ABOUT VERSION NUMBERS IN GAMES/SCRIPTS
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I wanted to ask this out of curiosity, and for future reference for my projects:
Usually a complete game/script starts in version 1.0, that I have clear. So then, how do you measure how higher is the number of the next version?
Like when passing from version 1.0 to 1.1, or from 1.5 to 2.0, something like that.
Usually a complete game/script starts in version 1.0, that I have clear. So then, how do you measure how higher is the number of the next version?
Like when passing from version 1.0 to 1.1, or from 1.5 to 2.0, something like that.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
When I uploaded fixes on Game Jolt, the guidelines listed matches Sated's breakdown exactly. I've seen plenty of other versions that follow this same method, so I think that's the rule (written or unwritten) of how versions are named.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
My most recent update was named Iniquity and Vindication XIII-2 home and office discount edition jr. version 8.1.33b.0.7.ii patch 72 build 3071/2 days II turbo tournament edition section IV-j paragraph 17 Ge570-GX Oatmeal
I just keep adding additional things on the end each time, you can tell what order they go in by the length of the version name
I just keep adding additional things on the end each time, you can tell what order they go in by the length of the version name
author=LockeZ
My most recent update was named Iniquity and Vindication XIII-2 home and office discount edition jr. version 8.1.33b.0.7.ii patch 72 build 3071/2 days II turbo tournament edition section IV-j paragraph 17 Ge570-GX Oatmeal
I just keep adding additional things on the end each time, you can tell what order they go in by the length of the version name
Requesting to add "& Knuckles" for the next update.
I tend towards having a running list of changes in the game's manual that nobody ever reads, but, that's just me.
for games and simple scripts, it probably doesn't matter much.
for more-advanced scripts where you expect other people to be writing scripts that depend on your script, http://semver.org/
for more-advanced scripts where you expect other people to be writing scripts that depend on your script, http://semver.org/
I do it depending on how many changes I make to something, and how major. If, for example, I make a couple small edits to a battle system like Yamis' Battle Symphony, I'd change the version from 1 to 1.1. If I make a major change, I bump it up a full version (2, in this case).
It depends on your view of what constitutes an additional version value more than anything, I guess, but that's my personal view.
It depends on your view of what constitutes an additional version value more than anything, I guess, but that's my personal view.
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