[RMVX ACE] ACTOR THAT ISN'T ABLE TO FIGHT?
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Hello! In my game, there is a character that is under the protection of the other characters. How could I make it where this character isn't able to fight in the battle unless every other character has been defeated, but this character is always able to be injured? I've seen something similar to this solved, but it wasn't what I was looking for. Sorry if I'm not explaining this enough and I know it's a strange thing to ask. . .
Thanks ahead of time!
Thanks ahead of time!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Use a status effect that acts like paralysis on the character. Make a battle event that occurs at the start of each turn, by giving it a condition of Turn No. 0 + 1X and a span of Turn. In the battle event, call a common event. In the common event, use a conditional branch to check if the other characters are all dead. If they are, remove the paralysis-like status effect, and if not, apply the status effect. Now copy that battle event to every battle.
author=LockeZ
Use a status effect that acts like paralysis on the character. Make a battle event that occurs at the start of each turn, by giving it a condition of Turn No. 0 + 1X and a span of Turn. In the battle event, call a common event. In the common event, use a conditional branch to check if the other characters are all dead. If they are, remove the paralysis-like status effect, and if not, apply the status effect. Now copy that battle event to every battle.
Thank you so much! I was worried there'd be no way to do this without some kind of script, but I'm so glad to hear that I can!
Thanks again!
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