[RMVX] CHANGE # OF FLASHES WHEN MONSTER IS HIT

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Hi all,

Where in the scripts can I change how many time a monster flashes when it is hit?

Thanks!
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
In what context?
In battle. When a monster is hit, it flashes twice by default. I'd like to increase the number of flashes to 4.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Why not just add two extra flash commands in the default attack battle animation?
It doesn't sync up to the sound effect of the monster actually being hit. Plus if there is a miss or a dodge, the monster will flash twice with my added effects which isn't what I want to happen.

Is there no simple way to tell the game scripts to flash a monster 4 times instead of twice?
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
It isn't the game scripts that flashes the monster, it's the setup of the battle animation, which also determines the sound effects, so if it doesn't sync it's because you didn't do the animation properly. When there's a miss or a dodge, there's no flash.

To do it in scripts would mean you were making every flash flash twice, which would be incredibly messy.
So as a matter of fact, someone else was able to help me.

In Sprite_Battler, all you had to do was change Line 13 to your desired number of flashes and Line 90 to make sure the frame length was long enough.

Simple as that.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Doh, I didn't realise you were asking for help with VX; I thought it was VX Ace you were using.
Not a problem. It's understandable since VX Ace is far more common now. All the VX forums have disappeared :-( This appears to be one of the remaining few.
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