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[RMVX ACE] STATE EFFECT HELP.

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I need help with one state effect.

I want to make a Charm effect.

When a character be it enemy or ally is affected by it

If the enemy/ally has a healing ability then they use it on the opposite team, allies heal enemies, enemies heal allies, if not then they only attack their allies, they also have a chance of losing their turn...

Does anyone knows of a way to do this...

Help please
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
A status that gives a character custom AI to choose skills according to a certain priority while confused will almost certainly require writing the script yourself in Ruby. I seriously doubt there's a script out there that does that. You might be able to find several scripts that you can combine in some clever manner if you look hard enough though...? Like maybe there's a script that makes characters use skills instead of normal attacks while confused, and another one that lets you customize a character's AI when they're auto-battling, and another one that lets you change enemy AI based on a status effect.

Attacking allies and randomly losing your turn are easy, though. Create a status effect and set the restriction to "Attack an ally," this will make the affected character or enemy attack their own party. Then make a second status effect named "Stun" with the restriction "Cannot move" and have it wear off after 1 turn, but don't actually have any skills apply the Stun effect. Instead create a battle event that runs every round, checks if each character and enemy is confused, and if so, has a 50% chance to apply Stun to that character. To make a battle event run every round, give it a condition of Turn: 0 + 1X and a span of Turn. Put that battle event in every battle.
Thank for your responce...

I found a script that allows a character to use all of their skills when being tagged by a note-tag, i still need to see if I can seal skills with the same state and the character will only use all unsealed skills or if the character will use skills regardless but I think I can work with it.

I would also be glad if you managed to explain to me or direct me to some time of writed tutorial that tells how to add the 50% of the even adding the state, i did the common event but i dind't managed to find a way to add the 50% chance.

Also I would like to ask if someone knows of a way to create a skill which number of hits is dependant on a stat something like...

The Skill hits 2 times, If the AGI of a character is 20 or more, then the skill hits 3 times, if the AGI is 25 or more then it hits 4 times, if the AGI is 30 or more then it hits 5 times... etc.

Is there any way to do this...

Thank in advance for the help.
SunflowerGames
The most beautiful user on RMN!
13323

Te thing about healing is the scope.

You usually choose to heal allies, not enemies.
So when your confused the system doesn't recognize that you
are now on the other side.

Perhaps it may be possible to have 2 healing spells.
1) Scope for allies.
2) Scope for enemies.

The second scope needs to be controlled by something so that it can only be activated if a certain state is in place, but then you need to turn off the first skill as well.
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