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[RMVX ACE] ALLOW MENU ACCESS DURING EVENT

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My game is mostly a visual novel. It has battle elements and such, but most of it is dialogue. This can be a problem because you rarely have access to the menu. I am using a dialogue script that allows the pressing of the 'S' key to pull up the save menu, but I would like to allow complete menu access (I use scripts such as Yanfly's System Options that would be completely useless if I can't bring up the menu).

I know this could conflict with battles as I surely don't want menu access then. I was thinking that, since the script I use for conversation, has a common even call to work, I could allow menu access during events just when that common event is called. I don't know, just throwing that out there. I have no idea how to go about that.

If anyone of you could help me, it would be very appreciated! ^_^
Sorry if this was confusing.
I skimmed through the main script for a while, looking for the input trigger. Only to find out that it was in the sub script below it -.-:
Anyways...

Look for this line: SceneManager.call(Scene_Save)
in the sub-script and change Scene_Save to Scene_Menu
It *should* work out.
author=karins_soulkeeper
I skimmed through the main script for a while, looking for the input trigger. Only to find out that it was in the sub script below it -.-:
Anyways...

Look for this line: SceneManager.call(Scene_Save)
in the sub-script and change Scene_Save to Scene_Menu
It *should* work out.
I got an error D:



I don't know if I did something wrong or what! It could be conflicting with my menu script, but I don't think it would create such an issue T-T

EDIT:
I fixed the error and it works! Thanks for the help! If anyone else wants to try this, I have no idea how I fixed it (I basically just fiddled around in the script randomly), sorry!
SunflowerGames
The most beautiful user on RMN!
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If you run the dialogue as a parallel process, shouldn't you be able to open the menu. The problem with this is that you can also move around too. (Though you can get around this by stopping the actor from moving with another event or removing the actor and having a parallel process put in its place.)

I would try some of these instead of scripting first.
Pages: 1