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[RMVX ACE] REMOVING MDF

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Greetings. I would like to remove MDF from the script editor but I am not seeing it. I assume it is there but I'm just not seeing it. Where would it be?

Thank you for reading.
Could you elaborate on what exactly you want?
Do you mean you don't want it to function? Couldn't you just remove all function from skills, enemies, and characters?
Edit: I found this fourm. I think this is what you mean, am I right?
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Removing it from the damage formulas for every skill in the game isn't honestly useful or necessary. Just give everyone the same amount of mdef, and it'll be like the stat doesn't exist.

Then you also need to remove it from the status and equipment screens, though.

In the script editor, go to the Window_EquipStatus script, to line 49. By default it reads:
6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) }


To remove MDF from the equipment screen, change that to:
draw_item(0, line_height * 1, 2)
draw_item(0, line_height * 2, 3)
draw_item(0, line_height * 3, 4)
draw_item(0, line_height * 4, 6)
draw_item(0, line_height * 5, 7)



Now go down to the Window_Status script, to line 95. By default it reads:
6.times {|i| draw_actor_param(@actor, x, y + line_height * i, i + 2) }


To remove MDF from the status screen, change that to:
draw_actor_param(@actor, x, y + line_height * 0, 2)
draw_actor_param(@actor, x, y + line_height * 1, 3)
draw_actor_param(@actor, x, y + line_height * 2, 4)
draw_actor_param(@actor, x, y + line_height * 3, 6)
draw_actor_param(@actor, x, y + line_height * 4, 7)


And you're done.
I think he wants to remove MDF because he wants MAT to affect both offense and defense. Which is kinda iffy to me as it makes Magic inherently more useful than Physical fighting as you only need to raise one stat, but the stat usually scales so poorly that it's effectively meaningless as most spells generally run on base power for most of the damage dealt.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
That's a hell of an assumption, since he didn't say anything of the sort. But if so he can probably do that part himself; it's just a matter of changing the skill formulas. (But if he needs help he should ask.)
Hey guys thank you for the responses. I had to sleep and leave for work so I couldn't respond sorry. I just wanted to remove it from the menu haha. I couldn't figure out how to do it so I just decided to replace it. Made it pretty much be charisma. Thank you guys though again, and thanks for reading.

Edit: And thank you lockez. That was what I wanted. I'm going to remember that for next time.
Pages: 1