[GENERAL] IDEA FOR 2 PLAYER GAME
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I am thinking of making a 2 player game (hold your tongue on how blah making one would blah since I already got the concept down and a demo working, surprisingly)
However, I hit a "brick wall" of sorts for what kind of game it should be...
-Ideas that come to mind are:
*Capture the Flag {CTF} (Player with the most flags win)
*King of the Hill {KOTH} (Players stay in an area to accumulate points)
*Collector (Collect as many of an item as possible)
*Tag (Players try to chase one another down, whoever is "it" at the end loses)
*Assult (Players try to kill each other, taking X number of lives to win)
*Shovel (Pretty much like the game Spleef, but renamed)
*Ghost (Like Pac-Man, players take turns in trying to collect X number of points while avoiding the other)
*Labyrinth (Like Maze, players take turns in trying to get the other until a player gets out of the maze X number of times)
-Suggested by Rannith (Steam):
*Maze (Players navigate a maze to reach the end)
-Suggested by Seiromem:
*Kill the Carrier {KTC} (Players try to keep ahold of an item for as long as they can)
*Dodge! (Avoid obstacles as long as possible/try surviving as long as possible)
-Suggested by multiple people:
*Race (Players try to reach an end of a track)
Also thought up some ideas for powerups beside gamemodes;
Ideas for Powerups:
*Speed Boost (Makes the player 2x as fast)
*Speed Down (Makes the player 1/2 as fast)
*Steal (Player has the power to steal from the other if they touch)
*Shine (Like the Power Star from Mario series, stuns the player when the powered player touches them)
*Plus Life (Adds an additional life to the player)
*Bonus Bunny/Animal (If a player can catch it, they get bonus point(s))
*Minion Summon (Allows the player to summon a minion on the map that blocks the opponent's path, but not the summoning's player)
-Suggested by CashmereCat:
*Stun Spark (Shoot a projectile that stuns a player)
*Cross Bomb (Creates a blast within a specified range in both vertical and horizontal directions)
*Inverter (Inverts opponent's controls)
*Poison (If you touch a player, then if they move, they will lose points. this lasts for a specified duration)
*Extra Slot (Creates a new slot for a new item)
*Perma-Speed Boost (Makes the player x1.1 as fast for the rest of the game)
*Down Speed Storm (Makes every other player have x0.5 speed for a specified duration)
-Suggested by Seiromem:
*Shield (Protects you from 1 physical blow)
*Trap (Damages any player who crosses it, even the player who set the trap)
*Swarm (Monsters appear on the map and attacks players)
The game hopefully will include a player select (shouldn't be too hard) and a campaign that, when played, unlocks new characters and maps. This is all the ideas a came up with, most of the power-ups are good ideas (at least I think so) however, I wish to find a gamemode that would be fun and sounds great to play (idk, can't word the second reason quite right)
EDIT: I was thinking of adding a health bar, a slot for players to hold a power up, and instead of sprint (for now) change it to a basic attack (semi-range/close attack). Might make the game interesting. Of course, if I go with a gamemode that would allow for combat, otherwise just make landing hits cause stunning.
Thank you for your time and please leave any ideas you come up with :3 any are helpful <3
*NEW* Powerups (Powerups I have thought of/inspired from other games)
*Lightning Shrink (Opponents get shrunk for a span of time and can be stepped to take points/health away/stun them. Shrunk players can not pick up items or capture flags, also dropping any flag they are carrying)
*Teleport (Moves you to a random location on the map)
*Fly (Allows you to go over pits)
*Meteor (A Meteor lands randomly on the map, changing the field for a short time w/ damage to nearby players)
*Bag'O'Points (The player who is carrying this generates points, like KTC, however, the player can't pick up items or capture a flag unless they use it to get a sum of points. The longer held the more points obtained when used. Players can grab this to earn points and when used the sum of points is collective)
*Giant (Like Lightning Shrink but inverse, player becomes huge for a span of time and other players can be stepped on, causing numerous effects. Giant player can not capture flags or p/u items)
NOTE: I changed this to general since these ideas can be applied to pretty much any platform and can be useful none-the-less!
However, I hit a "brick wall" of sorts for what kind of game it should be...
-Ideas that come to mind are:
*Capture the Flag {CTF} (Player with the most flags win)
*King of the Hill {KOTH} (Players stay in an area to accumulate points)
*Collector (Collect as many of an item as possible)
*Tag (Players try to chase one another down, whoever is "it" at the end loses)
*Assult (Players try to kill each other, taking X number of lives to win)
*Shovel (Pretty much like the game Spleef, but renamed)
*Ghost (Like Pac-Man, players take turns in trying to collect X number of points while avoiding the other)
*Labyrinth (Like Maze, players take turns in trying to get the other until a player gets out of the maze X number of times)
-Suggested by Rannith (Steam):
*Maze (Players navigate a maze to reach the end)
-Suggested by Seiromem:
*Kill the Carrier {KTC} (Players try to keep ahold of an item for as long as they can)
*Dodge! (Avoid obstacles as long as possible/try surviving as long as possible)
-Suggested by multiple people:
*Race (Players try to reach an end of a track)
Also thought up some ideas for powerups beside gamemodes;
Ideas for Powerups:
*Speed Boost (Makes the player 2x as fast)
*Speed Down (Makes the player 1/2 as fast)
*Steal (Player has the power to steal from the other if they touch)
*Shine (Like the Power Star from Mario series, stuns the player when the powered player touches them)
*Plus Life (Adds an additional life to the player)
*Bonus Bunny/Animal (If a player can catch it, they get bonus point(s))
*Minion Summon (Allows the player to summon a minion on the map that blocks the opponent's path, but not the summoning's player)
-Suggested by CashmereCat:
*Stun Spark (Shoot a projectile that stuns a player)
*Cross Bomb (Creates a blast within a specified range in both vertical and horizontal directions)
*Inverter (Inverts opponent's controls)
*Poison (If you touch a player, then if they move, they will lose points. this lasts for a specified duration)
*Extra Slot (Creates a new slot for a new item)
*Perma-Speed Boost (Makes the player x1.1 as fast for the rest of the game)
*Down Speed Storm (Makes every other player have x0.5 speed for a specified duration)
-Suggested by Seiromem:
*Shield (Protects you from 1 physical blow)
*Trap (Damages any player who crosses it, even the player who set the trap)
*Swarm (Monsters appear on the map and attacks players)
The game hopefully will include a player select (shouldn't be too hard) and a campaign that, when played, unlocks new characters and maps. This is all the ideas a came up with, most of the power-ups are good ideas (at least I think so) however, I wish to find a gamemode that would be fun and sounds great to play (idk, can't word the second reason quite right)
EDIT: I was thinking of adding a health bar, a slot for players to hold a power up, and instead of sprint (for now) change it to a basic attack (semi-range/close attack). Might make the game interesting. Of course, if I go with a gamemode that would allow for combat, otherwise just make landing hits cause stunning.
Thank you for your time and please leave any ideas you come up with :3 any are helpful <3
*NEW* Powerups (Powerups I have thought of/inspired from other games)
*Lightning Shrink (Opponents get shrunk for a span of time and can be stepped to take points/health away/stun them. Shrunk players can not pick up items or capture flags, also dropping any flag they are carrying)
*Teleport (Moves you to a random location on the map)
*Fly (Allows you to go over pits)
*Meteor (A Meteor lands randomly on the map, changing the field for a short time w/ damage to nearby players)
*Bag'O'Points (The player who is carrying this generates points, like KTC, however, the player can't pick up items or capture a flag unless they use it to get a sum of points. The longer held the more points obtained when used. Players can grab this to earn points and when used the sum of points is collective)
*Giant (Like Lightning Shrink but inverse, player becomes huge for a span of time and other players can be stepped on, causing numerous effects. Giant player can not capture flags or p/u items)
NOTE: I changed this to general since these ideas can be applied to pretty much any platform and can be useful none-the-less!
Hey Kanto. I've created a two-player game too. Glad to see there's more of those being developed. Some of us need games to play hotseat with our buddies.
Um, I think you were asking for ideas for new game modes and powerups?
Powerups:
* A gun (shoot a projectile that stuns a player)
* Bomb (kind of like in Bomberman, creates a blast within a specified range in both vertical and horizontal directions)
* Invert opponent's controls (inverts opponent's controls)
* Poison (if you touch a player, then if they move, they will lose points. this lasts for a specified duration)
* New slot (Creates a new slot for a new item)
* Permanent speed boost (Makes the player x1.1 as fast for the duration of the rest of the game)
* All others speed down (Makes every other player have x0.5 speed for a specified duration)
This might also be kind of ridiculous, but I'd recommend supporting 4-player too. A game like this with more than 2 players would be epic.
Anyway, I love these types of games, and I'm really looking forward to how it turns out.
Um, I think you were asking for ideas for new game modes and powerups?
Powerups:
* A gun (shoot a projectile that stuns a player)
* Bomb (kind of like in Bomberman, creates a blast within a specified range in both vertical and horizontal directions)
* Invert opponent's controls (inverts opponent's controls)
* Poison (if you touch a player, then if they move, they will lose points. this lasts for a specified duration)
* New slot (Creates a new slot for a new item)
* Permanent speed boost (Makes the player x1.1 as fast for the duration of the rest of the game)
* All others speed down (Makes every other player have x0.5 speed for a specified duration)
This might also be kind of ridiculous, but I'd recommend supporting 4-player too. A game like this with more than 2 players would be epic.
Anyway, I love these types of games, and I'm really looking forward to how it turns out.
I don't exactly know any of the controls or maneuvers you can do in this game you're speaking of. I agree with CashmereCat that making it 4 players would be more fun. Opens up a lot of opportunities, such as 2v2 1v3 etc.
First, gamemodes:
1) "Kill The Carrier" a player is designated a carrier of an item of some kind and all other players must kill/knock down the carrier to get the item. You get points while you hold the item.
2) "Race" Exactly what it says on the tin. Of course I imagine using some of those power-ups to give yourself an advantage etc. etc.
3) "Dodge!" Again, self-explanatory, obstacles try to hit you, you dodge. Getting hit makes you lose points.
Power-ups:
1) Shield that protects against harmful powers but not against misc. things such as speed down or Cashmere's reverse control thing and it works only for one thing.
2) Trap item that you can place anywhere that harms anybody who touches it, including the trap layer. Might wanna make it invisible.
3) Cage that releases a bunch of monsters that stuns anybody who touches them.
That's all I got! Good luck and what not!
First, gamemodes:
1) "Kill The Carrier" a player is designated a carrier of an item of some kind and all other players must kill/knock down the carrier to get the item. You get points while you hold the item.
2) "Race" Exactly what it says on the tin. Of course I imagine using some of those power-ups to give yourself an advantage etc. etc.
3) "Dodge!" Again, self-explanatory, obstacles try to hit you, you dodge. Getting hit makes you lose points.
Power-ups:
1) Shield that protects against harmful powers but not against misc. things such as speed down or Cashmere's reverse control thing and it works only for one thing.
2) Trap item that you can place anywhere that harms anybody who touches it, including the trap layer. Might wanna make it invisible.
3) Cage that releases a bunch of monsters that stuns anybody who touches them.
That's all I got! Good luck and what not!
I don't think I've ever played a multi-player game where a Tag-type game mode worked the way the developers intended. It usually ended one of a few ways:
1. The player who starts as "it" remains it the entire round, since all characters moved at the same speed, so they could never catch anybody unless their target made a serious movement mistake.
2. Players who had been playing the game for a significant amount of time knew of glitches or collision issues that would allow them to either hide or avoid the person who was "it", or always be able to catch other players if they were "it".
It works if the person who is "it" can tag people from a short distance with a weapon or something (like a Hunter/Hunted game mode), but physical contact was almost impossible to perform.
Other than that one mode, the others sound like they could work if done properly and with extensive testing.
1. The player who starts as "it" remains it the entire round, since all characters moved at the same speed, so they could never catch anybody unless their target made a serious movement mistake.
2. Players who had been playing the game for a significant amount of time knew of glitches or collision issues that would allow them to either hide or avoid the person who was "it", or always be able to catch other players if they were "it".
It works if the person who is "it" can tag people from a short distance with a weapon or something (like a Hunter/Hunted game mode), but physical contact was almost impossible to perform.
Other than that one mode, the others sound like they could work if done properly and with extensive testing.
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