss!
I'm still so fucking salty over 4Kids screwing it over so badly. It's still recovering from that (popularity in the West is still growing but it's still lower than Naruto and Blech. Thankfully, it'll have a lot more time than either of them did to take over the world~ Thank God Funi picked it up and rescued it from the horror that is 4Kids.
Fancy cutting out Laboon altogether. Biggest face-palm moment in anime history right there. I remember when it happened. They reached that arc in the anime and almost straight after they'd gone on to Alabasta, Oda reintroduced Laboon to the manga... as the main reason for one of the main characters to join up with the gang. No Laboon, no Brook, pure and simple. Oh, and removing the two giants while they were at it. Yeah, great idea to remove future plot-important characters. Dumbasses.
(Sometimes I wonder if perhaps Oda was annoyed that they cut Laboon and decided "Fuck this, I'm making him plot important. Teach you to cut out my cute animal characters, you fuckers. Muahahahaha~") )
As for door-fix-it-guy,I believe one of this first appearances was in Drum arc, when someone broke a door (the Doctor?) and he was in the background patching it up. He's since appeared a few times when someone has broken a door. he was attributed to the door of Party's bar being fixed when it was broken a scene earlier. He's been seen in various parts of the anime - usually just fixing a door or in a group of people. Like Sam-san. (A normal random drunk guy that appears on rare occassions.)
It's hilarious the small stuff he puts in his scenes. Even small interactions between characters are great (Usopp being jumped on in the background by Chopper while plot happens in the foreground, for example.)
Oh, and speaking of set-ups. Haki. First fucking chapter, with Shanks and the sea monster trying to eat Luffy. Fuck. Oda knows what he's about.
This is my favourite:

Another thing to love about Oda - his SBS's. People will ask him the most random shit and he'll have an answer that works for his world. It's crazy just how mental some of the answers get, too! That, and he's happy to draw his characters as children/as genderbent versions of themselves/in various ways.
I'm still so fucking salty over 4Kids screwing it over so badly. It's still recovering from that (popularity in the West is still growing but it's still lower than Naruto and Blech. Thankfully, it'll have a lot more time than either of them did to take over the world~ Thank God Funi picked it up and rescued it from the horror that is 4Kids.
Fancy cutting out Laboon altogether. Biggest face-palm moment in anime history right there. I remember when it happened. They reached that arc in the anime and almost straight after they'd gone on to Alabasta, Oda reintroduced Laboon to the manga... as the main reason for one of the main characters to join up with the gang. No Laboon, no Brook, pure and simple. Oh, and removing the two giants while they were at it. Yeah, great idea to remove future plot-important characters. Dumbasses.
(Sometimes I wonder if perhaps Oda was annoyed that they cut Laboon and decided "Fuck this, I'm making him plot important. Teach you to cut out my cute animal characters, you fuckers. Muahahahaha~") )
As for door-fix-it-guy,
It's hilarious the small stuff he puts in his scenes. Even small interactions between characters are great (Usopp being jumped on in the background by Chopper while plot happens in the foreground, for example.)
Oh, and speaking of set-ups. Haki. First fucking chapter, with Shanks and the sea monster trying to eat Luffy. Fuck. Oda knows what he's about.
This is my favourite:

Another thing to love about Oda - his SBS's. People will ask him the most random shit and he'll have an answer that works for his world. It's crazy just how mental some of the answers get, too! That, and he's happy to draw his characters as children/as genderbent versions of themselves/in various ways.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
So, looking at Lost Legacy, the game he mentioned, it's not just brief cameos. He's talking about having the characters actually play major roles in the game, including joining the party, those roles just would have nothing to do with the stories of their original games. Like he wants to make an original fantasy RPG, set in his own original world, except three of the eight party members will inexplicably be Aeris, Mega Man and Sailor Moon.
It's hard to imagine this being done well. Cameos are fun when they're brief and infrequent and played for laughs.
It's hard to imagine this being done well. Cameos are fun when they're brief and infrequent and played for laughs.
Cameos are one of my fav things. I super have nods to other games (particularly ones my friends have made/are making) in my own works simply for the sake of being cute. It's fun~
Really the only trick to it is making sure it can go over the heads of someone not in the know so they don't feel like they're missing out on something important! Which is... well it's a tough thing to balance, but once you hit the sweet spot, BAM. It's real nice~
Really the only trick to it is making sure it can go over the heads of someone not in the know so they don't feel like they're missing out on something important! Which is... well it's a tough thing to balance, but once you hit the sweet spot, BAM. It's real nice~
Thats pretty cool how the artist for One Piece drew inspiration from real people. Looks like mostly western people to, which is pretty interesting.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
The best cameo in video games is Sonic the Hedgehog in Crusader of Centy just chillin on the beach for NO FREAKING REASON:

As for making a game with other people's characters as your protags... I mean, I guess I can see why you'd do that, but it doesn't seem like the best way to do a game that isn't Smash Brothers. If you have an actual story and setting and shit, just make your own characters that'd actually fit. Even if it's somehow good, you're gonna turn off a lot of people who've seen it done atrociously, since it's the realm of schoolkid fanfic.
(I mean, shit, I have reams of dumb fanfic I did in high school featuring me and the cast of Sailormoon and also dumb mary sue characters and our wacky lolrandom adventures, but I never bothered to share them with anyone except my close friends who also liked Sailormoon and me.)
ETA:
You realise minstream US entertainment is known and often popular globally, right?

As for making a game with other people's characters as your protags... I mean, I guess I can see why you'd do that, but it doesn't seem like the best way to do a game that isn't Smash Brothers. If you have an actual story and setting and shit, just make your own characters that'd actually fit. Even if it's somehow good, you're gonna turn off a lot of people who've seen it done atrociously, since it's the realm of schoolkid fanfic.
(I mean, shit, I have reams of dumb fanfic I did in high school featuring me and the cast of Sailormoon and also dumb mary sue characters and our wacky lolrandom adventures, but I never bothered to share them with anyone except my close friends who also liked Sailormoon and me.)
ETA:
author=macblo
Thats pretty cool how the artist for One Piece drew inspiration from real people. Looks like mostly western people to, which is pretty interesting.
You realise minstream US entertainment is known and often popular globally, right?
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