SCRIPTING A CCG AI.

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i have the graphics I'd need. I have the entire rule set and game planned out. I might even have a music person. I'm lost however when programming adaptive AI for a collectible card game (CCG) battle system. The only thing I have going for me is that the opponents will have fixed 60 cards decks, randomly drawn up to 5 cards at a time in hand. The rules are rather complex but nowhere near Magic the Gathering monstrosities. Just enough to make it seem daunting. I haven't the foggiest how to program this or which engine would be best or if there would be a soul willing enough to make my next game a reality. Suggestions or help would be most welcome.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Sounds like something I'd enjoy doing but for something of that level of complexity I wouldn't have any choice but to do it as a paid commission. If you have a budget for it and decide to do it in RMXP, VX or VX Ace I can do the coding.
Pm me your pricing packages and I'll decide if I'll bite and if so, deliver the rules and graphics at that time.
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