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[RMVX ACE]PROBLEMS EVERY TIME I SHRINK OOG MUSIC FILES

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I was wondering. I use Audacity to shrink the oog music files I want to use. The problem I am having is keeps breaking there loop, and corrupting them causing them to stop in certain parts. Is there away to shrink oog files without this happening, and without losing too much quality? If I don't shrink them they make my game file too big.
afaik rmvxace uses the sample number to control it's loops. If you do anything that changes the sampling frequency without adjusting the loop sample number accordingly it'll fuck the loops up. I dunno if your 'shrinking' does this though. If you know what you're changing from and to easy math should get you what you need to set your sample numbers to. 48KHz to 24KHz is just dividing the sample number in half for example. If it doesn't loop at all then the loop information is probably being discarded. It's extra metadata in the OGG file itself, when I get home I can see how you pull that up in audacity.
I checked and it's under File->Metadata. You should see a LOOPSTART and a LOOPLENGTH value, like this (I opened Battle1 from the Ace RTP)


Those are the sample numbers that define where the loop begins (LOOPSTART) and how many samples to play before jumping back to the starting sample (LOOPLENGTH). You can add them if they're missing from your shrunk files.

As an example you can set your selection to be the loop segment of your file using the selection start inputs at the bottom of audacity like so:


Punch in the LOOPSTART and LOOPLENGTH values (you may need to change the selection format to samples, click the down arrow on the right side of each selection box to change it to Samples) and play and it'll play the looping bit in audacity.
Thank you! I was exporting the edited size with the Hz too low. If it still continues to have this problem. I'll let you know, either in topic, or PM.
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