[RMVX ACE] PROBLEM WITH MAGIC REFLECTION
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Hello guys, i don't like the default magic reflection, so i want to do that the magic attack bounced to opposite unit instead to the caster. How can i to do? Sorry if my english has mistakes
Not quite sure what you mean by...
...that, but, I think you mean something like, for a simple example, a spell bouncing back the damage to party if the intended target was an enemy?
author=Kyusef
...the magic attack bounced to opposite unit...
...that, but, I think you mean something like, for a simple example, a spell bouncing back the damage to party if the intended target was an enemy?
Yes, and a spell bouncing back the damage to enemy if the intended target was an hero, like ff's reflex
I could almost swear that the Reflect spell/status bounced spells back to the caster in the FF series, but, I grant that it has been a while. Moot point, I suppose.
Anyway, I'm going to assume at the moment that this isn't going to be as simple as setting up a Condition Branch based on whither or not a target is inflicted with the "Reflect" status. Then again, I'm aware of an event-command that forces actions, but not any that returns what skill is being used and/or on what target. If that makes any sense.
So, from the sound of things, it kinda looks like we're going to be delving into scripts to get this effect. Are you okay with that?
*Edit: Just to be absolutely, positively sure, you want the reflected damage to affect all enemies, or all allies, depending on who's casting it, right?
Anyway, I'm going to assume at the moment that this isn't going to be as simple as setting up a Condition Branch based on whither or not a target is inflicted with the "Reflect" status. Then again, I'm aware of an event-command that forces actions, but not any that returns what skill is being used and/or on what target. If that makes any sense.
So, from the sound of things, it kinda looks like we're going to be delving into scripts to get this effect. Are you okay with that?
*Edit: Just to be absolutely, positively sure, you want the reflected damage to affect all enemies, or all allies, depending on who's casting it, right?
Yes, but if you target a friend, the spell bounces to enemy, or if an enemy target himself, the spell bounces to party
Example: default, if heroA casts "energy" to heroB (heroB has reflex), the spell bounces to heroA. So if heroA has reflex and casts "energy" to himself, the spell bounces to heroA, because spells bounce to the casters. In this way, if the enemy has reflex, the black mage is useless... -.-" I want that if an enemy has reflex, to hit it with a black magic, i cast, for example, "fire" to an hero with reflex, so the spell bounces to enemy.
Example: default, if heroA casts "energy" to heroB (heroB has reflex), the spell bounces to heroA. So if heroA has reflex and casts "energy" to himself, the spell bounces to heroA, because spells bounce to the casters. In this way, if the enemy has reflex, the black mage is useless... -.-" I want that if an enemy has reflex, to hit it with a black magic, i cast, for example, "fire" to an hero with reflex, so the spell bounces to enemy.
author=Kyusef
I want that if an enemy has reflex, to hit it with a black magic, i cast, for example, "fire" to an hero with reflex, so the spell bounces to enemy.
Wait. I'm starting to realize what, exactly, you're asking for. In order for a damage spell to be able to target an ally, it needs the targeting parameter of "Single target (Ally)". However, I get the impression that you want spells to be able to target enemies as well. So, I would think that having a system where "Single Target (any)" is possible (regardless of what the database actually says) would be the higher priority.
Now, if you already have that a system in place that does this, well, I'm honestly not sure where to go from there! I mean, it would have to be a customized battle engine at that point!
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