[RMVX ACE] STATE STACKING

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I know there's a script that lets me set more dynamically how long states last and how they behave to me trying to stack it.

There's two different scripts I want to use with these mechanics:

1. Make State Resistance affect how long these states last rather than how likely it is that they work.

2. Let those states have effects that get stronger based on how many turns they remain.
Trihan
"It's more like a big ball of wibbly wobbly...timey wimey...stuff."
3359
Okay, what effect on length and how much stronger? :P
Effects like this: (Level = # of turns remaining)

Regen - Recovers 2% Max HP restored/Level.
Blind - -5% HIT/Level.
Vigor - +5% ATK/Level.
Curse - +3% resistance to state buffs and -3% resistance to non-curse ailments/Level.

50% Blind rate would make a 4 turn Blind Skill last 2 turns. Having a rate of 150% makes it lasts 6 turns instead. The chance to be afflicted is the same, though.
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