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SPRITE SET UP

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Marrend
Guardian of the Description Thread
21806
What might need to happen is to split this up between "walking" sprites and "running" sprites. Maybe separate the larger-sized monsters from everything else as well. Though, I would suppose the hit-detection for the sprites would still be off. Not sure what it would take to fix that!

*Edit: Nevermind, I was reading this sheet wrong. There's six frames of animation with these animations, and RPG Maker VX would want three frames.
Sated What? do you mean by RGSS and how can it give me
more frames.
Marrend
Guardian of the Description Thread
21806
He means scripting would allow character walking-animations to have six frames rather than the default three.
Pages: 1