For some weird reason, the party takes damage from poison after the enemy turn ends, but the continuous damage message shows up after the actor executes it's action
I tested this in a new blank project and it seems to happen there too!
So what happens is:
> Player attacks
> Log shows "Player takes damage from poison" (but he doesn't)
> Enemy attacks
> Player takes damage from the poison but the log says nothing about it
Any ideas on how to fix this?