WHAT TO DO IF YOUR GAME SUBMISSION IS ACCEPTED.
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Now there is all this pressure to actually produce something. What's up with that?
But seriously, how do you go about managing your gameprofile(s)? Do you fret over your presentation? Do you carefully craft blogs? Is it an afterthought or merely a necessary hassle to get your game into the hands of potential players? Do you make extra game pages with lots of (possibly) superfluous content? What kind of images do you upload? Do you make a game banner?
I tend to hamhandedly make at least some sort of visual customization to all of my gameprofiles, if only as a new background or different colour scheme. Sometimes I go all out and really try to make a CSS nightmare, like for BQ6. I am not inherently skilled at CSS techniques, though, and don't have a knack for UI design, so I muddle through.
For images I tend to choose ones that "show off" more so than ones that might educate players as to the type of game they might expects. This is probably a bad practice.
I blog very sparingly, and only when I have something I feel is important to say or show. I try to make the writing interesting, but most times the response falls flat, and I wonder if it is something I wrote, or some letdown of the way I've restructured RMN's layout. (There is always something to worry about when you both make games AND run the game making website. C'est la vie).
If I have materials handy, I will make extra game pages for things like Equipment or Classes or Help. I tend to treat my gameprofile as a kind of "game manual" in that respect. I miss game manuals. Kids nowadays don't know what they're missing.
Overall, though, I obsess a lot over the reception of my gameprofile - commenters, subscribers, views, reviews, media, presentation. Probably not the most healthy take on it.
But seriously, how do you go about managing your gameprofile(s)? Do you fret over your presentation? Do you carefully craft blogs? Is it an afterthought or merely a necessary hassle to get your game into the hands of potential players? Do you make extra game pages with lots of (possibly) superfluous content? What kind of images do you upload? Do you make a game banner?
I tend to hamhandedly make at least some sort of visual customization to all of my gameprofiles, if only as a new background or different colour scheme. Sometimes I go all out and really try to make a CSS nightmare, like for BQ6. I am not inherently skilled at CSS techniques, though, and don't have a knack for UI design, so I muddle through.
For images I tend to choose ones that "show off" more so than ones that might educate players as to the type of game they might expects. This is probably a bad practice.
I blog very sparingly, and only when I have something I feel is important to say or show. I try to make the writing interesting, but most times the response falls flat, and I wonder if it is something I wrote, or some letdown of the way I've restructured RMN's layout. (There is always something to worry about when you both make games AND run the game making website. C'est la vie).
If I have materials handy, I will make extra game pages for things like Equipment or Classes or Help. I tend to treat my gameprofile as a kind of "game manual" in that respect. I miss game manuals. Kids nowadays don't know what they're missing.
Overall, though, I obsess a lot over the reception of my gameprofile - commenters, subscribers, views, reviews, media, presentation. Probably not the most healthy take on it.
The first thing I do is post in it to make sure the css is working right, maybe I'll even double post! Then I nod sagely at another job well started before putting it back on the shelf to collect dust and corrode into forgotten memories.
e: If I ever actually do anything I spent way too much time prepping it before anything goes public. I had maybe four or five half finished blogs for a long deleted game, some of them progress or new features or elaborating on how I came to my game design decisions. CSS is done right after the initial draft of the game description, make sure it all looks right in all the major browsers and Opera.
I like the idea of making the game profile a manual of sorts but that would require having a game done first so that has never reached any sort of completion.
e2: seriously the game maps and other inserts that came with old games fucking owned and is one of the saddest victims of digital games (but an acceptable loss compared to indies entering the market, availability, and the great power of sales)
e: If I ever actually do anything I spent way too much time prepping it before anything goes public. I had maybe four or five half finished blogs for a long deleted game, some of them progress or new features or elaborating on how I came to my game design decisions. CSS is done right after the initial draft of the game description, make sure it all looks right in all the major browsers and Opera.
I like the idea of making the game profile a manual of sorts but that would require having a game done first so that has never reached any sort of completion.
e2: seriously the game maps and other inserts that came with old games fucking owned and is one of the saddest victims of digital games (but an acceptable loss compared to indies entering the market, availability, and the great power of sales)
I usually try to make a custom banner, at least, and now that I know the CSS for "Hey, you can put a custom background in here!" I usually do that as well. I have yet to do much past that, CSS-wise.
I have trouble picking which images to show off. Picking a moment in the game that is objectively "better" than the rest and worth showing off is hard for me. I just do the best I can and hope it all works out.
I don't blog as much as I probably should. I wait to make sure I have a lot to talk about or something important comes up.
As for side pages, if people are asking for help often, I may add a tips section or something like that.
I have trouble picking which images to show off. Picking a moment in the game that is objectively "better" than the rest and worth showing off is hard for me. I just do the best I can and hope it all works out.
I don't blog as much as I probably should. I wait to make sure I have a lot to talk about or something important comes up.
As for side pages, if people are asking for help often, I may add a tips section or something like that.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
CSSing my pages is something that's been on my to do list since forever, but I've never had an eye for good looking layouts and I'm afraid of making a profile just to play around with values. Instead, I just customize the page to give an emphasis on what the game is going to represent. If there's an extensive roster, I make a page giving a list of characters. Since I enjoy writing, try to make the text and blogs as entertaining to read as possible. For screenshots, I tend to favor ones with lines of dialogue I'm particularly proud of rather than interesting looking scenery. I'm awful at mapping, so trying to show off my maps through screenshots seemed like a bad idea.
For Soul Sunder, I planned the game to be rather difficult, so I made a page detailing some secrets that could make the beginning of the game easier for players. Because it's a character focused game, I made a list of characters as well. I have a fan art page, but that was before I saw that fan art could be submitted as Media. I need to get around to doing that.
I get really excited when someone leaves a comment on my game pages, so I try to encourage that as best as I can by asking questions and attempting to generate some discussions on via blogs. It also helps me get a feel for how many people are interested in the project. If I post a blog and it doesn't get many posts, I try a different approach for the next blog. And of course, if someone in the community does something for my games (fan art, LPs), I always make an attempt to showcase it if I can.
For Soul Sunder, I planned the game to be rather difficult, so I made a page detailing some secrets that could make the beginning of the game easier for players. Because it's a character focused game, I made a list of characters as well. I have a fan art page, but that was before I saw that fan art could be submitted as Media. I need to get around to doing that.
I get really excited when someone leaves a comment on my game pages, so I try to encourage that as best as I can by asking questions and attempting to generate some discussions on via blogs. It also helps me get a feel for how many people are interested in the project. If I post a blog and it doesn't get many posts, I try a different approach for the next blog. And of course, if someone in the community does something for my games (fan art, LPs), I always make an attempt to showcase it if I can.
I always like the mess with the CSS, and at the very least I'll make a background image. I also try to put up at least enough screenshots to show off the core of what the game is like. Outside of that, I don't usually make new pages or blog much, since I don't tend to put game pages up until a game is nearer to completion. If somebody does an LP or writes an article about the game, I might link those in a blog post. Maybe I should try to devlog more in the future...
I also really do dig reading player comments! It's really nice to know that people played your game and liked it (or what they disliked). I try to respond to most comments and every review.
I also really do dig reading player comments! It's really nice to know that people played your game and liked it (or what they disliked). I try to respond to most comments and every review.
Oh yah, you for sure have to respond to every review you receive, if only to acknowledge and thank them for their time.
author=kentona
Oh yah, you for sure have to respond to every review you receive, if only to acknowledge and thank them for their time.
Fuck.
As a general rule, I usually don't/didn't make a profile page until I had a download to share, because that's what people are here to see. I also like to spread out screenshot uploads so they show up over time on the front page instead of all in one big clump, and thus would be more likely to attract attention from casual front page browsers. In theory, anyway. Protips ITT.
I only use the "blog" to announce updated versions or serious bug reports, rather than as any sort of development journal, though I do that off-site anyway so I reckon it's my loss. I do make it a point to respond to every single post I receive, and I thank all my reviewers, so it's not just all business.
As for CSS, I have a general idea about the game's interface and color scheme ahead of time, so I try to incorporate that. I'm of the opinion that a game should be identifiable by its interface, so it's the sort of thing I have in mind already.
And I do make superfluous extra pages for my profiles, but I also still include entire manuals in my downloads too, so maybe I am just a stubborn old curmudgeon.
I only use the "blog" to announce updated versions or serious bug reports, rather than as any sort of development journal, though I do that off-site anyway so I reckon it's my loss. I do make it a point to respond to every single post I receive, and I thank all my reviewers, so it's not just all business.
As for CSS, I have a general idea about the game's interface and color scheme ahead of time, so I try to incorporate that. I'm of the opinion that a game should be identifiable by its interface, so it's the sort of thing I have in mind already.
And I do make superfluous extra pages for my profiles, but I also still include entire manuals in my downloads too, so maybe I am just a stubborn old curmudgeon.
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