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SPEEDRUNNING

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Would anyone like to start a small group of RM speed runners? :D
Seiromem
I would have more makerscore If I did things.
6375
Sure, but, uh, mind giving details?
author=Seiromem
Sure, but, uh, mind giving details?

Sorry for the ultra-late response, I am not too active on the RMN forums, but I am frequently on Skype, add me: mitch.furion ... I am currently routing out Forever's End, and I plan on releasing a run to youtube soon enough. But yea, all this topic was meant to be was just getting people to route out RMN games, and sharing them with the community.
Problem is, this site is catered more to developers than it is to players. There won't be that much effort in trying to find ways to get faster through the various games, as that requires a whole lot of dedication and skills different from designing the game in first place.

It's good that you're interested in the games on RMN, but unless you're willing to make games, you won't find much on the forums.
I had the inclination to speed run DHM's game Starless Umbra and I once played Forever's End a few times in a row to see if I could speedrun it. Never got too far with that because of a crappy schedule at the time.

I think one huge problem is game breaking bugs. Those can end a run REALLY quickly. Nsala would be speedrun material if it didn't have that key input bug.
Sorry for the ultra-late response, I am not too active on the RMN forums, but I am frequently on Skype, add me: mitch.furion ... I am currently routing out Forever's End, and I plan on releasing a run to youtube soon enough. But yea, all this topic was meant to be was just getting people to route out RMN games, and sharing them with the community.


You seem to assume that people here even know what speedrunning is or what the process of "routing out" even means. I mean I know but this isn't really that informative for people.
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