PILLARS OF LIGHT
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Hi, new here and not sure if this is the right place to post this question. I'm trying to create a pillar of light that come down from the sky but cant figure this out for the life of me. If someone could help me out with this it would be greatly appreciated.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
This is the right place. What RPG Maker are you using?
What you're making is called a "lightmap," a layer on top of the map that darkens the map by covering it with a semitransparent solid black image, and then that black image has holes in it where you want there to be light. The end result looks like this except hopefully less bad (I don't recommend having the light shafts go all the way up to the top of the map for indoor maps like that; they should only rise up about two or three tiles off the ground like the walls do). Occasionally, if you want it to look like glare during the daytime, the lightmap will be mostly transparent except the lighted areas will be white.
Typically this is done by either adding a fog to the map and using the lightmap image as the fog, or by using Show Picture as the player enters the map, but the exact process depends on the program.
What you're making is called a "lightmap," a layer on top of the map that darkens the map by covering it with a semitransparent solid black image, and then that black image has holes in it where you want there to be light. The end result looks like this except hopefully less bad (I don't recommend having the light shafts go all the way up to the top of the map for indoor maps like that; they should only rise up about two or three tiles off the ground like the walls do). Occasionally, if you want it to look like glare during the daytime, the lightmap will be mostly transparent except the lighted areas will be white.
Typically this is done by either adding a fog to the map and using the lightmap image as the fog, or by using Show Picture as the player enters the map, but the exact process depends on the program.
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