THE "NEW" RM2K3 ENGINE
Posts
Actually RMN shouldn't be supporting the pirated version of RPG Maker 2003 anymore. There's no excuse now. Allow old games to stay, but don't allow any new one's on here.
author=kory_toombs
Actually RMN shouldn't be supporting the pirated version of RPG Maker 2003 anymore. There's no excuse now. Allow old games to stay, but don't allow any new one's on here.
Banning new games made in tsuk3 because of it's illegality would be a bit like banning every game which use graphic rips or any music or sound effect which is neither your own nor public domain. These are also technically not legal, even if the game is non commercial.
For hobbyists, who aren't striving towards becoming actual game maker, and who might only bring along one unique trait (writing / coding / graphics...), I'd argue there's reason to be more lenient as long as they don't claim whatever they borrow is their own, while still getting to enjoy making games.
For the same reason, I see no problem in people still getting to upload games made in the old pirated version to the site. If rips of any kind can be tolerated, despite being technically illegal regardless of the nature of the game, one should be able to cut some slack to the tsuk3 as well.
There's enough key differences between the old and the new version still (patches, plugin support), to give reasons to stay with the old one if you're not planning to go commercial or anything anyway.
Also, if there's gonna be a competition with newer makers being allowed but with scripting restriction, I assume that will also mean a patch / plugin restriction on the tsuk3 side as well
RMN's official stance is: Bring it on. We've never had an issue with pirated programs (or games) before and we're not about to start. That said, we do allow that tsuk3 and 2k3 are different when it comes to legitimacy, which is why we separated them. People who have or had games in tsuk3 are welcome to keep posting, now and into the future. Just as people who use rips from commercial games (not fellow indie games - we do draw the line at pissing in our own pots) are welcome to post their games. Of course, if they draw ridicule from people, that's a different story.
And commercially trying to sneak something past us is not allowed - tsuk3 is still a non-commercial game engine only. (Unless you can prove you brought the legitimate Japanese version, of course.)
tl;dr
Getting rid of piracy? Not gonna happen.
And commercially trying to sneak something past us is not allowed - tsuk3 is still a non-commercial game engine only. (Unless you can prove you brought the legitimate Japanese version, of course.)
tl;dr
Getting rid of piracy? Not gonna happen.
author=GreatRedSpiriti read this in the bible onceauthor=LibertyI'd expect that I'd spend the whole week making four of the maps generic dungeon pieces and using tileset manipulation, a dozen of variables, and a monstrous teleport event to make a dozen semi-distinct dungeons out of it before realizing I don't actually have a game and releasing nothing on the seventh day.
That said, how about an RTP-only battle of the gams? 5 maps total, 15x20. Full gam. One week.
I take it RPG Maker 2000 should also be RPG Tsukuru 2000, to match. It would be Rt2k or TsuK. Maybe that won't happen until RM2k is localized, should that occur?
I'm pretty sure RPG Maker 2000 is on its way. Probably next year. The time line in the RPG Maker 2003 video made it a point to show us RPG Maker 2000 in it. Kentona will likely make an update when the engine is released.
My prediction:
April 2015 - RPG Maker 2003
October 2015 - The new RPG maker engine
April 2016 - RPG Maker 2000
October 2016 - Square-Enix merges with Degica
April 2017 - Squenix-Egica releases RPG Tsukuru Super Dante HD Remaster for the Playstation 5
(sorry just wanted to go with the flow but rm2k3 on steam is SO AWESOME)
April 2017 - Squenix-Egica releases RPG Tsukuru Super Dante HD Remaster for the Playstation 5
(sorry just wanted to go with the flow but rm2k3 on steam is SO AWESOME)
What would the point of releasing RM 2000 be? It's pretty much like RMVX/Ace without scripting. 2k3 at least has a bit more going for it with its built-in side-view ABS, better mapping system, and better animation control.
Just saying from an avid RMer.
Rm2k is a lot stable, even from a battle mechanics perspective, still supported by EB Japan even to date, etc.
Many reasons why 2k is actually a lot better than 2k3 to localize!
Rm2k is a lot stable, even from a battle mechanics perspective, still supported by EB Japan even to date, etc.
Many reasons why 2k is actually a lot better than 2k3 to localize!
I agree with Nessy. also 2k3's battle system is a giant, buggy, slow, gross mess. why can't you remove the row command......
i see 2k3 kinda like vx (not ace, just vx). both were two steps forward, two steps back. xp wasn't perfect... but it was a lot less of an oddity than vx. thankfully ace fixed everything up nicely.
i see 2k3 kinda like vx (not ace, just vx). both were two steps forward, two steps back. xp wasn't perfect... but it was a lot less of an oddity than vx. thankfully ace fixed everything up nicely.
This should come as no surprise, but I would definitely disallow new RT2k3 games. No reason to remove the existing library. It's not the same as say, attempting to bar wallpapers made with a pirated copy of Photoshop. The illegal version of RPG Maker 2003 outputs a specific collection of files that you can tell was made by a piece of ill-retrieved software.
It is also somewhat condescending to refer to using any RM software as an inconsequential hobby. It isn't really for anyone to judge how serious someone is with anything they do. And if they do do it, they should probably do it legally.
It is also somewhat condescending to refer to using any RM software as an inconsequential hobby. It isn't really for anyone to judge how serious someone is with anything they do. And if they do do it, they should probably do it legally.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I get the reasoning of disallowing such things, but I'm not sure I get the reasoning of changing your stance just because there's a legal version now. Is it somehow less bad to steal things if that's the only way to get them? What about people who bought the Japanese version of RM2K3 a decade ago and patched that instead of stealing it?
It was always bad to pirate it. And now, you can make those exact games without pirating it. Why shouldn't the legal path be endorsed and the illegal path be frowned upon? You can make the argument that the pirated version was purely the means to an end. That is no longer the case today.
People patching an import copy is an insignificant fraction of the userbase. I do not think it is asking much to pay $20 to replace your 12 year old imported and hastily translated software.
People patching an import copy is an insignificant fraction of the userbase. I do not think it is asking much to pay $20 to replace your 12 year old imported and hastily translated software.
author=WIP
This should come as no surprise, but I would definitely disallow new RT2k3 games. No reason to remove the existing library.
I totally agree. It seems rather awkward and unintuitive to have both "rm2k3" and "rt2k3" anyways, and with a official English RM2K3 available now there isn't even a sliver of a reason to support the pirated translation. We as a community always morally justified the unofficial translation because we had few or no legal avenues to acquire RM2K3 -- but that's not the case anymore.
However, I don't see the need to remove existing games no more than I see a need to verify that any Game Maker games were made using properly licensed copies.
There is a reason: The official version is lacking the advanced abilities the inofficial had, namely the use of DynRPG and other modifications. This means that people who use any add-ons and bought the new RM would still be stranded, because they wouldn't be able to publish their games here which they started earlier, because they wouldn't be able to convert their project to the official engine because it would stop working.






















