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unity
You're magical to me.
12540
I personally think "Man in Blue Shirt" or "Girl in the Water" is better, as it falls under how titles are capitalized. Seems more professional to me, personally ^_^
nhubi
Liberté, égalité, fraternité
11099
It might feel better unity, but it's grammatically incorrect. Unless it's at the beginning of a sentence, a proper noun, an adjective derived from proper nouns or a a title it doesn't get a capital.

So in the above,

Man in the blue shirt.
Girl in the water.

Edit: Fakkal if you are offering to proof read for someone, pick a style guide and stick with it. It will make your job easier.

Ah, but in this case they're becoming titles/names of the people in question (a stand-in for a name), so a case can be made for capitalising them. Whichever you choose to do, though, make sure you keep it consistent.
unity
You're magical to me.
12540
author=Liberty
Ah, but in this case they're becoming titles/names of the people in question (a stand-in for a name), so a case can be made for capitalising them. Whichever you choose to do, though, make sure you keep it consistent.


Yeah, that's how I interpret them. If it's wrong then perhaps it'll have to be wrong for my current games, as going through hundreds of lines of dialog for them would be quite tedious at this point XD
nhubi
Liberté, égalité, fraternité
11099
Liberty, except I don't think that's what it is, I believe in this case it's simply a place-holder descriptor, rather than a title. Say for example Johnny Cash was also known as The Man in Black, and that does get capitalised in such a fashion because it's a nickname. Unless that girl in the water is going to spend the entire game in the water, it can't be a title, and if she is, she'd be better off styled as the Lady of the Lake or something similar, because girl in the water sounds like someone just fell in.

e: Unless perhaps her back-story is she was found in the water at some point and she became known as that because of it. That would work as a title, like Harry Potter, the Boy who Lived. I'm not sure about the man in the blue shirt though, unless all he wears is a blue shirt, à la Sir David Attenborough xD.


unity, if that is how they are addressed for the entire game, and that is all they are known as, or it is a recognised nickname for them, then capitalisation is fine. No need for a rewrite.
unity
You're magical to me.
12540
I still think the title route is a viable one. If "Girl in the Water" is an NPC, she very well could spend the whole day in the lake. I think of it like the credits at the end of a movie, as if her name, as far as the game cares, is just "Girl in the Water" rather than Mary Waterson, and I think it's fine to capitalize it like that.

I'm no authority, though, so you very well may be right.

EDIT: Come to think of it the credits in a movie may be a bad comparison. Do they even look like that? I don't think they all do, now that I think about it XD
nhubi
Liberté, égalité, fraternité
11099
Actually unity that depends on which country makes the film. American films tend to capitalise, most other countries don't.

Movie Theatre Usher as opposed to Publican's wife.

But in regard to the game, if there were credits as such then sure depending on the style guide that is adopted, but if these are NPC's why would you need to say girl in the water in the first place? She's a girl and she's in the water and you're talking to her, it seems a little redundant. The blue shirt is probably a little more understandable if you are in a room full of people and you want to indicate a certain person but even then, if you are talking to someone, you wouldn't expect the conversation to need visual modifiers unless it's a group conversation and you need to indicate which person is talking. That then goes back to it being a descriptor and therefore not capitalised.

Fakkal, I think we need context.
consistency is important, but I think as style goes it's permissible to break grammatical rules. Mother 3 makes a lot of use of this, naming unnamed NPCs with things like 'Punk Guy', and in practice that seems to fit a small, isolated string of text at the top of a dialogue box more naturally to me. though that's just my own aesthetic!

e: come to think of it, what do people prefer for things like the names of monsters and items? I've mostly seen them done in the style of titles (Cool Ghost, Excellent Potion), but I'm sure there are examples of people doing it the other way too, yeah? for instance, FFXIV just lists item and monster names as regular nouns, since it refers to them with the proper collective noun ('You sell 3 pinches of raziqsand for 69 gil.').
author=mawk
e: come to think of it, what do people prefer for things like the names of monsters and items? I've mostly seen them done in the style of titles (Cool Ghost, Excellent Potion), but I'm sure there are examples of people doing it the other way too, yeah? for instance, FFXIV just lists item and monster names as regular nouns, since it refers to them with the proper collective noun ('You sell 3 pinches of raziqsand for 69 gil.').

If you have a style/aesthetic, it's best to just flow with that.

FFXII had a pretty solid consistency to go with how it named things, with words such as 'philters', 'motes', 'leathers', so on and so forth to fit its ornate, olden feel that Ivalice has.

Also shouldn't this be in Game Development and Design? What's up with peeps making game design topics in the General forum?
Since we accept that a fictional character named God and pronouns referring to Him are written with capitals, I have no problem seeing the same rule applied to other fictional characters... Heaven and Hell, etc.
:P

Seriously, either option is commonly accepted.
You could just go with "Girl" "Boy" "Woman" "Man" and the like, or "NPC" or even not have a name for NPCs at all.
I'm in the "go ahead and capitalize it" camp. My argument would be that the character is "Girl in the Water" instead of "a girl in the water." It sounds synonymous with a nickname.
nhubi
Liberté, égalité, fraternité
11099
Sated, trust me that is barely even odd. If you want ridiculous spend a few hours with myself and my fellow graduates, a few bottles of wine and a white board. That's ridiculous.

Fakkal, as long as you are consistent, that's fine, like I said pick a style guide and stick with it, if you don't just expect me to shave off a few points when I review the game for incorrect grammar.

Side note: Liberty's suggestion is a good one, it solves all issues.
nhubi
Liberté, égalité, fraternité
11099
Style guides are invaluable for proofreaders, it defines the standards relevant to the piece of work.

In regard to the review it depends on the game Fakkal. I don't even know which one it is at this moment. If it looks interesting I'll probably play it, and I have about a 75% review rate on games completed (about 10% on incomplete games).
nhubi
Liberté, égalité, fraternité
11099
I played NotS back when it was in development, I'll probably go back and play it again now it is finished, though I'll obviously wait until you've made your contribution. In regard to style guides, first distinction is whether you are using English or American English, if it's the latter then Strunk and White is your go to. For the former I would suggest Hart's Rules, but that may be a little restrictive for your intended use, so CGEL is another option.
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