[RM2K3] RESOURCES FOR A COMMERCIAL PROJECT

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Hello there! I have recently bought RM2K3 from Steam. I have used it before, years ago, to make projects for RPG Revolution. Now that RRR is no more, it's harder for me to find the resources that I need to make a commercial RM2K3 game. Can anyone point me in the correct direction? I'm trying to find resources that the owners give permission to use in Commercial Projects. Thanks! :D
charblar
"wait you made this a career?"
3574
Well the RTP is allowed other than that on here we have the resource sections here. which you'd have to see if they allow you to use them. Normally for commercial projects you make your own graphics so finding ones you can use with RM2k3 and are allowed for commercial use might be a little hard.
Tip - any edits of any kind of RTP requires that you own the rights to use that RTP. That is, if you want to use 2k RTP edits (or just default) you need to have bought a legit copy of the RTP or engine (the price of the RTP files is factored into the price of the engine). With 2k3 you also have to inform Dejica when you want to make a commercial project so that they can check to see if everything is legit. That way you won't get in trouble for it from the company.

Mack's resources allow for commercial use as long as you have the engine legit. You might also check out Theodore's stuff, though I'm not sure of his terms of use - it might only be for free usage.

you can always hire me~ (or one of the many other artists you can find here and on rmw :^D)

I normally give a discount if you allow the resources to be available for free public use later ^w^

find my works here ;w;

edit: btw I've submitted a healthy amount of resources to rmn so you can find some of my works here too.

i'm going to submit more. and beat nessy and libby.
author=Liberty
Tip - any edits of any kind of RTP requires that you own the rights to use that RTP. That is, if you want to use 2k RTP edits (or just default) you need to have bought a legit copy of the RTP or engine (the price of the RTP files is factored into the price of the engine). With 2k3 you also have to inform Dejica when you want to make a commercial project so that they can check to see if everything is legit. That way you won't get in trouble for it from the company.

Mack's resources allow for commercial use as long as you have the engine legit. You might also check out Theodore's stuff, though I'm not sure of his terms of use - it might only be for free usage.


I bought it on Steam (legit copy), so I'm guessing it's ok to edit the RTP's chipsets and such? Also could you post a link to Mack's and Theodore's resources?
I also looked over the EULA when I purchased RM 2K3, have to send an Email to them about commercial projects.

Thanks for the help guys. :)
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