[RM2K3] QTES WITH CONDITIONAL BRANCHES AND CHARACTERSET FOR ICON

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1: I am using characterset-based icons that pop up whenever the PC can initiate a QTE. I can event this one with no problem although I do have a 1-second Wait command so that the PC can't move when it's up.

2: I have the input variable at 5 (decision) and then a conditional branch for when Control(Key Input Variable)=5/the player presses a decision button, the PC will respond. Sometimes it doesn't process. The player may proceed at any moment within the given time.

Screenshot to clarify:


Would someone tell me what I am doing wrong? I suppose that I could do this by having the option to decide whether to go through with the action be within a switch.
Nevermind. I solved it. I put the Key Input in the end where the PC then reacts when the key is pressed with "Wait until button is pressed" in the key input script so that when the decision key (variable #5) is pressed, an action can be done.


I have another issue now. I have some maps that are dark and therefore the lit-up area is a picture that tracks the player character, but near the edge of the map, it will lose track of him. Having the picture track the X and Y coordinates of the PC just stick it in a corner.
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