[RMVX ACE] POWERFUL SKILL DOES ONLY 1 DAMAGE
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Yes, I am having trouble again.
I was creating skills for my game and I made the final skill for the main character. However, when I tested it, it only did 1 damage and I have no idea why
The setup

The result

EDIT - I changed certain hit to physical attack and the same result happened
I was creating skills for my game and I made the final skill for the main character. However, when I tested it, it only did 1 damage and I have no idea why
The setup

The result

EDIT - I changed certain hit to physical attack and the same result happened
What is you actor's ATK? Look at his class, etc..
Then check the enemies Def, abilities...
At very minimum this should be doing 800 damage, even if the actor has 0 ATK power.
What scripts are you using? Do they have any variables associated with base ATK, etc...
author=kory_toombs
What is you actor's ATK? Look at his class, etc..
Then check the enemies Def, abilities...
At very minimum this should be doing 800 damage, even if the actor has 0 ATK power.
The skill is ignoring the enemy's defense
While the actors attack (at lvl 1) is 15
author=kory_toombs
But if the enemy is immune to physical damage, etc...
It's a test enemy, it has nothing immune (that is his element however)
Just make sure there is no element rate for physical.
Did you test this enemy in the test place or in the actual game.
Place the enemy as a troop on the field and start a new game.
If that doesn't work try restarting your computer.
I have no other ideas.
author=kory_toombs
Just make sure there is no element rate for physical.
Did you test this enemy in the test place or in the actual game.
Place the enemy as a troop on the field and start a new game.
If that doesn't work try restarting your computer.
I have no other ideas.
It's in test mode
I actually had this bug in my first game, too - for some reason, the game assumed an element rate to be 0% rather than 100%, so I had to set a 100% rate for everything that was supposed to be neutral.
author=Porkate42
It's in test mode
That may be causing the issue.
author=LightningLord2
I actually had this bug in my first game, too - for some reason, the game assumed an element rate to be 0% rather than 100%, so I had to set a 100% rate for everything that was supposed to be neutral.
I would try this.
author=LightningLord2
I actually had this bug in my first game, too - for some reason, the game assumed an element rate to be 0% rather than 100%, so I had to set a 100% rate for everything that was supposed to be neutral.
It worked! Thanks!
EDIT: Actually nevermind, it sometimes does the correct amount of damage but sometimes it just does 1, I changed the enemy's elements too 100% everything
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