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[RMVX ACE] EVENT STOPS MOVING?

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Hi guys. I have encountered a bug that I can't seem to fix. At least not in the way I want it to be fixed.

There is an event "NPCWalk" (parallel processing) that controls a NPC. Both start once you activate them with a switch. The NPC will become visible and the "NPC Walk" loops a set move route for the NPC. If you turn the switch, go back to a savepoint, exit the game and load the sequence the NPC will be visible, but stop moving. This broke someones playthrough because the NPC stopped moving at an important spot. >__<

I guess this means that as soon as the game reloads the NPC will start the movement on the last saved spot... Is there any way to.. fix this? If i give the NPC itself the movement, it will stop moving once it is out of sight, which is horrible... I could give the player the chance to only use the savepoint once, but... I dunno. That is just a trick to fix this.
At the start of the parallel process, perhaps have a small event that turns the NPC invisible and teleports it to the starting point? That way, as soon as the switch is turned on, it starts over again. Might work.
author=Liberty
At the start of the parallel process, perhaps have a small event that turns the NPC invisible and teleports it to the starting point? That way, as soon as the switch is turned on, it starts over again. Might work.

Wow. Thanks Liberty. Since the Npc is patrolling that is a very good idea for a fix. Will try it right after I am back from work.

Clever Girl! :D

EDIT: Works like a charm! :D You're a genius, Liberty!
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