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FINAL FANTASY XV
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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
OK. You're right. It did have towns and blitzball.
I just hated those things and ran out of them as fast as I could.
I just hated those things and ran out of them as fast as I could.
Yes, I too like exploring worlds with vast cities, interesting cultures, things to do, thought provoking choices, and captivating people without the actual opportunity to interact with any of it.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I don't wanna experience simulations of interesting cultures, I wanna experience inflicting deshell on the left turret of an armored helicopter. People have different tastes though. I thought FF13's total removal of towns was the best thing ever done in an RPG, but a lot of other people hated it. Those people will probably love FF15 because from the looks of things you spend almost ALL your time just wandering around doing mundane things that have absolutely nothing to do with casting blizzaga on magitek armor.
If that's your thing, that's absolutely fine.
I just object to the idea that FFXIII's style should replace the style of traditional RPGs (W or J style RPGs). Worldbuilding, interactive storytelling, and exploring are my absolute favorite aspect of RPGs, and that type of game should stick around, I think.
Linear adventures are fine for those who enjoy them, and they should be created and refined in their own way, but I don't think Final Fantasy has been built on that paradigm, and subjectively, I don't think it should go that route.
I just object to the idea that FFXIII's style should replace the style of traditional RPGs (W or J style RPGs). Worldbuilding, interactive storytelling, and exploring are my absolute favorite aspect of RPGs, and that type of game should stick around, I think.
Linear adventures are fine for those who enjoy them, and they should be created and refined in their own way, but I don't think Final Fantasy has been built on that paradigm, and subjectively, I don't think it should go that route.
author=TrihanAh I still haven't played XIII. Thanks for clarifying. I'd like to try XIII eventually I don't really care that a lot of people hated it because of it being linear. I'll probably enjoy it. The only FF games I refuse to play are XI and XIV the online time wasters that are mostly void of story.
RedMask: FFXIII. He's the commander of the Wide-area Response Brigade.
author=LockeZ
Anyone who thinks the name "Final Fantasy" means anything other than "big budget Square Enix game" is kidding themselves.
I mostly agree with LockeZ. But I have a bit more of a romantic interpretation. I've always felt that the title Final Fantasy was a promise of an epic and dramatic storyline.
P.S. - I hate blitzball (sorry blitzball fans) thank god you didn't have to win that to progress. Blitzball looked like simple math but the numbers never worked. I tutored Math in college yet I couldn't deal with Blitzball. The best FF mini game was VIII's card game.
author=RedMask
I'd like to try XIII eventually I don't really care that a lot of people hated it because of it being linear. I'll probably enjoy it. The only FF games I refuse to play are XI and XIV the online time wasters that are mostly void of story.
I really don't mind games that are overly linear either, but FFXIII took it to the extreme. What bothered me most about XIII was the tedious crystarium leveling system (aka Sphere Grid 2), and the ridiculous equipment/loot system. Wasn't terribly impressed with the story presentation either.
I refuse to play XI and XIV for the same reasons you cited. I won't play any MMO game in general, as I don't want to get addicted or play a game that costs a monthly fee.
I hope XV turns out to be a fantastic game. I really do. But I've pretty much written off SE as creators of fun RPGs at this point. Maybe they'll learn something from past mistakes, but based on what I've seen and read so far, XV looks to be more of the same. The only thing they improved was the graphics, which I could not care less about.
author=Roots
I hope XV turns out to be a fantastic game. I really do. But I've pretty much written off SE as creators of fun RPGs at this point. Maybe they'll learn something from past mistakes, but based on what I've seen and read so far, XV looks to be more of the same. The only thing they improved was the graphics, which I could not care less about.
Examples of what you mean?
Well I haven't read or seen much to be perfectly honest. I watched a few minutes of the gameplay video that was released a couple days ago. The battle system seemed really chaotic. I honestly couldn't tell what was happening or who was taking damage. I read later that you can only control one character in the game, and the rest are AI. That's boring as hell to me.
Now what I've seen of the game world looks absolutely beautiful, but that makes me all the more wary about this game. As I said before, I think SE only cares about making their games look pretty nowadays, instead of making them fun to play. Most of everything I've seen or heard so far has been like SE is saying "Look! Look at how pretty this is!". To me, that reinforces what I think about the company and the types of games they are interested in creating.
I could be entirely wrong about all of this though. I'm still ignorant about much of what XV is and will eventually become. But so far not a single thing I have witnessed made me think "I want to play this game". If it has a good story and interesting characters, I will probably play it even if everything else is bad. But I want it to be good. I really, really want it to be good. But every instinct I have is telling me it will be another junk title full of eye candy.
Now what I've seen of the game world looks absolutely beautiful, but that makes me all the more wary about this game. As I said before, I think SE only cares about making their games look pretty nowadays, instead of making them fun to play. Most of everything I've seen or heard so far has been like SE is saying "Look! Look at how pretty this is!". To me, that reinforces what I think about the company and the types of games they are interested in creating.
I could be entirely wrong about all of this though. I'm still ignorant about much of what XV is and will eventually become. But so far not a single thing I have witnessed made me think "I want to play this game". If it has a good story and interesting characters, I will probably play it even if everything else is bad. But I want it to be good. I really, really want it to be good. But every instinct I have is telling me it will be another junk title full of eye candy.
Honestly I'm more interested in seeing how SE continues to redefine their development pipeline now that, having games not just miss not just an entire console generation but the longest one yet, they've discovered how fucked they are and need to throw out their old guard than in FF15 itself. There's also the Japanese console and handheld market still in nosedive and how SE will respond to that. I know who'll play the game and can actually convey how it plays so I can determine if it's worth picking up or not once it does come out. Right now I have zero hype for it. Hell I still have 13-3 to pick up once it comes out on PC.
Now the first FF14 expansion on the other hand can't come soon enough, please fix the horrible pretty princess system yoshi.p
Now the first FF14 expansion on the other hand can't come soon enough, please fix the horrible pretty princess system yoshi.p

author=GRS
There's also the Japanese console and handheld market still in nosedive and how SE will respond to that.
Really? The PS3 and especially the Wii are doing quite well I thought, and as far as handhelds, everyone seems to be talking as if handheld gaming is the new big norm in Japan.
EDIT: I meant the PS4 and the Wii U, whoops.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Uh... are you a time traveller from 2007, or do you mean the PS4 and Wii U?
Assuming you're not a time traveller, you're wrong - sales for console and handheld games and systems are the lowest they've been since before the SNES was released.
Add in the fact that the budgets required to make these games are dozens (hundreds?) of times higher than they were in the late NES and early SNES days, and the fact that the single cell phone game Puzzle & Dragon is worth more than all of Nintendo, and it's easy to understand why Square-Enix announced in 2013 that it's shifting its main focus to the mobile phone market. (Though the success of Bravely Default later forced the CEO to claim that he might be open to making more traditional RPGs in the future if people would really be interested in them, though he sounded extremely confused and hesitant when saying so, phrasing it something like "None of us thought there was any kind of market any more for games like this")
Assuming you're not a time traveller, you're wrong - sales for console and handheld games and systems are the lowest they've been since before the SNES was released.

Add in the fact that the budgets required to make these games are dozens (hundreds?) of times higher than they were in the late NES and early SNES days, and the fact that the single cell phone game Puzzle & Dragon is worth more than all of Nintendo, and it's easy to understand why Square-Enix announced in 2013 that it's shifting its main focus to the mobile phone market. (Though the success of Bravely Default later forced the CEO to claim that he might be open to making more traditional RPGs in the future if people would really be interested in them, though he sounded extremely confused and hesitant when saying so, phrasing it something like "None of us thought there was any kind of market any more for games like this")
Ah. Yeah, I've heard about that. Those numbers must be Japanese only figures, because in the West, people are still tripping over each other trying to get next gen systems it seems.
It is Japan, which is why we're talking about the Japanese console and handheld market (note that handheld does not include mobile / phone games which is replacing the handheld market). I don't have numbers for NA markets partly because that information is tracked internally and not publicly disclosed except for PR shit. SE has worked on shoring up their overseas potential with stuff like acquiring Eidos but there's still the question of what direction their Japanese office will take: Stick to their guns in a shrinking market and chase success stories like Monster Hunter and Yokai Watch, shift their priorities to targeting an overseas market which has its own difficulties, or focus on the mobile market and then chasing Puzzle & Dragon's success (or whatever is popular there, I'm not too well versed on this).
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm not well-versed enough to really say whether consoles are tanking in either region, but a large chunk of the market has obviously been taken over by cell phone games on a worldwide scale.
I went to vgchartz and got some US sales data. It calculates sales by units rather than dollars, but that's still useful obviously. US has been in the same overall downward trend since the spike in 2008 but I don't have the same historical data to compare (the site only goes back to 2005).
US sales numbers for game software over the past 3 years:
74 million Xbox 360 game sales in 2012.
68 million combined Xbox 360 and Xbone game sales in 2013.
59 million combined Xbox 360 and Xbone game sales in 2014.
48 million PS3 game sales in 2012.
52 million combined PS3 and PS4 game sales in 2013.
51 million combined PS3 and PS4 game sales in 2014.
38 million combined handheld game sales in 2012.
33 million combined handheld game sales in 2013.
27 million combined handheld game sales in 2014.
211 million total video game sales in 2012.
187 million total video game sales in 2013.
164 million total video game sales in 2014.
So, unfortunately, it appears the release of the current gen systems didn't do jack shit for the software market. Sad. The downward spiral continues.
However, these numbers also don't account for DLC, so it could be theorized that there's simply been a growing trend toward people spending the same amount of money on a smaller number of games per year? I'm not sure how plausible that really is.
On the upside, I'm pretty sure Steam is at least doing well. So there's a future for non-cellphone games there, at least.
I went to vgchartz and got some US sales data. It calculates sales by units rather than dollars, but that's still useful obviously. US has been in the same overall downward trend since the spike in 2008 but I don't have the same historical data to compare (the site only goes back to 2005).
US sales numbers for game software over the past 3 years:
74 million Xbox 360 game sales in 2012.
68 million combined Xbox 360 and Xbone game sales in 2013.
59 million combined Xbox 360 and Xbone game sales in 2014.
48 million PS3 game sales in 2012.
52 million combined PS3 and PS4 game sales in 2013.
51 million combined PS3 and PS4 game sales in 2014.
38 million combined handheld game sales in 2012.
33 million combined handheld game sales in 2013.
27 million combined handheld game sales in 2014.
211 million total video game sales in 2012.
187 million total video game sales in 2013.
164 million total video game sales in 2014.
So, unfortunately, it appears the release of the current gen systems didn't do jack shit for the software market. Sad. The downward spiral continues.
However, these numbers also don't account for DLC, so it could be theorized that there's simply been a growing trend toward people spending the same amount of money on a smaller number of games per year? I'm not sure how plausible that really is.
On the upside, I'm pretty sure Steam is at least doing well. So there's a future for non-cellphone games there, at least.
GreatRedSpirit
It is Japan, which is why we're talking about the Japanese console and handheld market (note that handheld does not include mobile / phone games which is replacing the handheld market). I don't have numbers for NA markets partly because that information is tracked internally and not publicly disclosed except for PR shit. SE has worked on shoring up their overseas potential with stuff like acquiring Eidos but there's still the question of what direction their Japanese office will take: Stick to their guns in a shrinking market and chase success stories like Monster Hunter and Yokai Watch, shift their priorities to targeting an overseas market which has its own difficulties, or focus on the mobile market and then chasing Puzzle & Dragon's success (or whatever is popular there, I'm not too well versed on this).
PaD in JP, the far superior Tower of Saviors in CN.
...and that's all i have to add, i don't give a shit about ffxv. ffxiv is best ff
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I am legitimately looking forward to Final Fantasy Type-0 though. All the videos of Type-0 show meaningful and relevant political intrigue, dramatic depictions of war, and characters being sent on important combat missions. This paints a stark contrast to all the videos of FF15 which show wandering directionlessly through vast expanses, camping in the wilderness, and running past wild animals hoping they won't randomly attack you.
I didn't dislike the gameplay of FF14 but the story was... it was almost all filler, like most MMORPGs. That was completely expected, but still unfortunate. I mean even the "story quests" were mostly meaningless fetch quests to help people you'll never see again deal with problems you'll never hear about again. The non-filler parts were mostly not voice acted, and when they were it was so bad that I instantly regretted wishing that more of the game were voice acted. The dialogue was rubbish too, a bunch of it was in shakespearean english for no particular reason, and therefore very difficult to read. Not all of it though. Just like maybe 10%? I think that's actually worse than doing all of it that way.
I ended up having no investment in the plot, the world, or any of the characters in FF14, so I quit after getting to around level 30ish with four classes. I feel like I got a pretty good amount of enjoyment out of it. It was worth the sixty bucks to play for a hundred hours or so, but not worth another hundred and fifty bucks to play for another year.
I didn't dislike the gameplay of FF14 but the story was... it was almost all filler, like most MMORPGs. That was completely expected, but still unfortunate. I mean even the "story quests" were mostly meaningless fetch quests to help people you'll never see again deal with problems you'll never hear about again. The non-filler parts were mostly not voice acted, and when they were it was so bad that I instantly regretted wishing that more of the game were voice acted. The dialogue was rubbish too, a bunch of it was in shakespearean english for no particular reason, and therefore very difficult to read. Not all of it though. Just like maybe 10%? I think that's actually worse than doing all of it that way.
I ended up having no investment in the plot, the world, or any of the characters in FF14, so I quit after getting to around level 30ish with four classes. I feel like I got a pretty good amount of enjoyment out of it. It was worth the sixty bucks to play for a hundred hours or so, but not worth another hundred and fifty bucks to play for another year.
I fucked off so hard during the Titan questline in FF14 because of how awful the narrative was that by the time I went back to finish it off so I could actually continue the story I was level 41. The level you're supposed to be when you fight Titan is 34-36
Organization 13 The Ascians are pretty awful villains too.
Hildibrand though, is pretty fantastic. I even got a different class up to lv50 and dressed them up for each episode. I finished the latest Hildibrand about four days after the last episode hit, I still have not finished the main story (beat up sir mutton chops then fucked off).

Hildibrand though, is pretty fantastic. I even got a different class up to lv50 and dressed them up for each episode. I finished the latest Hildibrand about four days after the last episode hit, I still have not finished the main story (beat up sir mutton chops then fucked off).
author=LockeZ
I am legitimately looking forward to Final Fantasy Type-0 though. All the videos of Type-0 show meaningful and relevant political intrigue, dramatic depictions of war, and characters being sent on important combat missions. This paints a stark contrast to all the videos of FF15 which show wandering directionlessly through vast expanses, camping in the wilderness, and running past wild animals hoping they won't randomly attack you.
So it's not just me. It's way too early to dismiss FF15, but from what I've seen so far Type 0 will make up for gameplay what FF15 makes up for in looks. That's not to say Type 0 will look bad by any means, just that so far it seems the hype around FF15 has mainly been about the look and style.
Hopefully both games do well for SE, and I wish them the best of luck. If it's successful, Final Fantasy could branch into 3 separate styles - Bravely Default for the traditional turn-based, Type 0 for the action rogue / mission style, and FF15 for the more Western action style.
Unfortunately, Bravely Default may soon be forgotten and Type 0 hasn't received enough attention outside of being "the game that included the FF15 demo", to the point that the success of the franchise relies heavily on FF15's success. If FF15 tanks, I've a feeling people aren't going to say "Well at least SE gave us Type 0 and that proves their competenance". Most likely, they're going to shrug and say SE is a terrible company with no sense of direction and will steer clear away from them, while at the same time forgetting the current classics they have produced.
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