[RMVX] CHANGE # OF FLASHES WHEN MONSTER IS HIT
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In battle. When a monster is hit, it flashes twice by default. I'd like to increase the number of flashes to 4.
Why not just add two extra flash commands in the default attack battle animation?
It doesn't sync up to the sound effect of the monster actually being hit. Plus if there is a miss or a dodge, the monster will flash twice with my added effects which isn't what I want to happen.
Is there no simple way to tell the game scripts to flash a monster 4 times instead of twice?
Is there no simple way to tell the game scripts to flash a monster 4 times instead of twice?
It isn't the game scripts that flashes the monster, it's the setup of the battle animation, which also determines the sound effects, so if it doesn't sync it's because you didn't do the animation properly. When there's a miss or a dodge, there's no flash.
To do it in scripts would mean you were making every flash flash twice, which would be incredibly messy.
To do it in scripts would mean you were making every flash flash twice, which would be incredibly messy.
So as a matter of fact, someone else was able to help me.
In Sprite_Battler, all you had to do was change Line 13 to your desired number of flashes and Line 90 to make sure the frame length was long enough.
Simple as that.
In Sprite_Battler, all you had to do was change Line 13 to your desired number of flashes and Line 90 to make sure the frame length was long enough.
Simple as that.
Doh, I didn't realise you were asking for help with VX; I thought it was VX Ace you were using.
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