WOULD LIKE SOME HELP CALLING UP CERTAIN PORTRAITS IN RMVX ACE!
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Hey everyone, thanks in advance for any help given!
Here's my problem. I have conversations with standard character portraits, but I would like it if there was a way to tell the game something like, "At this point, please place HERO 5's portrait in the conversation... now place ENEMY 3... now place HERO 5 again..."
That way, if I change which portraits go with which character later on (which I most likely will), I won't have to go through every line of code in order to do so. I hope there's a way to do this without scripting, as I'm more of an artsy guy than a code monkey.
Here's my problem. I have conversations with standard character portraits, but I would like it if there was a way to tell the game something like, "At this point, please place HERO 5's portrait in the conversation... now place ENEMY 3... now place HERO 5 again..."
That way, if I change which portraits go with which character later on (which I most likely will), I won't have to go through every line of code in order to do so. I hope there's a way to do this without scripting, as I'm more of an artsy guy than a code monkey.
You want to use Pictures. Check out some of the tutorials for Ace/2k3/2k/VX - there should be at least one that deals with them and they're pretty much the same thing through the programs.
You need to have pictures in your pictures folder.
Then you need to have an event that shows picture, then erase picture before you show a new picture.
There is an X / Y coordinate thing so you can adjust where you want to put it.
Edit:
Hey, I have a game file that's not encrypted where you can see how I event this:
http://rpgmaker.net/users/kory_toombs/locker/No_Gold_for_Brigands.exe
Woah woah! I think you guys were thinking I wanted to know how to put big character portraits into a conversation. While trying to solve my own dilemma, that topic came up a lot, so I can understand the confusion. Who wouldn't want to use big portraits?!
But no, my problem is stranger and perhaps far more dumb. Sorry if it already seems like I'm wasting everyone's time. But let me try to explain...
What I want to do is temporarily use some standard RTP portraits for my characters so I can go ahead and work on the game rather than get mired in graphics stuff. But instead of having to go through and remove all of my old portraits and insert new ones later (which is a perfect recipe for leaving old out-of-place portraits littered all over the game), I was hoping there was a way to make text boxes refer not to particular portraits, but rather to portraits associated with characters (which are of course in the "database"). That way I could switch ALL portraits later on simply by changing them in the characters section of the database rather than having to pore over thousands of events...
Is this impossible? Maybe I need to finalize portraits before starting out??? Please, guys, say it ain't so.
Again, any help is very much appreciated! Heck I appreciate all you've done already!
But no, my problem is stranger and perhaps far more dumb. Sorry if it already seems like I'm wasting everyone's time. But let me try to explain...
What I want to do is temporarily use some standard RTP portraits for my characters so I can go ahead and work on the game rather than get mired in graphics stuff. But instead of having to go through and remove all of my old portraits and insert new ones later (which is a perfect recipe for leaving old out-of-place portraits littered all over the game), I was hoping there was a way to make text boxes refer not to particular portraits, but rather to portraits associated with characters (which are of course in the "database"). That way I could switch ALL portraits later on simply by changing them in the characters section of the database rather than having to pore over thousands of events...
Is this impossible? Maybe I need to finalize portraits before starting out??? Please, guys, say it ain't so.
Again, any help is very much appreciated! Heck I appreciate all you've done already!
My tutorial kinda covered that. What it did was set a common event unique to each character that you can change later. Why would you want to summon a character portrait at every instance in an event when you can do it via common event and change it later? That's pretty much it.
Use exported files with the RTP stuff (Not the files that are in the engine.) To replace it all you have to do is edit it later and re-import it with the same file name. I would test this out, but I don't know why it wouldn't work. It's the same files, but with different graphics in their place.
Copy the RTP graphics and give them a unique file name. Make it so the game grabs the portrait by that name. Later on, overwrite the files with the real portraits that have that file name.
If you do this, all calls to the RTP portrait should now load the new portrait instead.
If you do this, all calls to the RTP portrait should now load the new portrait instead.
author=LightningLord2
Copy the RTP graphics and give them a unique file name. Make it so the game grabs the portrait by that name. Later on, overwrite the files with the real portraits that have that file name.
If you do this, all calls to the RTP portrait should now load the new portrait instead.
Copy what what I said, then word it differently :)
Ohhhhh snap, that's it LightningLord2! Actually kory_toombs you nailed it first, but I was too freakin' dense to understand it at the time. I mean I'm sure everybody's solutions would have worked, but having a placeholder file and then switching it out later, that's a solution that I can wrap my head around. I don't have a lot of head to wrap around... lacking brains, I have to wing it with guts.
Thanks for letting me use your brains, you all!
Thanks for letting me use your brains, you all!
Don't double post. Use the edit button to add more instead.
Also, I just realised this is in the wrong forum. Wow. XD For future reference, topics like this should be in the Help Me forum, okay? I'll move it over there now.
Also, I just realised this is in the wrong forum. Wow. XD For future reference, topics like this should be in the Help Me forum, okay? I'll move it over there now.
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