[RMVX] [SCRIPTING] [RMVX ACE] "THE MIST" - (IN PROGRESS GAME)
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Hello, this is not a short topic (sorry):
First things first,
I'm Moo and for a long time I've been unhappy about what I did for living, one year ago I quit my job and I started to do things that I really once enjoyed, some to get paid, some just because I always wanted to, and one of those things was making a game.
Five months ago I found a silly game I created with IG Maker and I realized that it would be very cool to create a good game sometime, maybe distribute it (I'm not thinking about profits).
About three months ago I sat down on a saturday and started to think about this project, basically writing what I would need to create a simple game by myself: a plot, characters, an antagonist and the scenarios. I wanted to create a game that was funny and intelligent but that also could touch someone without being cheesy.
I then opened an old ROM folder I had for quite a long time to play around some games, get the inspiration for the mood I wanted for my game. I came across to Legend of Legaia (PS1) a game a friend once gave me in exchange of my Silent Hill CD and that I remembered to have enjoyed playing and I decided the first thing about my game: the antagonist would be "the mist" (just like Legend Of Legaia) and from that I started to picking up references to put together a basic plot, I decided to write it in three parts because I want the game to be big and complex (like Mad Father).
Well, it's been three months of constant editing and narrowing things down, creating scenarios, characters and twists to make the game interesting, but I finally finished the first chapter:
-----------------------------------------------------------------------------------
THE AWFUL TRUTH
"Congo belongs to an ancient tribe that lives isolated from the world in an island that is home to a sacred volcano that is also a passage for the spiritual world. At the age of twelve he is about to take the "fire trial" to prove himself worth to carry on the duty of the ones before him: protect the balance between the human world and the spiritual world.
In the trial Congo learns that in the begining of times mankind and the spirits lived together in harmony but then the humans started to exploit the spirits for greedy reasons and the balance was disrupted, this disruption created "the mist" that started leaking from sacred places corrupted by the humans. Taking over everything in its way, turning humans into worst versions of themselves, making once peaceful spirits angry and shutting down passages between the two worlds causing massive catastrophes in both worlds.
The humans then took shelter in the few sacred places still uncorrupted by the mist and asked for help. Most of the spirits refused, saying the humans had brought that upon themselves, but mostly because in order to help the humans they first would have to abdicate from their immortality to become mortal. One spirit took pity of the humans and accepted the task, and turning himself into a human he was allowed to borrow from the magic of the spirits while still mantaining the strenght of the humans.
After the balance was restored the humans swore to respect the balance between the two worlds and the spirits swore to watch over the humans with more care. The spirit that offered help then moved to the island and formed the tribe Congo belongs to. And although the spirit had long died his legacy and duty still is being passed along once every 60 years to his descendant and Congo is now the choosen one.
After being enlightened by the truth Congo receives a warning: there's been unusual activities occuring both in the human and in the spiritual world. A rumor about a corrupted human that "killed" a spirit in a faraway place and it's using the spiritual passage as a "mist generator". Congo then is sent off to investigate.
This first chapter include the listed places to visit:
Ora Island - The first world map of the game home of the Jambo tribe
Jambo Tribe - Congo's tribe
Eirian Woods - A magic place where our hero encounters an unusual friend
Tobuga Village - The first human settlement our hero encounters, place of a lot of quests and side quests
Axum Mountain - Ora's Islands passage to the spiritual world, where Congo takes the fire trial
Lake Ogalai - A place where Congo has his first encounter with evil itself
Opasa Creek - a forsaken place still corrupted by the mist where our hero saves a mysterious girl
And that is it for now.
-----------------------------------------------------------------------------------
Ok, so why did I write all that down?
Because I need help... creating a game by myself would take years, well at least the kind of game I want to create would. Just by playing around with the RPGMakerVX Ace I was able to figure out that for the plot to work tilesets, characters, sprites and maps would have to be created and I am not a designer. On top of that there's music picking, story and planning, actually creating the quests and so on...
If you read all of this and somehow you think you can contribute, I will gladly accept. For now I would need someone that is avaliable for designing things (characters and tilesets mainly) and someone to help me with the construction of the game (event planning)
If you think you can help, please reply.
First things first,
I'm Moo and for a long time I've been unhappy about what I did for living, one year ago I quit my job and I started to do things that I really once enjoyed, some to get paid, some just because I always wanted to, and one of those things was making a game.
Five months ago I found a silly game I created with IG Maker and I realized that it would be very cool to create a good game sometime, maybe distribute it (I'm not thinking about profits).
About three months ago I sat down on a saturday and started to think about this project, basically writing what I would need to create a simple game by myself: a plot, characters, an antagonist and the scenarios. I wanted to create a game that was funny and intelligent but that also could touch someone without being cheesy.
I then opened an old ROM folder I had for quite a long time to play around some games, get the inspiration for the mood I wanted for my game. I came across to Legend of Legaia (PS1) a game a friend once gave me in exchange of my Silent Hill CD and that I remembered to have enjoyed playing and I decided the first thing about my game: the antagonist would be "the mist" (just like Legend Of Legaia) and from that I started to picking up references to put together a basic plot, I decided to write it in three parts because I want the game to be big and complex (like Mad Father).
Well, it's been three months of constant editing and narrowing things down, creating scenarios, characters and twists to make the game interesting, but I finally finished the first chapter:
-----------------------------------------------------------------------------------
THE AWFUL TRUTH
"Congo belongs to an ancient tribe that lives isolated from the world in an island that is home to a sacred volcano that is also a passage for the spiritual world. At the age of twelve he is about to take the "fire trial" to prove himself worth to carry on the duty of the ones before him: protect the balance between the human world and the spiritual world.
In the trial Congo learns that in the begining of times mankind and the spirits lived together in harmony but then the humans started to exploit the spirits for greedy reasons and the balance was disrupted, this disruption created "the mist" that started leaking from sacred places corrupted by the humans. Taking over everything in its way, turning humans into worst versions of themselves, making once peaceful spirits angry and shutting down passages between the two worlds causing massive catastrophes in both worlds.
The humans then took shelter in the few sacred places still uncorrupted by the mist and asked for help. Most of the spirits refused, saying the humans had brought that upon themselves, but mostly because in order to help the humans they first would have to abdicate from their immortality to become mortal. One spirit took pity of the humans and accepted the task, and turning himself into a human he was allowed to borrow from the magic of the spirits while still mantaining the strenght of the humans.
After the balance was restored the humans swore to respect the balance between the two worlds and the spirits swore to watch over the humans with more care. The spirit that offered help then moved to the island and formed the tribe Congo belongs to. And although the spirit had long died his legacy and duty still is being passed along once every 60 years to his descendant and Congo is now the choosen one.
After being enlightened by the truth Congo receives a warning: there's been unusual activities occuring both in the human and in the spiritual world. A rumor about a corrupted human that "killed" a spirit in a faraway place and it's using the spiritual passage as a "mist generator". Congo then is sent off to investigate.
This first chapter include the listed places to visit:
Ora Island - The first world map of the game home of the Jambo tribe
Jambo Tribe - Congo's tribe
Eirian Woods - A magic place where our hero encounters an unusual friend
Tobuga Village - The first human settlement our hero encounters, place of a lot of quests and side quests
Axum Mountain - Ora's Islands passage to the spiritual world, where Congo takes the fire trial
Lake Ogalai - A place where Congo has his first encounter with evil itself
Opasa Creek - a forsaken place still corrupted by the mist where our hero saves a mysterious girl
And that is it for now.
-----------------------------------------------------------------------------------
Ok, so why did I write all that down?
Because I need help... creating a game by myself would take years, well at least the kind of game I want to create would. Just by playing around with the RPGMakerVX Ace I was able to figure out that for the plot to work tilesets, characters, sprites and maps would have to be created and I am not a designer. On top of that there's music picking, story and planning, actually creating the quests and so on...
If you read all of this and somehow you think you can contribute, I will gladly accept. For now I would need someone that is avaliable for designing things (characters and tilesets mainly) and someone to help me with the construction of the game (event planning)
If you think you can help, please reply.
Is it really so terrible for a game to take years to make? I mean, the RTP resources might not be your first choice for this particular game-idea, but, building the other skills necessary to make games is absolutely paramount.
Of course, the best way to cultivate the skills to make a game is to make games. Start small, and work your way upwards in complexity. One step at a time if need be.
Of course, the best way to cultivate the skills to make a game is to make games. Start small, and work your way upwards in complexity. One step at a time if need be.
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